This is actually an idea that suddenly struck me...
(background, can skip) Since a while back, I've been getting my hands and mouse dirty on creating my own graphic tiles. I wanted to take it easy, so after the dwarves are done, I customized animals only when they appear in my current game. And after I put in the new tiles, I zoomed in to the animals to take a screenshot. Since then, found myself getting excited just wondering what the next type of animal that will wander into my region will be. Even found myself checking the unit list periodically to see if the hunters are hunting and if there are any new wildlife (there is very little hunting game in my region, so basically, the hunter idles a lot after all hunt-able animals are hunted)
(the seed of the idea) Quite often, the hunters kill the animals before I had a chance to see them (usually, I'll save the game, go out and draw new tiles, then pop in the game again to "photograph" the animals). So I have been thinking of forgoing hunting totally. It leads to the idea of building a wildlife conservatory... perhaps a very large safari-type closed-off surface region safe from invaders where new animals can be tricked into entering and not allowed to leave.
(the important part) But I have a few questions that will determine the feasibility of this:
1) How and when does new animals enter the region? Is it periodic or is there some wildlife population threshold and the game only generates new wildlife if the current wildlife population is low enough?
2) Do different wildlife interacts? More specifically, will they attack each other and die if they encounter each other? (have to think about whether to make special arrangements for predators)
3) Do wildlife breeds as per tame animals/pets?
If anybody knows the answer or have any relevant observations please share them with me? Thanks in advance.
[ December 27, 2007: Message edited by: sphr ]