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Author Topic: (SG) The World of Ricovero - Ghost in the Rain  (Read 16295 times)

3man75

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #15 on: July 27, 2014, 04:19:04 pm »

Cooperate.  If in the process of being detained we notice a chance to escape, take it.

We're outnumbered and in a terrible position to retaliate from.  Nothing we can really do right now (that I can see, at least).  I'm sure we won't be executed on the spot, in any case, so we will have a chance to escape or otherwise get out of this later.  We just need to wait for the right moment.

-1 we have blood on our cape. No amount of persuasion will save us from that coincidence. Ever.

Try to say something smooth to keep them distracted. While doing so KICK the guard right in his family jewels, followed by a strong punch to the face. Then Speed away as quickly as possible. Continue to run through the streets and parkour/evade the guards.

Also Khan "Northern Southern clan territory"? Those are polar opposites directions, is that intentional or a typo/auto correct?
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kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #16 on: July 27, 2014, 04:24:16 pm »

Also Khan "Northern Southern clan territory"? Those are polar opposites directions, is that intentional or a typo/auto correct?

((Sorry its not clear, what i meant is the northern reaches of the Southern Clan Territories, aka the northern part of their country.))

Mr. Strange

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #17 on: July 27, 2014, 04:34:00 pm »

Honestly officer! We didn't even notice the blood! We will gladly show them the place where we woke up that is not even close to the corpse (if possible). If not, then...
Try to say something smooth to keep them distracted. While doing so KICK the guard right in his family jewels, followed by a strong punch to the face. Then Speed away as quickly as possible. Continue to run through the streets and parkour/evade the guards.
...this.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #18 on: July 27, 2014, 05:01:28 pm »

Honestly officer! We didn't even notice the blood! We will gladly show them the place where we woke up that is not even close to the corpse (if possible). If not, then...
Try to say something smooth to keep them distracted. While doing so KICK the guard right in his family jewels, followed by a strong punch to the face. Then Speed away as quickly as possible. Continue to run through the streets and parkour/evade the guards.
...this.

"I...I honest have no idea. When i woke, my head feeling as if an orc was doing a rain dance on it, there were no corpses in the vicinity! In fact, I can show you exactly where i woke up! If only you would follow......"

"Halt. Do you think I was born yesterday? I can see through your lies! It is one of many things a true Clansman picks up from the land! Ulrink!" The guardsman shouts to the man behind you. "Go and check the building we saw this one leave. I will keep watch and make sure this vagrant doesn't run off."

"Yes!" The other guardsman runs off as you watch.

'Shit, shit, shit shit!' You say mentally. "I assure you, good sir, that I am telling the truth! Now, please, let me go on my merry way!"

You are interrupted by Ulrink violently throwing up as he looks in the window. It must be his first time seeing a body. He stagger-runs his way back, looking very, very green and swaying. "The...The captain is dead....He's in the building....Both eyes missing and...and...*urgh*" You just manage to move out the way of yet another fountain of vomit.

"You are hereby under arrest, Scum! I'll see you hang!" The older, still composed guard shouts. By now your group has the attention of a large group of people, with more peering into the abandoned town house and becoming equally ill.

Try to say something smooth to keep them distracted. While doing so KICK the guard right in his family jewels, followed by a strong punch to the face. Then Speed away as quickly as possible. Continue to run through the streets and parkour/evade the guards.

Also Khan "Northern Southern clan territory"? Those are polar opposites directions, is that intentional or a typo/auto correct?


"Oh, I am very sorry, but I must dash! Things to do, places to see! You know how it is. Oh, and Sorry."

"Sorry? SORRY?! You think Sorry will bring the Cap..."

"No, I'm not sorry for that as I did not do it and dont know who did, I'm sorry for this!" You say as you boot the guard between the legs, causing him to double over and fall onto his face in pain. Just as his face touches the ground, you sprint off, heading for an alleyway nearby.

You speed through the crowd, deftly dodging the men who are trying to grab you as if they were snails and you a streak of lightening. You manage to hear the guard you kicked shout in a high pitched voice "STOP!!", which gives you a giggle as you barrel down the alleyway.

Fortunately, you dont run into any guards, and the civilians soon lose track of you are you parkour your way through the city better than many assassins. Soon, you find yourself in what looks to be a dodgy part of the city, with many more boarded up buildings, although most dont seem to be abandoned.

Jumping down from your perch on the edge of a three story home, you land softly on a pile of old fabric. Unluckily for you, there seems to have been a homeless thug or two trying to sleep in said pile of fabrics. They are now awake, and extremely angry, as they come out flailing at you with vicious looking flanged maces.

Drawing your sword, you get hit right in the left shoulder, hard. The flanges on the mace cut in, drawing blood and you feel your shoulder dislocate under your light armour. You dodge the second man, however, and in one swift move, manage to separate his legs from his hips. He goes down screaming in pain, dropping his mace as he tries in vain to hold his legs on.

You try to move your left arm, but find it limp and painful. You are at a disadvantage. Your sword, whilst easily useable as a one handed weapon, is optimally used with both hands. The thug seems to know this, as he smiles and circles to your left, your currently weak side.

