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Author Topic: Grape vines  (Read 3740 times)

crossmr

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Grape vines
« on: July 26, 2014, 06:30:18 am »

Some of these new plants are a mystery. I have some grape vines.

what am I supposed to do with them?
I can't process them
I can't process them to bags
I can't process them to barrels
they don't show up under kitchen stock for cook or brew

same with muskmelon vines, broad bean plants, raspberry bushes, etc.
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drakonz

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Re: Grape vines
« Reply #1 on: July 26, 2014, 07:07:56 am »

as far as i know they are currently unfinished so you can expect to be able to do something with them in future versions.
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Lyra

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Re: Grape vines
« Reply #2 on: July 26, 2014, 10:53:01 am »

Gathering a shrub when its tile is " or ♣ will result in something like grape vines or potato plants, which may or may not be usable.  Think of it as your dwarves ripping the growing plant out of the ground.  If you want actual grapes, you will have to wait until the tile changes into a % and then designate it for gathering.

If you're using a graphics pack, you can (k) over the shrub to see if it lists something like "grape vines, grape leaves", "grape vines, grape leaves, grape flowers", or "grape vines, grape leaves, grapes".  The first and second results will yield grape vines only, the third will yield grapes.  The names you see may vary based on the raws for that shrub, but the first name will always represent the plant, the second the leaves, and the third either the flowers or fruit.

Continuing with the grape example, brewing from plants at a still should use grape vines to produce wine.  Brewing from fruit will use grapes to produce wine.  You need to select the appropriate option based on whether you've gathered plants or fruit before your dwarves will make booze.  I recommend keeping all your produce in a stockpile and deleting any burrows you might have.

I am 90% sure I was able to use both grape vines and grapes to make wine, but if you still can't use the vines for anything, wait until you get a bunch of purple %'s and then designate the ripe grapes for picking.  Those should be usable under the "brew drink from fruit" option.
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crossmr

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Re: Grape vines
« Reply #3 on: July 26, 2014, 11:22:54 am »

I've tried all kinds of things to use them. THey won't show up. I guess the early harvest was the issue.. kind of stupid that the game lets you harvest it before it's actually useful. That must be what those multiple entries are for each food item in the stockpile list is.
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Kaos

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Re: Grape vines
« Reply #4 on: July 26, 2014, 12:15:21 pm »

I think the grape vines and potato plants are the "seed" equivalents of those plants, like the spawns, you use them to plant them on a farm...
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therahedwig

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Re: Grape vines
« Reply #5 on: July 26, 2014, 03:34:35 pm »

I've tried all kinds of things to use them. THey won't show up. I guess the early harvest was the issue.. kind of stupid that the game lets you harvest it before it's actually useful. That must be what those multiple entries are for each food item in the stockpile list is.


Actually, that might also be because Toady forgot to give names to the seperate items of a plant in the raws.
He gave names to the growths, and to the base plant(called structural), but not to the leaves, flowers and fruits as seperate items... At the least, this is my suspicion.

For now the easiest is to harvest only things you can eat the base plant off...(like aspargus, carrots, radishes, etc), Which is probably easier said than done.
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crossmr

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Re: Grape vines
« Reply #6 on: July 26, 2014, 07:43:55 pm »

I think the grape vines and potato plants are the "seed" equivalents of those plants, like the spawns, you use them to plant them on a farm...

These are under the plant stockpile not seed.

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Proudnerd

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Re: Grape vines
« Reply #7 on: July 26, 2014, 10:13:56 pm »

as far as i know they are currently unfinished so you can expect to be able to do something with them in future versions.

Did you hear that news though the gr...no i cant even say it.

Ill just plant myself here rather than vine about it even though it would be berry cool if you could guava a vine and process it
« Last Edit: July 26, 2014, 10:16:04 pm by Proudnerd »
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samanato

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Re: Grape vines
« Reply #8 on: July 27, 2014, 01:00:39 am »

For what it's worth, you can rig the "process plant to bag" reaction to produce fruits to let you use and plant them, if you put the tag [ITEM_REACTION_PRODUCT:BAG_ITEM:PLANT_GROWTH:FRUIT:LOCAL_PLANT_MAT:FRUIT] onto fruit-bearing plants.

