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Author Topic: Primitive Accumulation(Game)  (Read 3512 times)

10ebbor10

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Re: Primitive Accumulation(Game)
« Reply #15 on: July 30, 2014, 04:00:32 pm »

Communism, communism all the way.

Also, instal a fishing weir to easily provide a source of food.
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Slothman400

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Re: Primitive Accumulation(Game)
« Reply #16 on: July 30, 2014, 04:17:49 pm »

There are enough settlers to work 15 fields and keep the goats. The only difference between the two methods of organization is its effects on the island's society.

You have copper, and the panel. You can make wires. You don't have any powered tools or appliances and therefore have no need for electricity, yet.

One settler has an excellent idea and weaves some branches into a weir. There are no fishing poles or nets on the island, so they are applauded for their ingenuity. They store the fish in the barns. +5 Food.
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Salsacookies

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Re: Primitive Accumulation(Game)
« Reply #17 on: July 30, 2014, 04:32:31 pm »

I'm gonna NPC my character, if your gonna wait for my post. Hope your deal goes well
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Comrade Shamrock

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Re: Primitive Accumulation(Game)
« Reply #18 on: July 30, 2014, 04:38:26 pm »

1. Inspect the island for possible mineral resources.
2. Set up a workshop to make tools, like mattocks and hoes for farming with stone tools.
3. Locate a source of stone.
4. Use some of the water to irrigate the fields by digging some small channels.
5. Can we set up a well in or near town to reduce travel time to the water source?
« Last Edit: July 30, 2014, 04:42:27 pm by Comrade Shamrock »
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Slothman400

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Re: Primitive Accumulation(Game)
« Reply #19 on: July 30, 2014, 05:41:12 pm »

(Few settlers think that the benefits of wells and irrigation channels outweigh the trouble of digging them. Not enough to get to work.)
(There are already hoes, picks, etc., so there's no real need for more farming implements right now.)

The settlers decide to work the fields and keep the goat communally.
No one goes looking for animals.
One settler goes looking for minerals in the eastern forest. He finds that there is an outcrop of stone, with a vein of copper in it.

It is mid-spring.

Map:


Stockpile:
65 Food(Poor variety, Poor quality)
3 Timber
4 Stone
4 Iron
5 Copper
1 Solar Panel
Misc. Tools(Picks, Shovels, Wrenches, Axes, etc.)
2 Rifles
2 Pistols
2 Cartons Rifle Ammo
2 Cartons Pistol Ammo
Seeds(Root)
4 Goats

Decisions:

Who owns the minerals in the outcrop? Shamrock, the discoverer? Everyone? Anyone?

Will you try to set up some kind of quarry/mine, or will you focus on building infrastructure?
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10ebbor10

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Re: Primitive Accumulation(Game)
« Reply #20 on: July 30, 2014, 05:45:29 pm »

Everyone.Communism, ho.

« Last Edit: July 30, 2014, 06:10:37 pm by 10ebbor10 »
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Comrade Shamrock

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Re: Primitive Accumulation(Game)
« Reply #21 on: July 30, 2014, 05:49:47 pm »

Everyone.Comunism, ho.


Communism is a Go! Go! Go! Also if no one disputes this I would like it if we set up a mine

Workshop will be handy if the tools break.

The Froggy Ninja

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Re: Primitive Accumulation(Game)
« Reply #22 on: July 30, 2014, 07:35:42 pm »

Everyone.Communism, ho.
+1 also does anyone have the knowledge necessary to produce electrical appliances? I'm shooting for interplanetary colonies in the long run.

Alev

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Re: Primitive Accumulation(Game)
« Reply #23 on: July 30, 2014, 07:37:34 pm »

Everyone.Communism, ho.
+1 also does anyone have the knowledge necessary to produce electrical appliances? I'm shooting for interplanetary colonies in the long run.
+1
Mine the copper.
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Slothman400

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Re: Primitive Accumulation(Game)
« Reply #24 on: July 30, 2014, 08:06:28 pm »

(The settlers are simple laborers and farmers. They can operate machinery, and maybe put it together from parts, but making it from scratch is out of the question until some engineers or mechanics show up.)

