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Author Topic: Pixel Art Collaboration  (Read 38627 times)

evictedSaint

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Re: Pixel Art Collaboration
« Reply #390 on: August 17, 2014, 11:01:23 pm »

dibs


five more tiles...someone hurry up and reply, so I can bang the rest of this out tonight.
« Last Edit: August 17, 2014, 11:09:39 pm by evictedSaint »
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Haspen

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Re: Pixel Art Collaboration
« Reply #391 on: August 18, 2014, 02:35:14 am »

Diiiibs.

« Last Edit: August 18, 2014, 02:42:01 am by Haspen »
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Truly, we have the most uniquely talented spy network in all existence.
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evictedSaint

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Re: Pixel Art Collaboration
« Reply #392 on: August 18, 2014, 08:11:06 am »

Haspen

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Re: Pixel Art Collaboration
« Reply #393 on: August 18, 2014, 08:30:23 am »

Tibs.

« Last Edit: August 18, 2014, 08:34:38 am by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #394 on: August 18, 2014, 09:10:00 am »



three more...man, I really underestimated how long it'd take to do thirty tiles.
« Last Edit: August 18, 2014, 09:22:23 am by evictedSaint »
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Mageziya

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Re: Pixel Art Collaboration
« Reply #395 on: August 18, 2014, 09:56:45 am »

Dibs.
« Last Edit: August 18, 2014, 10:00:17 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #396 on: August 18, 2014, 10:11:02 am »

Mageziya

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Re: Pixel Art Collaboration
« Reply #397 on: August 18, 2014, 11:12:24 am »

Dibs
« Last Edit: August 18, 2014, 11:15:47 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #398 on: August 18, 2014, 01:38:47 pm »

dibs

Haspen

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Re: Pixel Art Collaboration
« Reply #399 on: August 18, 2014, 02:41:39 pm »

DIBS!

EDIT: Finally! Skycastle done! Now time to ponder creation of underground mag-train... maybe some other day tho.

« Last Edit: August 18, 2014, 02:44:21 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #400 on: August 18, 2014, 02:42:55 pm »

dibs


Aaaaaand my curious underground structure is finished!
« Last Edit: August 18, 2014, 02:46:44 pm by evictedSaint »
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Haspen

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Re: Pixel Art Collaboration
« Reply #401 on: August 18, 2014, 02:46:30 pm »

Make sure you use proper file, considering you posted before I uploaded edited pic :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #402 on: August 18, 2014, 02:48:34 pm »

pffft, don't worry about it.  I knew I had dibs after you, I just wanted to make sure I finally got my part knocked out.

Mageziya

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Re: Pixel Art Collaboration
« Reply #403 on: August 18, 2014, 07:48:06 pm »

Dibs
« Last Edit: August 18, 2014, 07:52:07 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #404 on: August 19, 2014, 04:49:39 am »

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