It does not do him much good, as he slips on a pile of horse crap he didnt notice. You use this opportunity to lunge forward, driving your black blade through his heart. You hold him against the wall as he slowly bleeds out, eventually the light of life leaving his eyes.

You move back to where the other man is still flailing on the floor, and with one quick movement, you remove his head from his neck, a long spurt of blood arching from his body, eventually covering a cone shaped area of the road in crimson liquid.

You pull back, your left arm limp and bloody, your clothes covered in blood not your own, and your blade stained. There does not seem to be a pub anywhere close, and you think you can hear men in armour nearby, which you can only assume to be guardsmen. You do, however, notice a gated area with a large well and what seems to be a families wash equipment lying out. The only problem is the giant padlock on the gates.


What do you do?

« Last Edit: July 27, 2014, 05:07:40 pm by kahn1234 »
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3man75

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #19 on: July 27, 2014, 05:14:58 pm »

See if we can climb over or under the gate. If not, wait patiently inside and quite. Hopefully the guards will just pass through.
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Nunzillor

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #20 on: July 27, 2014, 05:34:06 pm »

See if we can climb over or under the gate. If not, wait patiently inside and quite. Hopefully the guards will just pass through.

+1
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Harry Baldman

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #21 on: July 27, 2014, 05:46:47 pm »

See if we can climb over or under the gate. If not, wait patiently inside and quite. Hopefully the guards will just pass through.

+1

+1. There's only so much being an idiot that we can deal with presently, I'm afraid.
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Funk

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #22 on: July 27, 2014, 08:43:03 pm »

Draw a the sword and hide in anying thing we can
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3man75

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #23 on: July 27, 2014, 09:01:07 pm »

Draw a the sword and hide in anying thing we can

An keep the bodies and yourself AWAY from any windows or openings if possible.
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kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #24 on: July 28, 2014, 08:05:23 pm »

See if we can climb over or under the gate. If not, wait patiently inside and quite. Hopefully the guards will just pass through.

Draw a the sword and hide in anying thing we can

An keep the bodies and yourself AWAY from any windows or openings if possible.

You approach the gate, looking for a way under, through or over whilst also trying to keep as low a profile as possible. After all, you dont want anyone seeing you any more than you have to.

Luckily for you, you notice that the padlock is actually connected to a thick chain, which gives the gate enough movement space to allow you to squeeze through fairly easily. You do however fail at covering up the yelp of pain you produce when you accidentally hit your injured shoulder on the gates frame climbing through.

However, the guards seem to be making too much noise themselves and are too far away to hear you, although you do think they are getting closer. Putting the gate back the way you found it, after tightening the chain as best you can, you move further into the courtyard.


What do you do now?


((Sorry for the late update. Studying and my evening class. Upside is i passed my practical exam with 100% marks!))

3man75

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #25 on: July 28, 2014, 09:12:31 pm »

Stay in the dark and look around. Try to remember who the hell we are. Name, Age, hometown, why were here, and why this place is so poopy and bad.
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Nunzillor

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #26 on: July 28, 2014, 09:36:45 pm »

Stay in the dark and look around. Try to remember who the hell we are. Name, Age, hometown, why were here, and why this place is so poopy and bad.

+1, but also take the time to discard our bloody clothing for that on the clothing line (especially if any hooded jackets are available).  Before putting on the new clothes, clean ourselves with the water from the well, removing all traces of blood.  What exits are available to us, and in which directions do we hear the sound of guards?

((Congrats))
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Funk

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #27 on: July 28, 2014, 10:30:23 pm »

Stay in the dark and look around. Try to remember who the hell we are. Name, Age, hometown, why were here, and why this place is so poopy and bad.

+1, but also take the time to discard our bloody clothing for that on the clothing line (especially if any hooded jackets are available).  Before putting on the new clothes, clean ourselves with the water from the well, removing all traces of blood.  What exits are available to us, and in which directions do we hear the sound of guards?

((Congrats))

+1 and good luck.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #28 on: July 30, 2014, 06:36:42 pm »

Take the time to discard our bloody clothing for that on the clothing line (especially if any hooded jackets are available).  Before putting on the new clothes, clean ourselves with the water from the well, removing all traces of blood.  What exits are available to us, and in which directions do we hear the sound of guards?

You decide that you should replace your rather old and worn looking cloak with a better one. One not so stained with blood. But first, you realise you will have to do something about that dislocated shoulder, which has fortunately stopped bleeding.

Using a wall as your support, you use an old trick an old friend once taught you to fix your shoulder. Whilst it still hurts like hell, and feels like someone is whacking you with a sledgehammer on the shoulder every five seconds, your arm is now useable again.

You unfasten and drop your bloody cloak, kicking it over into a dark corner. After, you quickly draw a bucket of water from the well, which is full with clean, fresh water, and you clean yourself up. Your armour seems to have cleaned itself, as you expected it to. It is after all heavily enchanted.

You grab a towel on a nearby line, and use it to dry off, which does not take long. After you are mostly dry, you concentrate and try listening for guards. You are in luck, it seems, as the guards seemed to have moved off, out of this area. They must not have seen you in the courtyard, or you were obscured form them when they passed.

