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Author Topic: (SG) The World of Ricovero - Ghost in the Rain  (Read 16275 times)

kahn1234

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(SG) The World of Ricovero - Ghost in the Rain
« on: July 26, 2014, 07:40:52 pm »

Hello all. Before continuing with other projects, I will be doing a reboot and revision of my other game that didn't really take off. It is to both get my creative juices flowing and to get me back into writing in total.

Feel free to take part. This will be a bit less structured than it was in its other iteration. I will try and improve the flow, as the other one had terrible flow.


The World of Ricovero. A land of paradoxes and opposites. From the Iced Wastes, icebergs and frozen isles of the north to the warm, tropical South Feritul ocean, from the Deserts and jungles of Sagorcass to the Lush forests, grasslands and Fertile plains of Feritul, the duality of the planet can be seen everywhere.

So too can this duality be seen in the peoples of this planet. The black heated Atlovans contrast sharply with their golden, fireborn cousins the Atrians; Archdemons fight an eternal war with the mighty dragons; the Dwarves in their deep fortresses and the elves in their high trees and skyward reaching cities. The great Atrian High Empire, and its 10,000 year rule compared to the fluidity and fragility of the lesser lands.......

There are some, however, who do not fit in this dual world.

The humans, jacks of all trades, masters of none, wander and settle wherever they can farm or herd.

The halflings, little more than half pint humans, struggle to find their place in a world of giants.

The Drow, stuck in a millennia long civil war between the corrupt and pure, are chased through their caverns by creatures unfit to grace this world with their corrupting essence.

The Orcs, long since shattered into no less than three major sub groups, each vying for power and constantly coming into conflict with the more civilised.

And deep under the earth, deeper even than the Dwarves and Drow dare go, dwell creatures one would really not want to meet in a dark alley.

The Skeletal Shkahl prowl the depths, looking for more 'unluckies' to join their already burgeoning ranks.

And finally, the demonic Void Striders, abominations birthed from the darkest recesses of the Atlovan mind. Creatures with few equals. Beasts that make even the fierce Atrians, proud Dragons and noble Faradunian Elves tremble with fear........


* * *

However, this is a story about how all things must come to an end.

~~~

A storm brewed over the Atrian capital. Winds that rival the power of elementals buffeted the mighty Ironstone walls of the Emperors residence. Stood alone in one of the large stained crystalglass windows looking north, Emperor Aesterion Aruchael Draegonbloud brooded, something he had being doing a lot of in the recent months.

As a thick white streak of lightening arched down and struck the pinnacle of the Thardome, the central administration building of the Atrian military, a group of men clad in armour strode in, walking with purpose down the grand hall. They stood to attention in front of the throne as the Emperor walked slowly around to meet them.

"How goes it?" The Emperor asked, a grim expression on his face.

"It was not where the seeker said it would be, Sir. The chief mage seems to be under the impression that it was removed recently. He sent out several scouts, but they have yet to report back." Said a tall lord, clad in the detailed, eye catching armour of the Aberphilt Lords.

The Emperor frowns, his left hand absently stroking the side of his mouth. "This is unfortunate. I was hoping the Seekers words were hollow. How stands the military?"

A different lord, one wearing the rugged heavy armour of the Haberphilt Berserker Lords with a bald head, gray long beard and a large scar across his left eye, spoke up. "The Legions are ready. The Garrisons are on high alert. The Tyurelt Order is on watch, the Navy is patrolling and the Berserkers are rearing to go. Those black hearted bastards only have to show their heads once and the might of the empire will crash down on them like a ton of ironstone." The large mans mighty voice echoed through the hall, almost shaking the windows.

The Emperor nods. "Good...Good. The struggle ahead will be a long one, and it will be the first war to threaten the foundations of this very nation, of all nations, for over ten thousand years. But we shall go on to the end. We'll fight and defeat every army they'll send, we'll counter and kill every assassin they pay, we'll annihilate every abomination they raise. We shall fight on the seas and oceans, we shall defend our nation, no we shall defend all nations, whatever the cost may be. We shall fight on the beaches, we shall fight in the caverns, we shall fight in the hills, we shall fight in the fields and in the citadels; we shall never surrender.

And should our nation fall, should our armies be wiped out, should our cities burn and our people be slaughtered, let it be known that the Atrians fought until the end, that we fought even when victory seemed impossible.

The Atrians are many things, but we are not cowards and shirkers."

~~~

Meanwhile the next morning......

You awaken in a dim building, obviously a gutted and long abandoned town house, rubble, fallen timbers and various bits and bobs lying around you on the floor. Where you are too, by the way. However, instead of the silence of loneliness you would expect to hear in a ghost town which is where you would expect to find something like this, you can hear a cacophony of voices and sounds usually associated with a bustling city.

In fact, even though the windows are boarded up, you can clearly see long streams of sunlight pouring in, which are themselves often blocked by people moving, at least on what you think is ground level.

