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Author Topic: Pixel Art Collaboration  (Read 38610 times)

Morghaine

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Re: Pixel Art Collaboration
« Reply #435 on: August 24, 2014, 06:19:28 am »

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tntey

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Re: Pixel Art Collaboration
« Reply #436 on: August 24, 2014, 06:33:34 am »

More SPACEEEEEEEEEEEEEEEEEE

« Last Edit: August 24, 2014, 06:45:13 am by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Morghaine

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Re: Pixel Art Collaboration
« Reply #437 on: August 24, 2014, 06:50:18 am »

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tntey

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Re: Pixel Art Collaboration
« Reply #438 on: August 24, 2014, 07:06:20 am »

Spaceeeeeeeeeeeeeeeee
« Last Edit: August 24, 2014, 07:09:04 am by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Morghaine

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Re: Pixel Art Collaboration
« Reply #439 on: August 24, 2014, 07:11:57 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #440 on: August 24, 2014, 09:38:48 am »

Dibs.

The temple is finally done!

Also, tntey, the sun seems too close to the moon. Could you maybe move it in an edit?
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #441 on: August 24, 2014, 09:46:36 am »

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tntey

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Re: Pixel Art Collaboration
« Reply #442 on: August 24, 2014, 10:27:42 am »

Sorry it took so long!
« Last Edit: August 24, 2014, 05:16:01 pm by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Morghaine

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Re: Pixel Art Collaboration
« Reply #443 on: August 24, 2014, 06:19:10 pm »

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tntey

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Re: Pixel Art Collaboration
« Reply #444 on: August 24, 2014, 06:20:49 pm »

Dibss
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

tntey

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Re: Pixel Art Collaboration
« Reply #445 on: August 24, 2014, 06:25:52 pm »

NVM
« Last Edit: August 25, 2014, 08:11:55 am by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Worldmaster27

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Re: Pixel Art Collaboration
« Reply #446 on: August 25, 2014, 04:54:40 pm »

Bump
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Mageziya

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Re: Pixel Art Collaboration
« Reply #447 on: August 26, 2014, 07:09:29 pm »

Dibs.

Back to basics!
« Last Edit: August 26, 2014, 07:13:26 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

tntey

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Re: Pixel Art Collaboration
« Reply #448 on: August 26, 2014, 07:14:33 pm »

SPACCCCCCCCCCCCEEEEEEEEEEEEEEE
Ohh yeah, I had an idea where we use a part of the map to each do a symbol to signal we edited it.
« Last Edit: August 26, 2014, 07:24:42 pm by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Morghaine

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Re: Pixel Art Collaboration
« Reply #449 on: August 27, 2014, 06:01:44 am »

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