Captain "Ghost" Smith
Commander skills: Stealthy: Is able to lead raids, ambushes and other actions where stealth is crucial against other players.
Legendary tunneller: Is able to design underground buildings.
Novice fighter: All commanders has received some military training prior to the game and can handle most spears, swords and bows with an average skill.
Novice survivor: All commanders has received some survival training prior to the game. You know the basics of farming, hunting, crafts and other basic skills.
Viewers reputation:Curious
Pocketworld
Description: In this medium-sized pocket world, a single tall volcano looms over an endless expanse of desert. The surface of the desert, scorching during the day and freezing at night, is largely uninhabitable. Below its surface, however, a natural system of insulated caves allows underground plant life and odd, unearthly animals to thrive. Those seeking it will find the only entrance to the caves at the base of the volcano. But explorers beware: delve too deeply into the temptingly fascinating depths and the Captain and his army of ghosts will bar you from ever seeing the light of day again.
Characteristics:Superior defence: Any attacker needs to fumble around in the dark tunnels. Through checkpoints, dead ends and traps. It is very hard to attack this tribes home without superior numbers, equipment or training.
Lack of water: Its hard finding water in this hot area. While its certainly possible, 30 tribesmen will need to dedicate their time searching for water every turn to satisfy the village needs. It is possible to trade water with other players to negate this.
Inhabitable surface:The outer tula in this world is more or less uninhabitable. No one can live here and armies present here for a long period of time will suffer attrition damage.
Gate open to Arlia!
Known Resources: Superior Iron.
Animals.
Fertile Soil.
Stone.
Flyx stone? (0/3 places searched, needs 30 manturn per area.)
Tribe:
Population: 150 humans.
Morale: Decent.
Skills:Farming.
(Militia training) 115/150, needs 125 to become permanent.
Simple hunting
Basic Smiting
Stone harvesting
Mining
Stealthy (10/150, needed 50/150 to become permanent)
((Camouflage 48%))
((Producing steel 34%))
Village Luxurious underground stone hovel (1/5) (Your house!)
15 underground stone hovels (150/150)
2 underground Iron mines (0/20)
1 underground stone quarry (0/10)
1 underground farm (0/15)
3 underground hunters lodge (0/10)
2 underground forges (0/6)
3 underground granaries.
1 underground storage house.
Storage: 300 units of food.
20 iron-tools.
20 units of stone.
14 units of superior iron
30 superior iron weapons.