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Author Topic: Crystalline - Cycle 84  (Read 84711 times)

Alev

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Re: Crystalline - Cycle 25
« Reply #120 on: August 12, 2014, 06:53:29 pm »

+1 to Rolepgeek's suggestion, which I can't snip on mobile.
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Aklyon

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Re: Crystalline - Cycle 25
« Reply #121 on: August 12, 2014, 06:53:53 pm »

Do note that you've got to the awkward point where if you wanted to wait a whole cycle for some reason, you'd end up with more energy than you can feasibly hold without drastic effects. :P (its actually been like this for quite some time, but 100k seems like a good place to note it at)

Finally, reform all remaining storage  crystals into high-density storage crystals. I don't know how much energy we'll have left after all this.
You will have exactly the same amount as the spreadsheet keeping track of things says you had before this step, because its a redundant one. They're already the high-density ones, since we had much more than 560 energy leftover last turn before I fixed that with upgrades and more Med-As. ;)

I'm mildly curious about how things are on a three dimensional scale, but that doesn't matter too much.
It would take an inordinate amount of time longer to put together the map and cause a lot of mistakes in plotting out farseer vision cones, but otherwise the stone huts would look more sensible than 'build one infront of the other' and the tech-fort would look more or less the same as it already does. For the hole to the left of us though, imagine a moat. A very ineffective moat that does not stop giant energy blasts that fly over it and demolish houses.

Spoiler: Defense (click to show/hide)
Spoiler: Support Pillar Stuff (click to show/hide)
We're a rather shiny crystal, camouflage is either going to require actual tech (which we don't have, seperate from the Prime as we are, and we do not have any outsider tech to disassemble either for experimentation), or a notable energy cost per cycle per crystal to project some sort of image of a solid surface that is not crystal. (although since its storage crystal-based, perhaps it could just keep itself running by subtracting its storage capacity from the max safe storage capacity instead? Although doing it that way could lead to negative safeties if the number of shields outnumbered the number of storage crystals, hehehe.)

Regeneration we have none of at all currently, and would be more expensive (though not quite on the scale of energy production) since its rather useful for the everything; a logibro-type crystal would be cheaper and could probably auto-repair non-serious damage given the spare energy. (Weight capacity on the otherhand is simply not a thing, theres enough maths already and this is a suggestion game.)

Conduit, I'm not sure what to do with. Energy already just goes where it needs to be as quick as possible, the limit is just the core has to direct where its all going until its been used up (this is the same reason as the one restricting crystal energy cost). Needs more bandwidth, essentially.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolepgeek

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Re: Crystalline - Cycle 25
« Reply #122 on: August 12, 2014, 06:56:46 pm »

I was thinking more along the lines of having a surface more or less consistent with the surrounding terrain in terms of consistency, and camouflage colors, rather than any actual sufficient illusion type of thing. It's only level 1, after all.

Regeneration isn't really necessary, it's mostly about hardening surrounding crystal and supporting it, keeping it from falling apart and whatnot from damage.
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Aklyon

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Re: Crystalline - Cycle 25
« Reply #123 on: August 12, 2014, 07:00:06 pm »

We can do that just fine, its just the reflectiveness thats a problem, unless you're fine with just that. Dirt and rock generally don't do much at all in sunlight, while we have refraction and reflection and other crystal things like looking really nifty to pick up. :)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolepgeek

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Re: Crystalline - Cycle 25
« Reply #124 on: August 12, 2014, 07:24:03 pm »

Dirt will be scuffed over the top of it eventually. Not worried.
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Aklyon

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Re: Crystalline - Cycle 25
« Reply #125 on: August 17, 2014, 05:16:20 pm »

Back home, updates should get back to normal tomorrow. Might get one together today if some people stop wandering in here and being really annoying and distracting.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Samarkand

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Re: Crystalline - Cycle 25
« Reply #126 on: August 17, 2014, 08:37:18 pm »

Back home, updates should get back to normal tomorrow. Might get one together today if some people stop wandering in here and being really annoying and distracting.

