Cycle 6
Energy: 7,910
You dump 2,000 energy into the heat-dispersing wall material, and it does two things. The first thing it does is give in and be assimilated partially, and the second thing it does is nearly shatter the Low-Q crystal besides it with vibrating from the excess energy. After some repairwork, you don't see anything but more of the material from you new end, and the assimilated section is rather stubborn in doing...anything, really. Its very sturdy and just shrugs off any bits of energy you pulse at it to try to extract some production from it, so you wait for the cycle to tick over to the next one and see if a proper pulse will do anything to it.
Cycle 7
Energy: 9,390
It refuses to produce a thing for you under any circumstance you can think of in your current state, unless you overload it with energy. When you overload it with power it vibrates. It also did not get degraded like typical assimilated matter, so for its absurd energy resistance, you have named the substance Invincitite. Afterwards, in the interest of having more spare energy to play with later, you start assimilating rocks.
Integrity: Intact
Stored Energy: 6,890
Storage effect: No effect.
Energy Generation:
Core: 100/cycle
Low-Q: 114 @ 20/cycle - 2,280/cycle
Refined: 14 @ 50/cycle - 700/cycle
Low-As. [4]: 10 @ 40/cycle - 400/cycle
Medium-As. [10]: 25 @ 150/cycle - 3,750/cycle
Total Energy production: 7,230/cycle
Location: Hole in the surface of an unknown planet.
Navy Blue - Crystal core
Teal - Low-Q crystals
Light Blue - Refined crystals
Orange w/ black S - Storage crystals
Teal w/brown diamond - Low-assimilation matter
Teal w/grey diamond - Medium-assimilation matter
Grey/Black Striped - Invincitite
Grey/Black/Navy Striped - Partially Assimilated Invincitite
Dark Brown - Empty underground space
Light Brown - Dirt or other non-solid material
Grey - Rock
Sky Blue - Its a very descriptive color.
Black - Unknown
Core Crystal
Your core. If this can be replicated, you don't remember how.
Energy production: 100/cycle
Low Quality Crystal
Created by converting materials not able to become better tiers, like dirt.
Energy production: 20/cycle.
Fabrication cost: 100 energy, nearby material.
Refined Crystal
Created by converting solid materials, like rock. Also made by refining the structure of Low quality crystals.
Energy production: 50/cycle
Fabrication cost: 200 energy, nearby solid material.
Refinement cost: 400 energy, LQ crystal connected to the core. (300 if adjacent to another refined crystal)
Storage Crystal
A hunk of additional crystal, giving you more room to store energy without side effects.
No energy production
Fabrication cost: 200 energy and 1 empty space per section. Connected storage sections give greater results than scattered ones. In emergencies, the empty space can be replaced with 100 energy and a low quality crystal.
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Assimilated matter conversion cost: Remainder of the cost to crystal form +50 per cycle its been there.
Low-assimilation matter
Created by not fully converting low-tier matter.
Will crumble into dust in 5 cycles, leaving an empty space.
Energy production: 50/40/30/20/10 per cycle. Crumbles on the next energy pulse once it hits 10/cycle.
Fabrication cost: 50 energy, nearby material.
Medium-assimilation matter
Created by not fully converting matter eligible to become Refined Crystal.
Will degenerate into low-assimilated matter in 10 cycles.
Energy production: 150/140/130/120/110/100/90/80/70/60 per cycle. Degenerates on next pulse after reaching 60/cycle.
Fabrication cost: 100 energy, nearby solid material.
Partially Assimilated Invincitite
Created by dumping energy into Invincitite until it weakens enough for you to get in.
Does not degrade from energy pulse
Does not produce energy
Vibrates if overloaded with energy, heavily resistant to energy otherwise.
Fabrication cost: 1500+ energy (extra will produce vibrations, too much vibration will shatter nearby Low-Q), nearby Invincitite.