So for general conversion, I'm just going with what I had originally for the feelers. Half the higher of the two crystal costs per conversion. (So if you build a feeler, than turn it into a refined, it costs half the feeler's cost, and if you convert that refined into an arms crystal, its costs half of the arms' cost, not the refined) If the two crystals don't share a base type you have to go down to a refined (or a storage crystal and then a refined or vice versa, you can't switch between the two for free) and then go back up. Excessively long conversion chains are probably going to get ignored and replaced with 'fabricate X crystal here if possible'. :P
Cycle 28The tech-echo that returns from the mysterious tech is peculiar, to say the least. It is a kind of teleporter, but only one end appears to be connected to a power source? This end, as far as you can tell, is not that end; it apparently runs off the kinetic force of the elevator dropping onto it to shift the contents of the elevator into the other end and keep said contents from being flung from their exit at terminal velocity simultaneously. The more you read into the echo's details, the more likely it is this thing only works when you apply a complete disregard for allowing physics to get in the way of getting something done in as little space as possible.
The interference source on the otherhand, is much simpler to figure out once you've actually gotten close enough to see it. They've built a damn fusion reactor without any of the corresponding (
and required) containment, focusing, stabilization, and amplifying crystal lines that made up a significant bulk of the
Prime Crystal's non-cyclic energy sources, the ones used to power the outer defenses while main power was diverted into more relevant things than ensuring an anti-outsider sphere of influential destruction stayed up all the time. You have neither to power generation nor the multitasking and energy manipulation strength, nor the oversight of a reserve core required to make those series of crystalline without blowing up everything between your core and the reactor itself (which
also would probably blow up or something and alert the fuck out of the amethysts if they survived), so its little more than a dangerous curiosity for the forseeable future.
On a less unhelpful note, it does reveal that they likely are fabricating better materials somewhere in their fortress with this sort of power on hand; materials you could steal for your own, better use. You spend the rest of the cycle claiming the near side of the shaft, cleaning up the resulting mess, adding a few repair crystals, and puttting together a design for a simple armed crystal in preparation to initiate aggressive negotiations once you've deciphered the languages while the processor crystals all work together on the signal coming from the surface level of the fort. From what you can put together, it looks like the two groups are having some sort of communication, probably a shouting match, or an argument, debate, negotiations, threatening to curse the other side's descendants, you don't know enough to tell the tone apart, much less what they're actually saying. Neither side is shouting in panic though, that you can say for sure. The brown glyphhut things are standing on the ground, while a couple of the amethyst fortressers is shouting through a hole in a window in a piece of invincitite.
Integrity: Intact
Detection: Unseen, unheard, unknown
Stored Energy: 101,040
Storage effect: No effect, due to your increased storage space! (getting close though...)
Energy Generation:
Core: 100/cycle
Low-Q: 955 @ 20/cycle - 19,100/cycle
Refined: 249 @ 50/cycle - 12,450/cycle
Repair Crystal: 48 @ 50/cycle - 2,400/cycle
Medium-As. [8]: 460 @ 130/cycle - 59,800/cycle
Medium-As. [7]: 481 @ 120/cycle - 57,720/cycle
Medium-As. [6]: 194 @ 110/cycle - 21,340/cycle
Medium-As. [4]: 232 @ 90/cycle - 20,880/cycle
Total Energy production: 193,790/cycle
Location: Subsurface of an unknown planet with two races on it.
Navy Blue - Crystal core
Teal - Low-Q crystals
Light Blue - Refined crystals
Orange w/ black S - Storage crystals
Teal w/brown diamond - Low-assimilation matter
Teal w/grey diamond - Medium-assimilation matter
Grey/Black Striped - Invincitite
Grey/Black/Navy Striped - Partially Assimilated Invincitite
Black/Navy Striped - Attuned Invincitite
Dark Cyan - Feeler Crystal
Turquoise with small diamond - Farseer Crystal
Brighter Orange w/ black S - High-Density Storage Crystal
Purple/Orchid - Focusing Crystal
Orange /w Light Green outline - Shield Crystal
Purpleish - Repair Crystal
Gold w/ blue S - Processor Crystal
Dark Cyan w/black cross-shaped overlay - Arms Crystal
---
Dark Brown - Empty underground space
Light Brown - Dirt or other non-solid material
Grey - Rock
Sky Blue - Empty inside or aboveground space
Sky Blue w/small diamond - Mobile thing
Sky Blue w/ rectangle outline - Door
Sky Blue w/ question mark - [Unknown tech]
Sky Blue w/ Amethyst T - Amethyst impact-teleporter tech
Black - Unknown
---
Red cross-shaped overlay - Damaged
Red X overlay - Heavily damaged
Core Crystal
Your core. If this can be replicated, you don't remember how.