* Samarkand wanders in and begins whistling pop tunes.
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Aklyon

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Re: Crystalline - Cycle 25
« Reply #127 on: August 17, 2014, 09:49:50 pm »

Back home, updates should get back to normal tomorrow. Might get one together today if some people stop wandering in here and being really annoying and distracting.

* Samarkand wanders in and begins whistling pop tunes.
Not as annoying as what I was dealing with, actually :P
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Crystalline - Cycle 26
« Reply #128 on: August 18, 2014, 11:34:51 am »

Cycle 26

While you're busy assimilating things, you get reports of a march of some sort from the right of Outpost Smoothed. You spend some more time deciphering the noise coming from the direction of the march, and still have no idea what its supposed to be about. You have determined a few things about it however: It is a language, and it is more decipherable when its not composed of shouting. The deciphering is passed on to Outpost Smoothed to continue at a much slower pace, but a pace that is better than picking it back up then dropping it in favor of other things.
You doubt they're looking down (if anything, they're probably planning to try to siege the fortress of the amethysts' design and fail miserably), but just incase, you put together a meager sort camouflage based on colors and relative texture and layer it over some storage crystals, then place a few on the surface. You aren't particularly happy with having to use such basic camo, but the energy that flows in and out of them regularly from being storage-based should work well enough to keep it running without any notable cost.


Sometime later, you look up to see if they've passed by or not, and see a glimpse of brown step over a shield crystal. It is noted while you start fabricating the results of your tinkering: A crystal formation better at repairs and stabilization of Low-Q. Considering most of your immediately-subsurface crystal is Low-Q, having something that can keep it all intact is rather useful.

Exploring around the deep section reveals more heavy shielding, which stops abruptly. Even outside of it, you can (now that you've scouted what looks like an entire side of the area) feel some massive interference coming out of it, enough to make the only feasible option for getting closer digging into the invincitite shielding itself.

Spoiler: The World (click to show/hide)

Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

The Froggy Ninja

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Re: Crystalline - Cycle 26
« Reply #129 on: August 18, 2014, 01:18:30 pm »

Name: Data sink
Color: Dark purple
Base crystal type: Farseer
Extended vision.
No energy production (-2.5)
Data sink: Can store and to some extent process data you set it on.

Rolepgeek

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Re: Crystalline - Cycle 26
« Reply #130 on: August 18, 2014, 01:47:44 pm »

Mmmm...


Assimilate one invincitite near the top of the shaft, and one near the bottom. If possible, attune it as well. We have the energy for it. Construct a farseer near the shielded/interfered area.

Continue expansion and assimilation downwards. I am interested in seeing if we can reach high quality matter.

Other than that, just begin production of Processor Crystals along the bottom of the giant cave, and high density atorage crystals at the top.
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The Froggy Ninja

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Re: Crystalline - Cycle 26
« Reply #131 on: August 18, 2014, 02:16:02 pm »

Mmmm...


Assimilate one invincitite near the top of the shaft, and one near the bottom. If possible, attune it as well. We have the energy for it. Construct a farseer near the shielded/interfered area.

Continue expansion and assimilation downwards. I am interested in seeing if we can reach high quality matter.

Other than that, just begin production of Processor Crystals along the bottom of the giant cave, and high density atorage crystals at the top.
+1 also set the processor crystals to translation.

Aklyon

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Re: Crystalline - Cycle 26
« Reply #132 on: August 18, 2014, 02:46:09 pm »

So you want a storage crystal for data that can process what you dump into it?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

The Froggy Ninja

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Re: Crystalline - Cycle 26
« Reply #133 on: August 18, 2014, 05:22:19 pm »

I originally planned to design it to be inefficient in the processing part and have a second on for that.

Rolepgeek

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Re: Crystalline - Cycle 26
« Reply #134 on: August 18, 2014, 07:17:03 pm »

So you want a storage crystal for data that can process what you dump into it?
And thus do general research, or be refined further towards research into specific areas, yes.
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Sincerely, Role P. Geek

Optimism is Painful.
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