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Author Topic: Crystalline - Cycle 84  (Read 84730 times)

Rolepgeek

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Re: Crystalline - Cycle 45
« Reply #195 on: September 02, 2014, 03:28:10 pm »

That seems to about right, but I'd say actually designate 2 crystals each to language and glyphs of the proxians from Core Research to speed up the process. I have no idea how far along we are in basically any field, and thus don't know if we can make improvements on Processor Crystals or not yet, but I think I'd like to try(we can make Arms Crystals, apparently, and those cost more than 5k, after all)

We need to spend our energy, so let's try something.

First off, assimilate more Forgite. Let's see how big this thing gets. Attune some Forgite too, to keep up with the assimilation. Not too much, not enough for them to notice(hopefully), but some.

Next, fill up the big empty space in the cavern with storage crystals. The one to the right of the pillar, the real big one(also turn the farseer crystal right next to it, connecting the two, into a storage crystal). The space below it, that already has some Processor Crystals in it, fill with Processor Crystals.

Spoiler: 4research (click to show/hide)
Spoiler: also4research (click to show/hide)

We're going to need to plant a single Server Crystal in every bank of Processor Crystals save the one right above us. Preferably by building it in a new space, if possible, or by converting a nearby Refined Crystal if it's not.

If we're able to communicate with them, and it seems that the time of reckoning will arrive very soon where we will end up needing to do so, we may as well prep for it. Keep a close eye on the amethysts near the shaft (surprised we haven't gotten a closer look at them by now). So, attune a forgite near the other unknown technology, and do a Tech-Echo near both of the unknown techs. I want to know what they are. Oh, and begin constructing a new arms crystal on top of the one they're messing with, slowly, as if it was growing naturally. I want to see how they react.

I don't know whether we'll have to kill them or not, but taking over effectively the entire fortress, or at least being able to cut these ones off from the rest, seems like a sensible idea to me.

Also, you can cut the map into manageable sections, if you'd like, Akylon. Might be easier on you.

Let's try to grab as much of the burning corpse as we can, but I doubt we'll get much at this point.

Not really sure what else there is to do, really, beyond exploration and waiting to see the results of this new threat. I'm just hoping we can manage to contain the energy for long enough that we don't explode from the overload. Might need to start using excess energy to turn storage crystals into Vault crystals.
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Aklyon

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Re: Crystalline - Cycle 45
« Reply #196 on: September 02, 2014, 03:36:41 pm »

On tiers: I scaled things awhile ago based on how the outpost's levels sounded like they should work, and I'll probably have to rescale at somepoint (or just shift the game entirely, it depends on whether we get huge first or can easily make crystals with Lv.20 mods first)

On not seeing the amethysts closely: Mostly me not paying attention to that when I'm putting together the posts. We certainly could get a good look at them now indeed.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Crystalline - Cycle 46
« Reply #197 on: September 04, 2014, 01:55:14 pm »

15k was more than I thought it was...But its an exceptionally expensive piece of crystal right now, so maybe it does fit? *shrug*
Spoiler: Research Crystal (click to show/hide)


Cycle 45
Outpost Cavern reports the Proxian language deciphering is about as done as it can be for the moment, and with some newly designed research crystals, you construct additional processing and move on to exploring the fortress further. You've found out that, with enough time and already holding it as partially-assimilated, you can dampen the sound produced by attuning by using the same amount of energy, but over more time and from multiple spots in the partially assimilated chunk. You've also found out via tech-echo that the new tech you'd seen is not particularly special , but it is important for how the place is laid out, probably. It is in a word, teleporter. There appear to be configurable options for destination if you are examining it right.