Smiling, you choose a new cloak from one of the washing lines. As someone who likes their cloaks, you spot a real gem in this otherwise large pile of rubbish. You see a rather fetching dark blue, fur lined cloak hanging on the line. You approach it, and see that it is of the finest craftsmanship. Obviously, it must have been stolen as no one in this rather run down looking part of the city could afford the tailor costs something like this would require.

And then you sense the enchantments.....one for self cleaning, another for protection and another for transformation. Whoever stole this must have missed at least the first enchantment.....

Almost feeling bad for taking it, you slip it on. It is much to your delight, and it has a very nice deep hood that can hide your face whilst not obscuring your view.

~~~

Stay in the dark and look around. Try to remember who the hell we are. Name, Age, hometown, why were here, and why this place is so poopy and bad.

You spot an open door to what seems to be an abandoned building. Deciding to get a few hours of proper sleep, you secure the door as best you can and then you lay your head down to rest on a somewhat comfortable bed in a room on the floor above.

After a few hours sleep, you look out the window. From the look of the sun, it is mid afternoon. Feeling refreshed, and the ache in your shoulder now nothing more than a dull, almost painless throb, you set out again into the courtyard. You approach what looks like a side door, which you find to be unlocked and which also leads to a nice alleyway.

You follow the alley system for at least half an hour before coming to a somewhat major road. It is then that you notice a WANTED poster on a wall not far from you. You sidle up to it, and you are surprised at what you see.

On the poster is an artists impression of your face and clothes. You see......:

((Choice Time))

1) Arin Winterlocks, a Calithari worhipping drow Ranger-Priestess/Paladin. Known for her hair, which was of a dark colour but with strands and highlights of natural crimson red, and the biggest defining feature of all, the thick locks of pure snow white hair, a lock of which intermingled with black to frame her face.

Other Physical features: Pointed ears with points that measure roughly two inches protruded from where a normal human’s ear would have ended, whilst also angled outwards slightly, very attractive/seductive with piercing blue eyes (gleaming gray in darkness), dark bluish-purple skin

Equipment: Darksteel Long Knives with 'Winterlocks' inscribed on the handles, beautifully crafted Darksteel Hand-and-a-half sword and sturdy knee high boots, form fitting leggings that also encompass the lower legs and feet. Splinted mail thigh armour. A heavy equipment belt and a water skin, various large pouches. Steel plated leather body armour over a light chain shirt that cover the torso, shoulders and upper arms and a pair of sturdy looking vambraces and tough leather gloves.

2) A human mercenary called Ondel/Ondella (depends if you want male or female) who has much the same equipment as choice number 1. Physical features include emerald green eyes, short/long black hair, tall and thick set stature, well muscled and athletic. He/she is also intelligent and cunning.

3) Effendorn Anganeerson, a Sterio Dwarf engineer-fighter who is very fond of drink and explosives in equal measure. Short of stature but extremely strong and resilient, with high resistances to poisons and earth based magics. Cannot use magic. (Further details will be revealed if chosen. No female version available because of lore.)

4) Diellen Fhorglim, a Fulcrist Dwarf Magic Engineer, who is very fond of drink and magic experimentation and usage ((do you see the pattern of Dwarves and Drink? something present in every fantasy game)). Short of stature, strong and resilient but not anywhere near as much as his Sterio cousins. High resistance to magic, especially earth based magic. Lacks physical combat experience. Is very adept at magic. (No female version available because of lore.)

5) Ala'tirn Vor'lenshai, Faradun Elf (High Elf) warrior mage. More information available on request.


((Please Note: Choice 1 would be the easiest for me to write for, as Arin is the one I have the best foundation for in my head. However, the others are ones I would like to try out.

Ondel/Ondella would have to deal with being physically inferior to many of the sentient races, and would have to rely on stealth, cunning, traps, mobility and agility to win.

Effendorn would just blow or fight his way through anything, his tough skin and heavy armour able to take many punishing blows. He would also have access to typically Dwarven technology such as muskets/rifles, granades, explosive traps and maybe even the odd magma related contraption (although dont expect it to work as intended....in fact that goes for all of this particular Dwarves constructions.....).

Diellen is great for magic oriental playing, but he is no pushover in melee either. He cannot build any of the Dwarf tech Effendorn can, but he can do similar things with magic.

Ala'tirn could be a very interesting girl to play. Whilst high elves in this setting are physically and mentally superior to many, they are far from invincible. Whilst playing her would be somewhat easier than playing the others, she would/should still encounter plenty of challenges.

Choose....wisely.))


.....Surprised, you jump back slightly. Whilst you name is not on there, your disturbingly accurate physical depiction is.

What do you do?
« Last Edit: July 30, 2014, 06:40:04 pm by kahn1234 »
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3man75

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #29 on: July 30, 2014, 08:25:27 pm »

Does it say what 1. is wanted for? If it's for high treason against a country/race than yes to her. If just run of the mill murder and theft than 5.

Being a Melee expert and wizard is just awesome imho.

Actually, her equipment makes her a very good character for solo assassinations. 1.
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