So with a new version my thoughts have turned again to designs for early game trade depots and I figured I’d get input from the forum. I’d like to capture every years supply of guards and wagon wood which I’ve found in the past to be doable although it requires a bit of a hustle in the first year.
What seems like the best approach to me for the early game is to have a bridge leading into an otherwise closed in trade depot then to retract the bridge to drop everything onto cage traps and then trigger a cave in to knock everyone out. This should break the wagons and cage everyone.
I'm not sure how long the bridge needs to be for it to be able to always encompass the entire caravan before it is dropped.
I’m not sure what to do about the merchants since they go insane when captured. Their bones aren’t very useful and you’ll have to deal with their ghost which isn’t difficult but having merchant coffins or slabs laying around is suboptimal if it can be avoided. Insane merchants won’t leave the map if you allow them right? Is there any chance of them lasting long enough to sell to another caravan? Obviously eventually you’ll want to separate the guards to cage, wagons to scuttle and merchants to allow to leave but that will probably require something hostile to draw away the guards and that’s not reliably acquirable in the early game.
By the way, does anyone know if stealing merchant clothing counts as reducing the caravan profits like stealing the actual trade goods?
Here’s a diagram of my current thoughts on depot design. Naturally a lot of this doesn't need to be there for the first caravan and can be filled in later.
Side View
WFFFFFFFW
WBBBW_F_W
W^^^GFIFW
Top Level
WWWWWWWWWW
WFFFFFFFFW
WFFFFFFFFW
WFFFFFFFFW
WFFFFFFFFW
WFFFFFFFFW
WFFFFFFFFW
WFFFFFFFFW
..........
WFFFFFFFFW
WWWWWWWWWW
Depot Level
WWWWWWWWWW
WTTTTTFFFW
WTTTTTFFFW
WTTTTTFFFW
WTTTTTFWDW
WTTTTTWWXW
WFFFWWWBWW
WBBBW__F_W
..........
_RRRW____W
____WWWWWW
Trap Level
__________
__________
__________
__________
WWWWWWWWWW
WFFDDDDB<D
WWWDWWWDWW
W^^^GFFIFW
..........
WWWWW____W
_RRRWWWWWW
Legend
F=Floor
x=Up/Down Staircase
<=Up Staircase
W=Wall
T=Trade Depot
D=Door
B=Bridge
^=Cage Trap
G=Grate
I=Support
R=Ramp
.=Ditto some unspecified amount of times the above tile
_=Empty/Unassigned Space