While slowly digging through partially assimilated chunks of forgite, you find an unusual spot. It has stairs, but said stairs are hidden within a fake floor, and lead to a tiny, tiny staircase into a tiny room, with something in it. Can't see it for certain in detail through the terrible quality view of partially assimilated forgite has, but you wonder why it is there. You also found the medical center, which seems to cover multiple floors and is so far the only location with multiple teleporters in it. The two from the shaft area appear from one of them, which reminds you that you never actually took a good look at how the amethysts look.
So you move back over to the shaft area, and look at one of them, specifically the one that has returned through the right-side door: It is of course, still amethyst-colored, but it is wearing a rather shiny suit now, which with some tech-echo assistance confirms it is the 'proper res gear'. Likely stands for resistance considering what the tech-echo revealed inside it, but otherwise it doesn't look particularly durable or bulky. They have the same general shape as the Proxians in their bipedalness. However, the mechanic of sorts hanging from the wall either has a suit attachment that grants use of mechanized limbs, or is a cyborg, as it does not appear to be simply attached to the wall from how you'd seen through the partially assimilated forgite, it is holding itself up there unassisted by cables or ropes. They also appear to have an assortment of random gadgets attached to assorted places, and while the tech echo can see all of them, it doesn't make it make any more sense why there are so many of the things. Surely if they have this sort of tech they could consolidate things? At least three of the echoed gadgets have a transmitter (one that is clearly a comlink, another that is very similar but does not appear to have any way of manipulating it, while the third one seems to be entirely redundant and unused), one of them contains a laser emitter of pitifully tiny power (enough to point out nearby objects perhaps, but not enough to scratch even the weakest of Low-Q crystal), another one contains worryingly huge amounts of chemical batteries the size of an amethyst's hand but is not active, another one appears to be touch-sensitive on only one side, one that contains a 2d holographic emitter, one that contains a 3d holographic emitter, quite a number of gadgets are on each of them, most of them either redundant or unnessesarily kept seperate for some reason. The one near the left-side doorway appears to have an extensive collection of transparent knives with laser emitters inside the hilt hidden inside most of its gear. Odd.

What is also odd is how they have returned to standing/hanging around, looking like they don't know what to do with the crystal they've acquired that bursts energy when cut despite having went of and returned with the 'proper res gear' between last cycle and now.

Spoiler: The Core (click to show/hide)
Fortress Exploration:


Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)
« Last Edit: September 04, 2014, 02:00:18 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Mc Dwarf

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Re: Crystalline - Cycle 46
« Reply #198 on: September 04, 2014, 02:02:52 pm »

Attune a single piece of forgite to se into the secret room.

Armok

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Re: Crystalline - Cycle 46
« Reply #199 on: September 04, 2014, 03:13:52 pm »

> Explore further to the left along the surface
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aklyon

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Re: Crystalline - Cycle 47
« Reply #200 on: September 07, 2014, 11:16:45 am »

Cycle 46

Some leftwards exploration is in order, you think. But first, attuning into the secret room, which is done in short order. It appears to be a very empty room, only holding a single chairless table and the unknown device, which is about the size of the table as well. Upon examination and some tech-echoing, it appears to be a very peculiar device. While a force shield does sound useful in theory (extra defense against, well, anything that didn't pierce it really), but it is such a small one, and it appears to have no power source other than a thick cable running into the forgite wall. Your best estimate for its strength and radius would be thus: Enough to stop bits of rubble and handheld weaponfire, and just far enough to enclose this room but no further. Assuming the amethysts who know of this room are of approximately the same size as seen ones, it could hold 4 of them, or 5 if one crouched upon the table instead of having floorspace. 6 if the shield generator is safe to sit upon for long periods of time without getting burnt or something, but thats unlikely. You store this all away while heading towards Outpost Smoothed, and once there add in a couple repair crystals to the area just in case.

As it turns out, as soon as you start exploring in the most left of directions, you run into a tunnel that leads down into the massive cave. While the cave continues to look the same, the close side of the tunnel appears to have a large pulley of some sort built into it, perhaps the proxians found this cave and use it to quarry stone? Eitherway, it appears that you will need to either block off the tunnel (which will negate any point in having shield crystals in it), or go under it. Up and over it is also an option, but involves being above the surface where theres not as much resources to convert. You expand the feeler line near the bottom of the cavern, and there is noticeable rubble and other signs that this is the quarry location. Since theres so much energy leftover due to the tunnel problem, you spend a good portion of it on reinforcement via repair crystal.