The settlers organize and clear a small area near the outcrop. After the crops are tended, they begin to extract copper ore from the rocks. +15 copper ore, +15 Stone. The western forest, and the swamp remain unexamined for minerals. The whole island is still unexamined for wild animals, and edible plants.

The weir continues to provide fish. +3 food.

It is now late spring.

Community:
It's been 2 months since the settlers unloaded their meager possessions onto the island. They were strangers then, brought together only by their shared struggle to leave the poverty and oppression of their homes. Now they all know one another, and generally get along. Everyone helps out, and everything is held in common. Some wonder if the communists were right all along. Soon they will learn that even in the worker's paradise, there are specters of ageless evil.

Harold was the only settler to smuggle alcohol onto the ship. He's an old sailor himself, and got along well with the crew on the Sweet Jane. He still has quite a bit of rum in his cellar. He's been drinking more lately, and came to work at the mine drunk. The other workers stopped him from hurting himself, but now he just sits in his hut and drinks all day.

Decisions:

What's to be done with Harold? He might be a harmless drunk, or he might not. Regardless, everyone else has to work harder to make up for his absence.

What's to be done with the ore? You might build a refinery, but that would require a lot of fuel, iron, and most of all work. The settlers are overworked as it is.

Map:


Stockpile:
68 Food(Poor variety, Poor quality)
3 Timber
19 Stone
4 Iron
5 Copper
1 Solar Panel
Misc. Tools(Picks, Shovels, Wrenches, Axes, etc.)
2 Rifles
2 Pistols
2 Cartons Rifle Ammo
2 Cartons Pistol Ammo
Seeds(Root)
4 Goats
15 Copper Ore
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Alev

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Re: Primitive Accumulation(Game)
« Reply #25 on: July 30, 2014, 08:09:50 pm »

Search for native flora and fauna.
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MeimieFan88

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Re: Primitive Accumulation(Game)
« Reply #26 on: July 30, 2014, 08:13:02 pm »

Find a suitable job for Harold. Farming or tending to animals while drunk shouldn't be too dangerous or hazardous.

Search for native flora and fauna.
Maybe have Harold do this?
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10ebbor10

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Re: Primitive Accumulation(Game)
« Reply #27 on: July 31, 2014, 01:10:27 am »

There can't be to much alcohol left right, we have no production of it.
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Lyeos

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Re: Primitive Accumulation(Game)
« Reply #28 on: July 31, 2014, 01:18:12 am »

We should probably put Harold on something that, while pretty hard to mess up, still seems important.
Maybe he'll break out of his funk if he feels that he's playing an important part in the community?
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10ebbor10

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Re: Primitive Accumulation(Game)
« Reply #29 on: July 31, 2014, 05:35:55 am »

Anyway, there are quite a few possible options.
   - Seize the alcohol for the community, and ration it so that he doesn't end up too drunk all the time.
   - Seize the alcohol for the cummunity, and send him to the Gulag.
   - Sieze the alcohol
   - Tolerate him and let him do something harmless.

I vote option 1. Convincing him by the fact that we will later (in a month of 3-9) build a still, so that he doesn't run out then.

Well, for other things I vote we discontinue the mine for now, seeing as we don't have enough workforce for it and a smelter, and no use for it without smelter.

Instead, I think we should focus on our immediate priorities.
   - Sustainable and reliable food supply
        - Set up a smoking house (away from our buildings) to smoke food making it more edible and easier to preserve.

   - Exploration
       - Examine all areas for food sources
       - Examine the Western Forest and the Swamp for materials. Maybe we find peat.
   
    - Communism
       - Set up a meeting thingy where people can voice their concerns.
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