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Author Topic: problem with spawnunit  (Read 1213 times)

than402

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problem with spawnunit
« on: July 26, 2014, 04:34:56 pm »

hey,so i want to use spawnunit to cause some reactions to buy sheep and such,but every time i use it this happens:


[DFHack]# spawn DWARF 0 dwrfy
...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:115: Cannot read fie
ld body_component_info.layer_status: not found.
stack traceback:
        [C]: in function '__index'
        ...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:115: in func
tion 'CreateUnit'
        ...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:339: in func
tion 'PlaceUnit'
        ...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:382: in main
 chunk
        (...tail calls...)
[DFHack]#

can someone please tell me what i do wrong?i've seen some other people had this problem,but couldn't find a solution.
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Putnam

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Re: problem with spawnunit
« Reply #1 on: July 26, 2014, 04:54:12 pm »

You're using an older version of spawnunit. You need to update it.

than402

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Re: problem with spawnunit
« Reply #2 on: July 26, 2014, 04:57:58 pm »

well,that explains it.thanks.
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than402

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Re: problem with spawnunit
« Reply #3 on: July 26, 2014, 05:24:42 pm »

where can i find spawnunit for r3?
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Truec

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Re: problem with spawnunit
« Reply #4 on: July 27, 2014, 03:34:02 pm »

where can i find spawnunit for r3?
This question is relevant to my interests as well.
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than402

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Re: problem with spawnunit
« Reply #5 on: July 28, 2014, 09:53:03 am »

Truec and everyone else who's interested,if you're watching this,i found the correct files(well,it works for me at least...)


http://dffd.wimbli.com/file.php?id=9185
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