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Author Topic: Pixel Art Collaboration  (Read 38622 times)

Mageziya

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Re: Pixel Art Collaboration
« Reply #405 on: August 19, 2014, 11:19:10 am »

Dibs

Now for the other side! Which is about 8 edits.
« Last Edit: August 19, 2014, 11:23:01 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #406 on: August 19, 2014, 03:42:32 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #407 on: August 19, 2014, 11:03:58 pm »

Dibs.
« Last Edit: August 19, 2014, 11:10:43 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #408 on: August 20, 2014, 04:16:24 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #409 on: August 20, 2014, 08:04:55 am »

Dibs
« Last Edit: August 20, 2014, 08:08:19 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #410 on: August 20, 2014, 12:27:38 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #411 on: August 20, 2014, 04:39:36 pm »

Dibs.
« Last Edit: August 20, 2014, 04:42:38 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #412 on: August 20, 2014, 05:06:47 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #413 on: August 23, 2014, 08:50:27 am »

Dibs.
« Last Edit: August 23, 2014, 08:52:32 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #414 on: August 23, 2014, 09:23:11 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #415 on: August 23, 2014, 11:49:49 am »

Dibs.


3 more tiles until the temple is complete?
« Last Edit: August 23, 2014, 11:52:22 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #416 on: August 23, 2014, 11:57:37 am »

3 more tiles until the temple is complete?
Does that mean you're going to take a break, too, after you're finished with that?

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Mageziya

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Re: Pixel Art Collaboration
« Reply #417 on: August 23, 2014, 12:20:22 pm »

I don't know.

Dibs.
« Last Edit: August 23, 2014, 12:29:36 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #418 on: August 23, 2014, 12:32:09 pm »

Would be pretty sad if everyone stopped editing now..

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tntey

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Re: Pixel Art Collaboration
« Reply #419 on: August 23, 2014, 02:03:43 pm »

Dibs!

« Last Edit: August 23, 2014, 02:30:52 pm by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!
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