Energy production: 100/cycle
Low Quality Crystal
Created by converting materials not able to become better tiers, like dirt.
Energy production: 20/cycle.
Fabrication cost: 100 energy, nearby material.
Refined Crystal
Created by converting solid materials, like rock. Also made by refining the structure of Low quality crystals.
Energy production: 50/cycle
Fabrication cost: 200 energy, nearby solid material.
Refinement cost: 400 energy, LQ crystal connected to the core. (300 if adjacent to another refined crystal)
Level reference: Lv.1 energy production (Refined-level)
Storage Crystal
A hunk of additional crystal, giving you more room to store energy without side effects.
No energy production
Fabrication cost: 200 energy and 1 empty space per section. Connected storage sections give greater results than scattered ones. In emergencies, the empty space can be replaced with 100 energy and a low quality crystal.
Level reference: Lv.0 Storage bonus (for storage calculation, for point fabrication treat this as part of No energy production)
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Feeler Crystal
Little more than a hunk of crystal, but a sturdy scout nonetheless.
No energy production
Fabrication cost: 1,250 energy (2.5 points).
Refined Conversion cost: 625 energy
Level reference: Freebuild, Removed energy production
Farseer Crystal
An excellent companion to the feeler. Energy production alignments have been realigned for exceptional sensory range instead.
No energy production
Fabrication cost: 3,000 energy (6 points)
Level reference: Extended Vision 6 (9 total vision), Removed energy production
High-Density Storage Crystal
Store more, hold more, contain more, add more synonyms here.
No energy production
Fabrication cost: 750 energy (1.5 points), 1 empty space per section. (or 1 storage crystal)
Level reference: Storage bonus 3, Base: Storage
Focusing Crystal
Half conduit, half relay point, all-around pretty useful crystal.
No energy production
Fabrication cost: 3,250 energy (6.5 points), not adjacent to other outposts or core.
Level reference: Outpost minor, Energy transformation 5 (-25% to energy costs within 3 tiles), Removed energy production.
Attuned Invincitite
Created by looping energy into the invincitite until the vibration aligns itself with the crystals.
No energy production, but would be an excellent conduit if fully integrated.
Reflects energy pulse (cannot accumulate power from area blocked off with this)
Fabrication cost: 6,000+ energy (more will take less time to align, but over 8k will destroy nearby Low-Q)
Special: Tech-echo (reveals empty space or technological parts in nearby material if pulsed, normal sight radius)
Shield Crystal
Not particularly great cover. But it should work.
No energy production, storage converted to camouflage.
Fabrication cost: 2,500 energy (5 points)
Level reference: Extended Vision (4 total), Durability 4, Base: Storage
Repair Crystal
A good helper.
Energy production: 50/cycle
Fabrication cost: 4,750 energy (9.5 points)
Level reference: Repair 5 (-25% to cost of non-severe repairs, autostabilizes ruined Low-Q within 3 tiles at minimal survival amount.)
Processor Crystal
Because doing everything yourself is slow and complicated.
No energy production, stores data instead of energy.
Fabrication cost: 5,000 (10 points)
Level reference: Data Storage, Research 8 (tier 1 speed, almost 2), Base: Storage
Arms Crystal
Avast! Yar've been boarded! *pew*
No (internal) energy production
Fabrication cost: 5,250 (10.5 points)
Level reference: Base: Feeler (Refined), Durability 3, Energy Blast 4 (untested weapon: aimed shot, usable for AI in theory, rather unlikely for AV at this level)
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Assimilated matter conversion cost: Remainder of the cost to crystal form +50 per cycle its been there.
Low-assimilation matter
Created by not fully converting low-tier matter.
Will crumble into dust in 5 cycles, leaving an empty space.
Energy production: 50/40/30/20/10 per cycle. Crumbles on the next energy pulse once it hits 10/cycle.
Fabrication cost: 50 energy, nearby material.
Medium-assimilation matter
Created by not fully converting matter eligible to become Refined Crystal.
Will degenerate into low-assimilated matter in 10 cycles.
Energy production: 150/140/130/120/110/100/90/80/70/60 per cycle. Degenerates on next pulse after reaching 60/cycle.
Fabrication cost: 100 energy, nearby solid material.
Partially Assimilated Invincitite
Created by dumping energy into Invincitite until it weakens enough for you to get in.
Does not degrade from energy pulse
Does not produce energy
Vibrates if overloaded with energy, heavily resistant to energy otherwise.
Fabrication cost: 1,500+ energy (extra will produce vibrations, too much vibration will shatter nearby Low-Q), nearby Invincitite.
I keep getting distracted by tinkering with things I might use for the PoE expansion today, so this update might not've been as useful as other ones. Hopefully not :)