Spoiler: The Core (click to show/hide)
Leftwards exploration:


Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)

This one being late was entirely my fault, sorry. I thought it was today yesterday, and wasted most of it waiting for someone to call who wasn't going to if I knew it was saturday and not sunday.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolepgeek

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Re: Crystalline - Cycle 47
« Reply #201 on: September 07, 2014, 03:43:54 pm »

Use excess energy to upgrade Processor crystals into Research crystals, starting with the smallest groups(aka the three right above us first).

Speaking of which.

Spoiler: Because Why Not (click to show/hide)

Upgrade Outpost Cavern and Outpost Fortress into Overseer Crystals, for the purpose of managing research.

Research Projects: (Project - Assigned Number of Processor Crystals)
Spoiler (click to show/hide)

Let's go under the tunnel to explore, I think. And hopefully continue assimilating the Forgite Fortress. It's getting tiresome hiding. But I don't know how they'd respond to the whole 'oh yeah, we basically own half your fortress and are a gigantic mass of sentient crystal'. So...meh. Continue as we have, I suppose. Once they actually manage to break an Arms Crystal, then we'll worry.
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10ebbor10

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Re: Crystalline - Cycle 47
« Reply #202 on: September 07, 2014, 04:03:47 pm »

We might also want to create an improved power production crystal.
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Aklyon

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Re: Crystalline - Cycle 48
« Reply #203 on: September 09, 2014, 02:09:57 pm »

Like I said previously, point costs can be adjusted if something is particularly useful, so I did that with Vision Network. It costs 2 points now.
Also so its not confusing if someone wants to make more outpost crystals later, outpost levels don't work on the general 20ish one scaled off the ability of the focusing crystal, theres only 5: Minor, Major, Greater, Superior, Core Subcommand. (Minor is one point, the rest follow the normal 1+1.5* level point cost except for the subcommanders, which I'll put a cost together for when we get to their point) Access to higher ones than major is similar to core upgrades (gotta find an upgrade, or research enough); to make Core subcommanders, we will need to know how to replicate the core in its entirety first, because they are basically mini-cores. Thinking about changing data storage to a smaller scale as well (up to 10 or so instead of 20, without the outpost limitations) since its not exactly capacity-related like normal storage; it just does more things when you upgrade it. Any thoughts on that?


Cycle 47
Back at the reactor shaft...
Quote
Amethyst 1: You people. You've done nothing to it yet? At least you weren't completely lazy, you have proper res gear now. Volt, give me your left boot's left transknife.

Volt: When the fuck did you find out where I hide my transknife Kor.

Kor: When I saw you put it away as I walked back over here. Now either hand me it or go check if the crystal's discharged yourself.
*catch*

Gah! [muttering, too quiet to determine] Oi, mechanic. Do you have a spare set of heat gloves here?

Mechanic Amethyst: No.

Kor: Are you wearing yours then?

Mechanic Amethyst: Yes.

Kor: Come try this instead of me then. That burst hurt for such a small cut. it didn't even cut part of the crystal off, just an incision.