Even better would be a new reaction, since the quarry bush reaction also needs to be fixed to make it produce seeds. Like so:

Code: [Select]
[REACTION:PROCESS_FRUIT_GROWTH]
[NAME:collect fruit from plant]
[BUILDING:FARMER:CUSTOM_F]
[REAGENT:plant:1:PLANT:NONE:NONE:NONE]
[HAS_ITEM_REACTION_PRODUCT:FRUIT]
[UNROTTEN]
[REAGENT:bag:1:BOX:NONE:NONE:NONE] <--  might need to leave this out because of issues with bags
[EMPTY]
[BAG]
[PRESERVE_REAGENT]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:plant:FRUIT]
[PRODUCT_TO_CONTAINER:bag]
[SKILL:PROCESSPLANTS]

with the corresponding fruit-bearing plant having the tag [ITEM_REACTION_PRODUCT:FRUIT:PLANT_GROWTH:FRUIT:LOCAL_PLANT_MAT:FRUIT].  Of course, actually copypasting either tag onto every single fruit gets tedious...
« Last Edit: July 27, 2014, 11:37:40 pm by samanato »
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SmileyMan

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Re: Grape vines
« Reply #9 on: July 28, 2014, 10:45:53 am »

Also for what it's worth, I've currently got a carrot farm and a foxtail millet farm up and running, both of which started from brewing a single gathered plant.

Designating a large swathe for plant gathering does tend to turn up a lot of 'plant' and 'leaf' items that can be cooked and not brewed, so I suspect that Lyra's hypothesis is correct.
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therahedwig

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Re: Grape vines
« Reply #10 on: July 28, 2014, 11:04:21 am »

Ah, actually, if Lyra is indeed correct, there's the following strategy to try:

All plants get their fruits somewhere in summer. So during spring and fall, do no plant-gathering, but during summer, set all your dwarves to gather plants and mass designate and see what you come up with.

Then mass-brew and process, so you get your seeds.
Set up farms, set up milling and pressing industries.
Get cooking.
This makes me wish we had production orders already though, would more or less automate the process.
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Lyra

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Re: Grape vines
« Reply #11 on: July 28, 2014, 11:29:58 am »

I've been experimenting a bit in my current fort, and the old plants like whip vines seem to be unchanged.  They never grow leaves or flowers, at least.  Any of the subterranean plants are also harvestable year-round.  So if you're having problems, you can always fall back on those.
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therahedwig

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Re: Grape vines
« Reply #12 on: July 28, 2014, 11:39:30 am »

I've been experimenting a bit in my current fort, and the old plants like whip vines seem to be unchanged.  They never grow leaves or flowers, at least.  Any of the subterranean plants are also harvestable year-round.  So if you're having problems, you can always fall back on those.
I can confirm this, the only problem is that the vanilla reactions for brewing processing plants is a little dodgey: It's very easy to run out of cave-wheat or quarry bush seeds because the reaction has the wrong values, so be careful with that.

(Can't find the related bug for that now :x )

EDIT: http://www.bay12games.com/dwarves/mantisbt/view.php?id=7032
« Last Edit: July 28, 2014, 11:42:14 am by therahedwig »
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SmileyMan

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Re: Grape vines
« Reply #13 on: July 29, 2014, 01:14:01 pm »

I've now got a healthy potato farm going!

Sadly, potatoes have to be grown from potato seeds, rather than from the tubers themselves, and they brew into potato wine rather than vodka. I can't imagine how awful potato wine must taste!
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Agent_Irons

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Re: Grape vines
« Reply #14 on: July 29, 2014, 05:47:14 pm »

I've now got a healthy potato farm going!

Sadly, potatoes have to be grown from potato seeds, rather than from the tubers themselves, and they brew into potato wine rather than vodka. I can't imagine how awful potato wine must taste!
Hopefully we'll get all this plant growth stuff sorted out soon. I'm mostly sticking to cave wheat, pig tails, and plump helmets for now.

Nothing in the changelog about it yet, but I would be real surprised if we didn't get multi-material fruit growths(feather tree eggs!) and orchards
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