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Author Topic: No Migrants at all?  (Read 655 times)

Lanie

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No Migrants at all?
« on: July 30, 2014, 06:48:14 am »

Hi there!

Currently i am playing my first fort since the big update. It is now two years old and there have been no migrant wave at all. There had been a goblin diplomat from my mountainhome (why a goblin?), traders of all kinds but no migrants. Who can i do?

World Info: 250 Years Old, middle size, Version:40.05, etc

Greetings,
Lanie
« Last Edit: July 30, 2014, 06:55:55 am by Lanie »
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therahedwig

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Re: No Migrants at all?
« Reply #1 on: July 30, 2014, 06:59:16 am »

You copied over your d_init didn't you?

make sure there's a strict population cap in d-init, without one no migrants or babies, ever. They were added to fix the pop-cap issues. You can find an example in the vanilla files.
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Symmetry

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Re: No Migrants at all?
« Reply #2 on: July 30, 2014, 07:00:51 am »

It's ok Lanie everyone else did it too.
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Lanie

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Re: No Migrants at all?
« Reply #3 on: July 30, 2014, 07:01:37 am »

I will try it! 1 Second!
Edit:

PopCap is already: 200 and i took the vanilla version from the LNP 40.05 R1. Do you think i should try the version from the original toady download? Or should i switch to R2?
« Last Edit: July 30, 2014, 07:07:05 am by Lanie »
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Lanie

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Re: No Migrants at all?
« Reply #4 on: July 30, 2014, 07:26:42 am »

Ironically this very fort just died from siegefun!
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frumpyandy

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Re: No Migrants at all?
« Reply #5 on: July 30, 2014, 07:34:39 am »

your init file should have the following:

[POPULATION_CAP:200]
[STRICT_POPULATION_CAP:220]

What you're missing is probably the 2nd line. I found that missing in mine after comparing it to the vanilla (in addition to the 30 or so tree settings)...I just made the adjustment so I don't know if it'll "fix" my current save game or if I'll have to start over.
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therahedwig

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Re: No Migrants at all?
« Reply #6 on: July 30, 2014, 07:36:04 am »

It'll fix your current save, don't worry.
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frumpyandy

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Re: No Migrants at all?
« Reply #7 on: July 30, 2014, 07:42:23 am »

whew! i need new farmers like woah. been staring at my dwindling booze supplies for the past couple seasons.
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Lanie

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Re: No Migrants at all?
« Reply #8 on: July 30, 2014, 12:03:27 pm »

Just changed it as suggested and did a new fort, it is Early Summer - still no migrants.
« Last Edit: July 30, 2014, 12:23:01 pm by Lanie »
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Lanie

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Re: No Migrants at all?
« Reply #9 on: July 30, 2014, 12:33:25 pm »

LATE Summer THERE THEY ARE. Thank you for the hint. :)
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