Hello all, for some time I was not able to get NWN to work on my pc, after months of figuring out why it was the only game that wouldn't boot up on my winodws 7 I finally got it working again through a virtual os of XP. Thus I am droping my NWN2 project, and I am resurrecting one of my old servers I use to run back in NWN's prime, it's ready to dwelve back into and anyone who is interested in a world that is already developed, focused towards sandbox heavy roleplay with choice/consequence then this is for you. Heres an overview of the scenario in which the players will be involved, the rest of the information can be discoverd in game, with lore and knowledge about the custom game world provided in books, or other items throughout the game. Discover the secrets of this new world!
Server will be direct IP connection through the game interface, sessions will be hosted several times a week. If interested send me a PM, or drop a line.
plot info below
The world itself is consisted mostly of a huge continental Pangaea in which the natives call Niegras. The land there has many races, each divided by their own Kingdom. The humans, dwarfs, elves and halfings consisted of the largest nation of civilized races. Now just because they each had their own kingdoms, they were a rather mix of different races, it wasn't uncommon to see a dwarf in a human town or vice versa. Because of the rapid expansion and growth of the human empire itself however, the dwarves felt threatened as the humans were taking valuable mountainous resources away from the dwarven kingdoms. Angered, the dwarven empire declared war attacking and pillaging mining outposts around the human kingdom, in retaliation the human empire amassed an army and marched onto the dwarven homes. Thus sparked the great war, sides were taken and different races fought each other over the first twos squabble. Countless lives of many races have been lost over the years, the war has been ongoing for nearly 20 years and seems to see no end. A band of a small group of men and women of different races got together and decided it was time for change, so they set out on a colony ship towards the unknown in hope of a better future. Fate it seems, smiled on them - for now , as after 6 months they founded an uncharted island in which they named Abrachanox. Afterwards they settled the first city on the island called Relbon, it took 10 years of presistance and hardwork to get Relbon up with defenses and the self efficiency required to send another expedition inland to colonize another section for the growing new empire. Luck seemed to favor them as after only a few days they were able to find another suitable area for a new beginning, they named it Milton. Named after the Master Mage Milton who helped found Relbon as well, but the locals felt he deserved it as if it wasn't for him -they would of succumbed to different dangers. But - because of the danger and destruction magic caused on the homeland he forbid magic to be used ever on Abrachanox unless under direct supervision of a superiour in the arts. He then founded the Mages Guild of Abrachanox, in which any magical user from birth or migratory must sign and be apart of, or face banishment or death. Now 10 more years have passsed and it is time again to start another new beginning, but this time new obstacles stand in the way, it is here, that the players arrive on the migrant ship and here where their new story begins on the frontier. Will they help the colonies grow, or let them crumble. Or maybe just watch in the background. Only time can tell. .