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Author Topic: Dead civ  (Read 1510 times)

Awessum Possum

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Dead civ
« on: July 27, 2014, 10:16:32 pm »

So in this world one of the human civs went ape on all of their neighbors during worldgen, wiping out two dwarven civs, an elven civ, and another pair of goblin civs. I discovered while embarking that one of these Dwarven civs was still playable and embarked with them (I briefly considered reclaiming the old capital but it's inhabited by five dragons, so no). I am getting migrants but all of them are newly generated it seems (unless they are all entityless hermits) and caravans, but no liaisons. The [C]iv screen shows no leaders at all, and I know that we have no sites besides mine and there hasn't been a king in over two hundred years.

My question is, will I ever get a king? Or a liaison for that matter? If I abandon the fort at some point, will they raise up a new king, and appoint other positions? Or is the civ permanently on life support?
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Aseaheru

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Re: Dead civ
« Reply #1 on: July 27, 2014, 10:38:36 pm »

Good questions, try playing to fort for 20~ years and make a new one after giving the thing to the AI.

It might be interesting to see what happens.
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Awessum Possum

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Re: Dead civ
« Reply #2 on: July 27, 2014, 10:39:20 pm »

Yay science!
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whatever1works

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Re: Dead civ
« Reply #3 on: July 27, 2014, 11:11:08 pm »

Well, I genned a 10,000 year old world where everyone had died (except gobbos and necromancers)... I reclaimed/ restarted the Dwarven CIV. Eventually, a king was just elected from current pool. So yeah. No liasons though. But caravans sure.
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Maolagin

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Re: Dead civ
« Reply #4 on: July 27, 2014, 11:14:09 pm »

My question is, will I ever get a king? Or a liaison for that matter? If I abandon the fort at some point, will they raise up a new king, and appoint other positions? Or is the civ permanently on life support?

Having just spent the last couple weeks playing a world in a pretty similar situation ...

As of the current release, dwarves of a dead civ will eventually start appointing nobles on their own. I'm not sure what the trigger is, maybe population or fort wealth plays a role. For me after just a couple of years one of my dwarves suddenly became Queen and got pissy that I was nowhere near being able to kit out a Royal quality suite.

According to legends, your newly revived civ will also generate roles like Diplomat and General, although I didn't see any evidence of that in fort mode. While caravans will come, that fort never saw a liason come.

In principle, if you retire the fort and start more sites with the same civ, you might see a liason show up from the original fort or something. I haven't gotten that to happen in my world, though, because right now abstract invasions always succeed. When I retire a fort, it seems like it's never more than a year before some goblins come along and conquer the place and horribly desecrate the bodies of all the dwarves that got themselves named to official positions. The world activation code doesn't care even slightly that your retired fort had a squad of nigh-invincible legendary speardwarves guarding the entrance at all times.
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neblime

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Re: Dead civ
« Reply #5 on: July 28, 2014, 12:49:08 am »

I've embarked on a few dead civs in .04 and i consistently get a monarch appointed after the first migrant wave (but never other positions, except mayor of course, although it's worth it to note that retiring will let the ai appoint all that stuff so you can have monarch, count, baron and mayor with 7 dwarves if you want!)
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Larix

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Re: Dead civ
« Reply #6 on: July 28, 2014, 01:57:57 am »

As of the current release, dwarves of a dead civ will eventually start appointing nobles on their own. I'm not sure what the trigger is, maybe population or fort wealth plays a role. For me after just a couple of years one of my dwarves suddenly became Queen and got pissy that I was nowhere near being able to kit out a Royal quality suite.

Once you know this can happen, it's always a good idea to check the civ screen in the first year, and if your civ has "no important leaders", prepare accordingly. Drumming up royal rooms takes a while for an early fort, you don't want to start when the monarch has been appointed.

Quote
According to legends, your newly revived civ will also generate roles like Diplomat and General, although I didn't see any evidence of that in fort mode. While caravans will come, that fort never saw a liason come.

The liaison case makes perfect sense - since the liaison maintains contact between the player's fort and the mountainhome, there simply shouldn't be a visiting liaison if there's no mountainhome to talk to (that's also the case when your fort attracts an outside monarch and takes over the role of mountainhome). You should theoretically become able to send out liaisons to other forts, but i don't think that's been implemented yet.
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Awessum Possum

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Re: Dead civ
« Reply #7 on: July 28, 2014, 11:25:18 am »

Thanks for the info everyone!

Guess I should start carving out a throne room.
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@I used to be an axelord like you, until I took a (+bronze bolt+) to the upper leg, chipping the bone through the *copper leggings*!@

Codyo

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Re: Dead civ
« Reply #8 on: July 28, 2014, 12:56:41 pm »

(I briefly considered reclaiming the old capital but it's inhabited by five dragons, so no)

Can you upload the save for this world? I would like to reclaim a fort with five dragons in it :)
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AMTiger

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Re: Dead civ
« Reply #9 on: July 28, 2014, 01:59:58 pm »

I don't think it's population that triggers monarchification, I had a dying fort elect it's comatose last member as queen and everyone else had been dead for quite a while.
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krenshala

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Re: Dead civ
« Reply #10 on: July 28, 2014, 03:20:03 pm »

I'm currently running a similar fort.  Saved just after the beginning of the second year (embarked 15 Granite 79, and its something like 2 Granite 80 now).  My civ only has a queen/beekeeper listed, with no liaison and just the caravans.  The fun part is the goblin civ is still at war, so they have already besieged me once (turtled, and they killed my cow and yaks while I scrambled to ensure enough food for my 19 dwarves).

My guess is that if you don't get the monarch as a migrant you'll have to wait until you meet all the normal requirements (population and wealth) before (s)he shows up.

For those that want a similar embark, just generate a world then check the embark screen for a civ that doesn't show up on the world overview (far right) map.  You'll need the specific save, of course, to get that mountainhome with five dragons. ;)
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