You turn you head around, only to come face to face with a bloody corpse, two long knives sticking out of where his eyes should be and a long, beautiful longsword jutting from his belly. Not far off, you see what looks like two small bloody stones and a sausage on the floor....your eyebrows raise suddenly as you realise what they are and you turn away quickly.

You have one banging headache, and what happened over the last few days s a blur.


~~~


What do you do?

« Last Edit: December 05, 2014, 07:14:53 pm by kahn1234 »
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Funk

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #1 on: July 26, 2014, 10:12:10 pm »

Take the sword, then get out of there and fine a pawn shop.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #2 on: July 27, 2014, 07:27:19 am »

As your head clears, you recognise your weapons, but not the building you are in. The last thing you remember, you were drinking Gorics Pike Whiskey at the Ghost and Dagger pub in the Squealer district of Vellenberg. 'That explains the headache....' With a groan, you pull yourself up, earning yet another series of sharp pain of protest from your poor brain.

You pull the daggers out of the mans eyes. They slide out easily with a shloooop sound. Using a clean part of the mans clothing, you clean them thoroughly until they shine. Once you are satisfied they are clean enough, you put them back in their sheaths, all safe and sound. You do the same with your sword, its beautiful darksteel blade sliding effortlessly from the corpse. You take a moment to admire the weapon before cleaning it and returning it to its proper place by your side.

Take the sword, then get out of there and fine a pawn shop.

Making your way to the door, which is still blocked by rubble and rubbish which you find odd, as its the only way into the building that you can see. The pile of rubble is rather large, and you dont think you could move it alone in any respectable length of time.

You take a look around at other possible exits. There are the boarded windows, which you could break open and use instead, but other than that, nothing, except a small hole in the roof three floors up. That is, however, unreachable as the upper floors have long since fallen.


What do you do?

kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #3 on: July 27, 2014, 11:06:21 am »

((A suggestion game is far more fun when more than 1 person comments. So long as the suggestion is not too far outside the realms of possibility (which are already fairly loose as its a high fantasy 'Swords and sorcery/dungeons and dragons' setting), its acceptable.))

3man75

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #4 on: July 27, 2014, 11:23:15 am »

((I didn't see your name on this thread LOL. Comment power GO!!}}

See if we can find a mirror that will show us what we look like. Then bust down the boarded windows by slashing it with our sword.
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kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #5 on: July 27, 2014, 12:45:57 pm »

((I didn't see your name on this thread LOL. Comment power GO!!}}

See if we can find a mirror that will show us what we look like. Then bust down the boarded windows by slashing it with our sword.

After a quick glance around what remains of the lower floor, you fail to see anything even remotely like a mirror.

You decide that the quickest and easiest way out of your current predicament is to cut your way out of one of the windows. Drawing your sword, you approach the nearest window to you. Taking aim, you swing your sword around behind your head, bringing your swords blade down diagonally from left to right.

The extra momentum generated from such a movement allows your sword to cut through three of the six planks covering the window. The gap is not big enough to leave through yet, so you do the same again, and again you succeed in chopping through the planks.

You see that the window is actually still intact, which surprises you due to the state of the interior. Still, without regret you smash the window effortlessly with the pommel of your weapon. Sheathing it after clearing as much of the glass as possible, stumble and fall more than climb through the window, eliciting some giggles from the gaggle of young girls on the other side of the road.

You get up, dusting yourself off. You find yourself in a somewhat wide road with shops on one side and a mixture of inhabited and uninhabited buildings on the other side. There are opposite the shops stalls of varying sizes, mostly manned. It is late morning by your guess.

To your right, there are two guards in three-quarter plate eying you, as if you are suspicious.

You do not recognise anything around you on this road, or any of the landmarks and large buildings of the city visible in the distance.

You come to a sudden realization, you are not in Vellenberg.

Just where are you?

What do you do?

Harry Baldman

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #6 on: July 27, 2014, 01:07:16 pm »

Stroll over to the guards. Bid them good morrow to check if they speak your language, and if they do, inform them of the foul murder that appears to have happened while you were asleep in the building over there. Be a good citizen and all that.
« Last Edit: July 27, 2014, 02:20:45 pm by Harry Baldman »
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Funk

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #7 on: July 27, 2014, 01:23:20 pm »

As we carry the mudder weapons about?
No we need to roll the body up in some carpet or some thing and cary it down to a canals to dump it.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Harry Baldman

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #8 on: July 27, 2014, 01:36:23 pm »

As we carry the mudder weapons about?
No we need to roll the body up in some carpet or some thing and cary it down to a canals to dump it.

While the guards are looking at us? You cannot be serious, good person. Justice will no doubt prevail. Besides, police work doesn't exist yet.
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Mr. Strange

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #9 on: July 27, 2014, 01:57:03 pm »

Stroll over to the guards. Bid them good morrow to check if they speak your language, and if they do, inform them of the foul murder that appears to have happened while you were asleep in the building over there. Be a good citizen and all that.
