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Alright, you want a Map. How should I make the Map?

Connect the Dots, show what places are connected to where and whom.
- 11 (78.6%)
Other, I'm stumped- suggust in thread so they can be added here.
- 3 (21.4%)

Total Members Voted: 12


Pages: 1 ... 9 10 [11] 12 13 ... 36

Author Topic: Roll to Coup- 7/Infinite, Join us! Galactic Koreas, what can go wrong?  (Read 73266 times)

TalonisWolf

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #150 on: August 14, 2014, 03:45:23 pm »

Quote
Your next spawn point will be vaporized.

Spawn in the main Orc base.

*Grins*   I've already planned for that. Mehehe.

Set up a base on the outer most planet. The one that is perfect for military uses.

  That's the one you've already got a mining operation at, you built it recently- can I safely assume you're talking about making it a military bastion?
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Tavik Toth

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #151 on: August 14, 2014, 04:22:27 pm »

Quote
Your next spawn point will be vaporized.

Spawn in the main Orc base.

*Grins*   I've already planned for that. Mehehe.

Set up a base on the outer most planet. The one that is perfect for military uses.

  That's the one you've already got a mining operation at, you built it recently- can I safely assume you're talking about making it a military bastion?
Yes.
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TalonisWolf

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #152 on: August 14, 2014, 05:12:55 pm »

 Alright. Also, anyone have any idea how to draw up a map for the territories scattered across space, time, and at least two universes? I'm stumped.
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Elephant Parade

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #153 on: August 14, 2014, 05:27:13 pm »

Quote
Your next spawn point will be vaporized.

Spawn in the main Orc base.

*Grins*   I've already planned for that. Mehehe.
Isn't this a minimalist RTD? Shouldn't you leave things up to the dice?
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aattss

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #154 on: August 14, 2014, 05:32:10 pm »

become the osmosis of knowledge

BlitzDungeoneer

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #155 on: August 15, 2014, 12:52:30 am »

Challenge all other beings to a free-for-all battle royale. I will then setup the rules based on the amount of beings that agree.
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IcyTea31

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #156 on: August 15, 2014, 01:56:32 am »

The KillSat goes to Elephant Parade. ((Rolling three ones in a row is even more curious when I should've got AUTO5's unless the London Tower is somehow ran by the Rabbits' Creed. You did leave a loophole for me to give the KillSat to myself, by the way, but I'll be good and not abuse it.))

Challenge all other beings to a free-for-all battle royale. I will then setup the rules based on the amount of beings that agree.
Accept the challenge.
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Salsacookies

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #157 on: August 16, 2014, 02:21:03 pm »

I am now Agent Smith
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TalonisWolf

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #158 on: August 20, 2014, 10:35:32 am »

Quote
Your next spawn point will be vaporized.

Spawn in the main Orc base.

*Grins*   I've already planned for that. Mehehe.
Isn't this a minimalist RTD? Shouldn't you leave things up to the dice?

I've already decided what each number on the dice does. Also, writing up the update now.
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TalonisWolf

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #159 on: August 20, 2014, 11:24:56 am »

THEN EXPAND THEIR STAR

[4]vs.[ShieldRoll=4] You expand their Star, but that damned shield seems able to compensate. You need something... more. The shield now gets a -1 to it's rolls though.

Set up a base on the outer most planet. The one that is perfect for military uses.

[4] You set up base, but are thrown off guard when some outside force expands your star. You use your Metagaming Knowledge to conclude it's poketwo, and that he isn't going to stop anytime soon.

Get out of challenge by saying that I am having trouble with my time machine.

[1] You say that right as you accidentally lean into the Time Jump Button and appear in the right Time Period in the right Continuity and all that Jazz.

  You were saying?

Quote
Your next spawn point will be vaporized.

Spawn in the main Orc base.

[3] You spawn a little too far to the Northwest and vaporize only a quarter of their base. On the bright side of things, they can't kill you since you were vaporized as well, and you were just given a KillSat similar to my own- thank IcyTea for that. Here is the original specs:

Quote from: CHEAT VENDOR
[5][5] GM KillSat           15  Cheatoin
My personal KillSat. Features include Void Travel Capabilities, Cloaking Device, Anti-Chuck Norris Cannon, and Park Assist among others.

  Of course, you can customise and modify as needed. It is immune to Roll Modifiers at this time, a feature originally intended as a Anti-Theft Measure.

Fight back the minecrafters.

[4] You hold them off by getting your world updated to the latest version- this confuses them for awhile since they first assume you 'switched servers', whatever that means.

Return to space and look for Trinity Mothership.

[5] You find the Trinity Mothership and follow it to some shipyard in the process of building several different types of ships of various classes.

become the osmosis of knowledge

[6] You do so, and are overwhelmed by the knowledge of how truly awesome I am and freeze up- not burn up, freeze up.

Challenge all other beings to a free-for-all battle royale. I will then setup the rules based on the amount of beings that agree.

[6] Alright, I'll accept that challenge. Free-for-all means everyone for themselves, so have fun
  KillSat A.I:  "Powering up weapons, 76% charged. 5 turns to Full Power. Please remember you can fire at any point during the firing process! Have a nice day."

The KillSat goes to Elephant Parade. ((Rolling three ones in a row is even more curious when I should've got AUTO5's unless the London Tower is somehow ran by the Rabbits' Creed. You did leave a loophole for me to give the KillSat to myself, by the way, but I'll be good and not abuse it.))
Challenge all other beings to a free-for-all battle royale. I will then setup the rules based on the amount of beings that agree.
Accept the challenge.

[1] Oh ho! Computer, divide weapon load to annihilate two targets.

"Computing... Targets Locked."

  ((It wasn't the Rabbits Creed, but I had to hide my KillSat somewhere... I literally choose that location a while ago in preparation for someone attempting to Coup the GM via turning on the TV and using the first location I saw- Doctor Who was on.))

The KillSat goes to Elephant Parade. ((Rolling three ones in a row is even more curious when I should've got AUTO5's unless the London Tower is somehow ran by the Rabbits' Creed. You did leave a loophole for me to give the KillSat to myself, by the way, but I'll be good and not abuse it.))

Elephant Parade has earned a KillSat!

I am now Agent Smith

[5] You are all the Agent Smiths... all of them. *Eyebrow Twitch*
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BlitzDungeoneer

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #160 on: August 20, 2014, 11:29:35 am »

Begin charging my ultimate spell, ANNIHILATE, which is a giant laser that vaporises everything it touches, barring myself.
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Playergamer

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #161 on: August 20, 2014, 11:33:40 am »

Finish off the Crafters of Mine!
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Tavik Toth

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #162 on: August 20, 2014, 11:44:25 am »

Stop poketwo along with the aliens if they can help.
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IcyTea31

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #163 on: August 20, 2014, 12:07:35 pm »

Dodge everything that's causing me trouble. ((The computer isn't run by a rabbit, is it? And do KillSats work on spirits of reality-warping POWAH?))
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TalonisWolf

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Re: Roll to Coup- 13/ Infinite, Join us!
« Reply #164 on: August 20, 2014, 12:24:50 pm »

(( The Computer is the A.I for my KillSat, and I'd have to be metally unstable to not make my KillSat Roll Modifier immune. EP's KillSat is the same way.))

edit: 'Roll Modifier'
« Last Edit: August 20, 2014, 01:30:55 pm by TalonisWolf »
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