Mechanic Amethyst: Fine.
He then activates a helmet-closing function, lets go of the shaft wall and drops onto the crystal, takes the transknife from Kor, and begins to cut into the Arms crystal where Kor left off. As it cuts, the energy being released from the arms crystal arcs into the heat gloves, which heat up. You note the Amethysts seem to have a thing for descriptively named objects. This continues for less than a subcycle before the mechanic stops, the outside of the gloves glowing with heat but still intact. Some sort of system inside the gloves lets out steam for quite some time before you can see again, when you can the gloves are back to normal and the transknife blade is completely melted, the hilt's outer casing has melted onto the arms crystal similar to a plastic of somekind, and the innards, including the laser emitter, look unsalvageable but not melted. The one called Volt punches the one called Kor and mentions Kor owing him two transknives and counting, and expects them as soon as this crystal business is over. He then pulls a second transknife out of his left boot and chucks it at the mechanic, who continues to cut. A few subcycles and several dozen transknives later, the arms crystal looks like a mess with all the melted blade and casing material and discarded broken hilts, but the mechanic has successfully removed a corner of the top of the column of arms crystal with only some heavy scorching on his gear (but no apparent significant damage) and smoke rising from the heat gloves long after the steam dissipates. The mechanic then steps off of the crystal, but doesn't reopen his helmet.

Seeing the success, Kor takes the fragment and turns to leave without a word, only to be bodyslammed by Volt in the direction of the teleporter. Volt then makes his leave as well, muttering too quietly to precisely decode but in the most violence-laden tone you've heard since landing here. The last time you'd heard anything similar to such a tone was long, long ago, when the Prime Crystal had decided to be sporting and engage in a shoot out with some space pirates instead of ignoring their transmissions until they stopped due to having been rammed by something magnitudes larger than their craft.

As you explore the fortress, you find a couple oddly shaped room before finding out what they are on closer inspection: A rather tall and full of holoprojectors and books room, probably a library of some sort or the strategy room, an enclosed command room with two teleporters above the second level of the medical center, and the giant room furthest right you could not see the roof of through the partially-assimilated forgite is not a room at all, it is a landing pad. Looking a bit further, that seems to be the extent of the fortress, you only see ground ahead. So you put together some more crystal types instead, since it doesn't hurt to have more: An enhanced Farseer and a second-level outpost. You carefully realign Outposts Cavern, Fortress, and Smoothed to the new Overseer type, but still describe them as Outposts for simplicity and leave Outpost Elevatus alone. You then improve the processor crystals above you directly, into Research crystals, and with that branch out the research into more detailed sections, not simply 'General research'. A couple crystals later, you've run out of energy for the cycle.

Spoiler: The Core (click to show/hide)
The left:

The fortress:

Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)

For ebbor's post, perhaps ironically, if you don't add anything else both the improved energy crystals we can make are identical except for freebuild with our current limit. the biggest energy production crystal we could currently make would cost 20 points (10k energy), require a refined crystal, and make 400/cycle. Trying to step up one more level would be 40 points (20k energy) and make 800/cycle. The biggest freebuild energy producer we could currently make would be also 20 points [5 for energy level 2, 5 for freebuild, then freebuild triples the energy cost to 15] (10k energy) and make 100/cycle. Stepping up one more freebuild energy level would be 35 points (17,500 energy) and only make 100 more energy per cycle. Hi-Q crystal would make 1k/cycle if we found good enough material for it.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Crystalline - Cycle 48
« Reply #204 on: September 14, 2014, 07:03:24 pm »

Trains and boats, trains and boats, planes and buses and trains and boats.

I'd been taking a break (also running an openttd server, see above) and trying to sort out what I'd do with the map for when we get bigger and upscale the map. I've got most of it sorted out except for the point fabrication which is entirely broken and needs fixing to not just spend all the energy ever per crystal (or generate a ridiculous amount per crystal). But its close enough, so I'll update tomorrow, and after a bit more exploring, and perhaps some dealing with the amethysts, we'll move onto to that point.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

~Neri

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Re: Crystalline - Cycle 48
« Reply #205 on: September 14, 2014, 07:20:04 pm »

Whenever we have extra energy, my vote goes to turning the partly assimilated crystals into low Q, priority being the ones about to decay.
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Aklyon

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Re: Crystalline - Cycle 49
« Reply #206 on: September 15, 2014, 11:24:47 am »

Cycle 48

In the amethyst's lab:
Quote
Scientist 1: Its almost as if this crystal is inherently hostile to being seperated from its cluster.

