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Author Topic: Dominions 4 Round 4.08: Small committee game !  (Read 34016 times)

tompliss

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #120 on: August 13, 2014, 05:19:35 am »

Nope.
I created some pretenders to test what I could do, and name them according to what they are, so I could select them more easily.
It stayed that way.

(And sadly, I get less gem income with my last tests with Rainbow than in other non-multi-magic-path games... :( )
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HopFlash

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #121 on: August 13, 2014, 05:24:08 am »

ok...looks like it will be a Live vs Undead frontier...good that I have some preparation for killing the dead ;)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Amuys

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #122 on: August 13, 2014, 11:27:11 am »

Just remember, kill Ulm first or they will bury you under iron blizzards, vampires, and horrors with their 10 million mages researching  :P
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HopFlash

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #123 on: August 13, 2014, 11:57:35 am »

I think Ulm is more on the Life side and me too...so he wouldn't be my first target...and perhaps we greek-likes can compete in research with them...we will see...I hope I can "Clear the Way" through the undead...that is my bigger fear in this game.

And my pretender name is a little mistake too (testname) but doesn't reveal a tactic :)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

tompliss

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #124 on: August 13, 2014, 12:17:10 pm »

Well, I would expect your pretender to become the Savior of the Universe :-°
« Last Edit: August 13, 2014, 12:24:41 pm by tompliss »
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Delta Foxtrot

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Re: Dominions 4 Round 4.08: Small committee game setting up
« Reply #125 on: August 13, 2014, 03:33:00 pm »


The carnivores all actually died between MA and LA because climate change. They can still pop up as indies but they all died/left native C'tis lands.

And Ulm is possibly (build dependant) very much in the unlife side of things with its vampires and massive blood economy. Well I guess blood economy is technically in the life side of things, you can't sacrifice dead virgins after all. But that's just one option for them. Beats me what build Mindmaker went with. The rest of us? We're all jolly responsible users of death magic. C'tis in particular. Everyone has such a dreary view of death magic because of that damn Ermor. They should all die. Oh wait
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Antur

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #126 on: August 13, 2014, 03:47:33 pm »

We're just using zombies as cheap labor. Statues had too high maintenance costs.

Not a very good first turn for me, income crippling events already.
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Delta Foxtrot

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #127 on: August 13, 2014, 04:48:05 pm »

I can see why TC got E magic and Agartha took high D, but why on earth would Utgård take high D on a pretender (or maybe titles are merely misleading)? What are you up to hmm?

And is it just me or do Man's titles indicate a luck build? Fiendish.

Some chassis guesses
Spoiler: Arcoscephale (click to show/hide)
Spoiler: Man (click to show/hide)
Spoiler: Ulm (click to show/hide)
Spoiler: T'ien Ch'i (click to show/hide)
Spoiler: Agartha (click to show/hide)
Spoiler: Utgård (click to show/hide)
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tompliss

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #128 on: August 13, 2014, 05:05:22 pm »

And is it just me or do Man's titles indicate a luck build? Fiendish.
Do they ?
the Vessel of Might => I think this is a standard one (and I don't know what it could refer to, otherwise)
Lord of Bricks => order for castles = bricks, or Earth magic ?
the Enemy of Both Sides => don't really know. Death magic ?
Prince of the Harvest => Growth scale or Nature magic ?

Anyway, Arco seems to be full on astral magic, yeah.
Ulm is half straightforward (God of Order), half not really.
Agartha seems to go Death + Earth (armorer) ?
C'tis is obviously into death (August Master, while Feeder on Impurity is either B or D ?)
And Utgard has obvious death magic too, yeah. The "the One Always at the Shoulder" seems a bit astral to me, but I've not seen it before...
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Delta Foxtrot

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #129 on: August 13, 2014, 05:13:50 pm »

My turmoil gods have had Enemy of Both Sides occasionally (but it could be from something else), bricks could be productivity and harvest is definitely growth. Turmoil is sometimes paired with luck and prod+growth could be used to compensate the loss of income from turmoil.

What can I say, I like to speculate.

Agartha has some ED national summons that scale with caster skill. So something like D9E1 can net him a lot of shard wights (undead sacreds). Having a pretender pump those out isn't the dumbest thing to do. On the downside it does very little to Agartha's diversity.

I've seen Utgård's Shoulder title a few times but I can't remember what it's connected to.
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HopFlash

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #130 on: August 13, 2014, 05:25:24 pm »

you both are not so wrong with my Arco ... but it's a little more than that (or a little different).

for the independent regions it will go easy...but perhaps I'm not prepared enough for all those undead beings that will wander around in this ascii-art :)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Mindmaker

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #131 on: August 13, 2014, 05:30:37 pm »

Ulm did nothing wrong.
I guarantee to only use IB in self defense.
It even got nefed in the most recent patch.

Edit:
Surrounded by strong indies. Well that sucks.
« Last Edit: August 13, 2014, 05:33:22 pm by Mindmaker »
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Delta Foxtrot

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #132 on: August 13, 2014, 05:35:29 pm »

you both are not so wrong with my Arco ... but it's a little more than that (or a little different).

for the independent regions it will go easy...but perhaps I'm not prepared enough for all those undead beings that will wander around in this ascii-art :)

Solar Rays. Evocation-2. S2. Range 35+. AOE 1. Fatigue 20. Precision 100. Damage 12+. AP. Affects undead only. Literally every one of your mystics can spam that spell after Light of the North Star. I wouldn't worry about undead as Arcoscephale.

If you start getting hit by undead thugs, every one of your priestesses can cast "Maggots". Does 50 AN poison damage against a single undead. Costs a nature gem to cast. Range 20, precision 100.

edit:
I don't have too strong indies. But with lizards they're challenging enough. Bah.
« Last Edit: August 13, 2014, 05:38:07 pm by Delta Foxtrot »
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lijacote

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #133 on: August 14, 2014, 03:10:35 am »

I guarantee to only use IB in self defense.
Irritable bowels? I just woke up and this is all so confusing.

Also YES! I have the best start! If best start is anything like 402! But I have hoburgs! I know, I know, I don't have vaetti, but I have these little pudgy fools. Now to see if their province will ever amount to anything in terms of resources. Also yay, I have mercenaries!

I'm sort of wishing we had a mod to replace the unit/fort graphics with ASCII, I think that would be really cool. I'm totally feeling this fortress of the Witch-King, by the mountains, by the lake, by the forbidding river and the haunted swamp, by the hoburg town... with DF-style generated names for places. Oh, man. That would be so cool. And independent monsters like the eldritch horrors added into DF recently (by my reckoning anyway). I guess it's time to reinstall DF.
Spoiler: The Contract (click to show/hide)
PS. The thrones in this round are like so. Five of these claimed and you win the game!
PPS.
The carnivores all actually died between MA and LA because climate change. They can still pop up as indies but they all died/left native C'tis lands.
I'm a denialist. Change is a part of Uthar Mabdug, it has always changed! Anthropogenic utharmabdugian climate change is a hoax! OPEN YOUR EYES, SHEEPLE! Those researchers... well, they're WIZARDS!
« Last Edit: August 14, 2014, 03:30:44 am by lijacote »
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

tompliss

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Re: Dominions 4 Round 4.08: Small committee game !
« Reply #134 on: August 14, 2014, 03:31:21 am »

Hum, I like those thrones (gems for the gem god !)

And ascii graphics ... hum ...
Given the importance of shields and armor differences, I don't think that could work using the same conventions as DF...
Moreover, there are many humans nations...
What I mean is that units are more differentiated by their sub-equipment (and skills) that by their race and weapon general type :(
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