Take the time to discard our bloody clothing for that on the clothing line (especially if any hooded jackets are available). Before putting on the new clothes, clean ourselves with the water from the well, removing all traces of blood. What exits are available to us, and in which directions do we hear the sound of guards?
You decide that you should replace your rather old and worn looking cloak with a better one. One not so stained with blood. But first, you realise you will have to do something about that dislocated shoulder, which has fortunately stopped bleeding.
Using a wall as your support, you use an old trick an old friend once taught you to fix your shoulder. Whilst it still hurts like hell, and feels like someone is whacking you with a sledgehammer on the shoulder every five seconds, your arm is now useable again.
You unfasten and drop your bloody cloak, kicking it over into a dark corner. After, you quickly draw a bucket of water from the well, which is full with clean, fresh water, and you clean yourself up. Your armour seems to have cleaned itself, as you expected it to. It is after all heavily enchanted.
You grab a towel on a nearby line, and use it to dry off, which does not take long. After you are mostly dry, you concentrate and try listening for guards. You are in luck, it seems, as the guards seemed to have moved off, out of this area. They must not have seen you in the courtyard, or you were obscured form them when they passed.
Smiling, you choose a new cloak from one of the washing lines. As someone who likes their cloaks, you spot a real gem in this otherwise large pile of rubbish. You see a rather fetching dark blue, fur lined cloak hanging on the line. You approach it, and see that it is of the finest craftsmanship. Obviously, it must have been stolen as no one in this rather run down looking part of the city could afford the tailor costs something like this would require.
And then you sense the enchantments.....one for self cleaning, another for protection and another for transformation. Whoever stole this must have missed at least the first enchantment.....
Almost feeling bad for taking it, you slip it on. It is much to your delight, and it has a very nice deep hood that can hide your face whilst not obscuring your view.
~~~
Stay in the dark and look around. Try to remember who the hell we are. Name, Age, hometown, why were here, and why this place is so poopy and bad.
You spot an open door to what seems to be an abandoned building. Deciding to get a few hours of proper sleep, you secure the door as best you can and then you lay your head down to rest on a somewhat comfortable bed in a room on the floor above.
After a few hours sleep, you look out the window. From the look of the sun, it is mid afternoon. Feeling refreshed, and the ache in your shoulder now nothing more than a dull, almost painless throb, you set out again into the courtyard. You approach what looks like a side door, which you find to be unlocked and which also leads to a nice alleyway.
You follow the alley system for at least half an hour before coming to a somewhat major road. It is then that you notice a WANTED poster on a wall not far from you. You sidle up to it, and you are surprised at what you see.
On the poster is an artists impression of your face and clothes. You see......:
((Choice Time))
1) Arin Winterlocks, a Calithari worhipping drow Ranger-Priestess/Paladin. Known for her hair, which was of a dark colour but with strands and highlights of natural crimson red, and the biggest defining feature of all, the thick locks of pure snow white hair, a lock of which intermingled with black to frame her face.
Other Physical features: Pointed ears with points that measure roughly two inches protruded from where a normal human’s ear would have ended, whilst also angled outwards slightly, very attractive/seductive with piercing blue eyes (gleaming gray in darkness), dark bluish-purple skin
Equipment: Darksteel Long Knives with 'Winterlocks' inscribed on the handles, beautifully crafted Darksteel Hand-and-a-half sword and sturdy knee high boots, form fitting leggings that also encompass the lower legs and feet. Splinted mail thigh armour. A heavy equipment belt and a water skin, various large pouches. Steel plated leather body armour over a light chain shirt that cover the torso, shoulders and upper arms and a pair of sturdy looking vambraces and tough leather gloves.
2) A human mercenary called Ondel/Ondella (depends if you want male or female) who has much the same equipment as choice number 1. Physical features include emerald green eyes, short/long black hair, tall and thick set stature, well muscled and athletic. He/she is also intelligent and cunning.
3) Effendorn Anganeerson, a Sterio Dwarf engineer-fighter who is very fond of drink and explosives in equal measure. Short of stature but extremely strong and resilient, with high resistances to poisons and earth based magics. Cannot use magic. (Further details will be revealed if chosen. No female version available because of lore.)
4) Diellen Fhorglim, a Fulcrist Dwarf Magic Engineer, who is very fond of drink and magic experimentation and usage ((do you see the pattern of Dwarves and Drink? something present in every fantasy game)). Short of stature, strong and resilient but not anywhere near as much as his Sterio cousins. High resistance to magic, especially earth based magic. Lacks physical combat experience. Is very adept at magic. (No female version available because of lore.)
5) Ala'tirn Vor'lenshai, Faradun Elf (High Elf) warrior mage. More information available on request.
((
Please Note: Choice 1 would be the easiest for me to write for, as Arin is the one I have the best foundation for in my head. However, the others are ones I would like to try out.
Ondel/Ondella would have to deal with being physically inferior to many of the sentient races, and would have to rely on stealth, cunning, traps, mobility and agility to win.
Effendorn would just blow or fight his way through anything, his tough skin and heavy armour able to take many punishing blows. He would also have access to typically Dwarven technology such as muskets/rifles, granades, explosive traps and maybe even the odd magma related contraption (although dont expect it to work as intended....in fact that goes for all of this particular Dwarves constructions.....).
Diellen is great for magic oriental playing, but he is no pushover in melee either. He cannot build any of the Dwarf tech Effendorn can, but he can do similar things with magic.
Ala'tirn could be a very interesting girl to play. Whilst high elves in this setting are physically and mentally superior to many, they are far from invincible. Whilst playing her would be somewhat easier than playing the others, she would/should still encounter plenty of challenges.
Choose....
wisely.))
.....Surprised, you jump back slightly. Whilst you name is not on there, your disturbingly accurate physical depiction is.
What do you do?