Scientist 2: Nono, that can't be. Crystals are not sentient, at best its a highly unstable crystal type when exposed to air. Look at how it degrades as the bursts occur.

Scientist 1: But look at how parts of it are aligned, if we were to try pulsing energy through in this direction, it would likely be almost like a rifle bolt.

Scientist 2: Adding energy to it for a moment? From what we've seen it could just as well cause it to explode outright, not these small burst reactions. I'd rather stay alive in here, thank you. No energy input.

In the Proxian War Council:
Quote
Proxian 1: Hail and well met, Commander, Mayorate.
Proxian Commander: How goes the siege, Siege General Wanor?
Proxian Mayorate: Welcome, Wanor.

Siege General Wanor: It appears to be...well. It seems to lack effect. Both on the wall and on the Accursed Outsiders. The standard boulder appears to have no effect on the integrity of their wall whatsoever, it just crumbles upon impact. Runic Boulders also appear to have no effect, their arcanic burst simply absorbed by the material while the rock crumbles.

Proxian Commander: I'd been hoping we wouldn't require the help of the Chained to bring down these new Outsiders. All the repair work and "friendly" fire-caused burials required afterward on our side just to claim victory...it is not in my favor to suggest such a thing. I would rather sacrifice myself and my warriors in a charge up the wall and die honorably.

Proxian Mayorate: I will have you alive, Commander Breq. Your legion would not even reach the wall before vanishing into the etherfire of the Outsider's wall defense.

Commander Breq: I assume the firebombs will have similar non-effect? We seem to have no other options but the Chained, short of attempting to hurl dead creatures over the wall and hope they can get sick from the same things as we do.


...We could also withdraw from our lands and move away. it is a pragmatic but dishonorable course of action.

Proxian Mayorate: No. We will not abandon this land. It has been ours for untold generations. The long dead and the recent dead of our people cannot leave with us and support us against the Chained. We will have to redraw our maps, realign with the arcanic field. We will have to build new structures. And lastly, it would be admitting defeat to the Outsiders. The proxian way forbids that last one absolutely. The siege may be halted if you wish to save your companions from the worst of it, but do what you must do, Breq, Wanor. I will see to it that the builders are prepared for the aftermath.

Back to yourself:
Neither side of the Outpost reports sound good. You continue to work on upgrading processor crystals, while research results appear sporadically. Glyph research is stalling in a way, while its compiled a list of every glyph, there seems to be no repeated patterns of glyphs so far, only repeated shapes. Progress on forgite conversion completes for the time being, there being no other low-energy tests that can be run against it. Some more high-powered testing will be required to get further. Some interesting but of little importance pieces of the core workings are rediscovered. Some protective measures against energy in general have been pried from the forgite and applied to the repair crystals to enhance their stabilizing effect, although the effectiveness of this is untested. In theory it should be able to keep refined crystal barely intact now. You spend the remainder of the energy after the research upgrades on starting to clear up the soon-degrading assimilated material.

Spoiler: Core (click to show/hide)

Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

The Froggy Ninja

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Re: Crystalline - Cycle 49
« Reply #207 on: September 15, 2014, 12:34:57 pm »

I would suggest talking to the Proxians. It may be dangerous but they seem to have magic and the Amethysts are apparently attacking them which isn't cool. Also we appear to have reached a stand still.

Aklyon

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Re: Crystalline - Cycle 49
« Reply #208 on: September 15, 2014, 01:40:48 pm »

Its actually the proxians trying to besiege the amethysts and failing badly. They were here first, its their land, etc.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shadestyle

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Re: Crystalline - Cycle 49
« Reply #209 on: September 15, 2014, 05:46:26 pm »

Wrong, it's our land now. Could we develop a crystal that allows for higher speed assimilation? I think we should engulf the entire planet peacefully in a web of crystals, and THEN decide whether or not to help the little meatbags. they won't nuke a planet after all.

(What are you plans for when the map get's ludicrously large? Is it easy to keep track of, or do you have something in mind?)
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