-1 We would look suspicious as hell and get in trouble, assuming murder is frowned upon in here. And I kind of hope it is.

Walk up to the guards and ask them where we are, as our last memory is drinking the night away at a pub (no, we don't remember name of the pub). Whatever answer they give, thank them and try to figure out where the hell we are. Check if we have any money to by breakfast.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Harry Baldman

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #10 on: July 27, 2014, 02:15:17 pm »

Walk up to the guards and ask them where we are, as our last memory is drinking the night away at a pub (no, we don't remember name of the pub). Whatever answer they give, thank them and try to figure out where the hell we are. Check if we have any money to by breakfast.

-1, how about we don't talk to the guards instead and just get a mile away from here before attempting to get our bearings? I mean, if we're not going to tell them about murder it'd be stupid to talk to them in the first place. They're guards, for goodness' sake. Their life's mission is to brutalize people like us for looking suspicious.
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Nunzillor

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #11 on: July 27, 2014, 02:22:36 pm »

I think it would be best to stay as far away from the guards as possible.  The last thing we need is extra questions about the previous night, or for guards to inspect the house we just left.

Not glancing at the guards, walk in the other direction for several minutes.  Then, ask a bystander about this location, mentioning that you are a little lost.
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Harry Baldman

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #12 on: July 27, 2014, 02:24:52 pm »

I think it would be best to stay as far away from the guards as possible.  The last thing we need is extra questions about the previous night, or for guards to inspect the house we just left.

To say nothing of the way they'd remember our face, mannerisms, voice and general identity much better if we spend time chatting away with them.
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kahn1234

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #13 on: July 27, 2014, 02:28:40 pm »

Stroll over to the guards. Bid them good morrow to check if they speak your language, and if they do, inform them of the foul murder that appears to have happened while you were asleep in the building over there. Be a good citizen and all that.
-1 We would look suspicious as hell and get in trouble, assuming murder is frowned upon in here. And I kind of hope it is.

Walk up to the guards and ask them where we are, as our last memory is drinking the night away at a pub (no, we don't remember name of the pub). Whatever answer they give, thank them and try to figure out where the hell we are. Check if we have any money to by breakfast.

After a quick look round, just to make sure you cannot recognise anything, you make your way towards the guards, who are still eyeballing you. As you get closer, you notice their hands moving slowly to their weapons. Either you look scary, something big is happening today that has all the guards all jumped up or these guys are a bit stab happy.

"Best of morning to you, good men!" You say in what you hope is a cheerful manner.

The guards look at one another, one raising his eyebrows and shrugging. They converse between themselves. Their language is most certainly not Goric nor Common Tongue. If you needed any evidence to prove you arent even near any Goric city, here it is.

You decide to continue, interrupting their little chat.

"I was hoping one of you good men would kindly tell me where I am? I seem to have gotten lost. The last thing i remember is drinking the night away in a jolly old pub with well aged Goric Whiskey."

The one who shrugged glares at you, before answering in thickly accented Common.

"You are currently in the Oldenton district of Mhorgholania, Northern Southern Clan territory" He growls, heavy accent ((think norse/germanic)) accentuated by certain words. The other guard starts moving to your right, ever so slowly moving round behind you.

"Ah. Thank you, good sir, for the information...." You quickly glance at the moving guard. "Now, if you dont mind, I'll be off. I am famished, yet to eat, and you know what they say, Breakfast is the best meal of the day!"

You turn on your heel and start away from the guards, absently checking to see if you actually have any money. You find a somewhat impressive sized purse hanging from your belt, heavy with money. You smile. At least you can afford a nice bed tonight.

However, you barely make it ten feet before a large hand clamps down on your shoulder, and the same guard starts talking in your ear.

"You know, I've never been a believer in coincidences....." He says, spinning you around. "So when someone like you comes clambering out an abandoned building only three hours after we received reports of screams and sounds of fighting from this very street and Guard Captain Adalix goes missing, I naturally get very suspicious." He stops talking as one hand draws his sword, and the other clamps down harder, holding you still.

You notice the other guard is now behind you, readying his pole axe.

"But you know what the last straw was? Noticing the dark crimson blood stain on the bottom rear of your cape as you walked away. Care to explain that?".

Oh dear.


What do you do now?


((Damn, ninja'd. Sorry, but here you go, your first sticky situation.))
« Last Edit: July 27, 2014, 02:32:47 pm by kahn1234 »
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Nunzillor

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Re: (SG) The World of Ricovero - Lost in the City
« Reply #14 on: July 27, 2014, 02:59:36 pm »

Cooperate.  If in the process of being detained we notice a chance to escape, take it.

We're outnumbered and in a terrible position to retaliate from.  Nothing we can really do right now (that I can see, at least).  I'm sure we won't be executed on the spot, in any case, so we will have a chance to escape or otherwise get out of this later.  We just need to wait for the right moment.
« Last Edit: July 27, 2014, 03:02:31 pm by Nunzillor »
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