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Author Topic: Pixel Art Collaboration  (Read 39145 times)

Haspen

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Re: Pixel Art Collaboration
« Reply #375 on: August 15, 2014, 08:37:52 am »

Deeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeebs~

« Last Edit: August 15, 2014, 08:40:35 am by Haspen »
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Morghaine

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Re: Pixel Art Collaboration
« Reply #376 on: August 15, 2014, 08:42:45 am »

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Haspen

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Re: Pixel Art Collaboration
« Reply #377 on: August 15, 2014, 08:44:19 am »

Dips.

EDIT: I couldn't get the head right without proper perspective on the wing so I used up two boxes this time... I will wait myself out for that :P



« Last Edit: August 15, 2014, 08:53:52 am by Haspen »
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Quote from: mightymushroom@Spamkingdom#
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Morghaine

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Re: Pixel Art Collaboration
« Reply #378 on: August 15, 2014, 10:00:28 am »

I'll just edit two things as well, so we basically took two turns each now ;)

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Mageziya

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Re: Pixel Art Collaboration
« Reply #379 on: August 15, 2014, 10:28:19 am »

Dibs

The flatness of the temple was getting to me, but I could only figure out what to do for the pillars.
« Last Edit: August 15, 2014, 10:38:35 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Shadestyle

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Re: Pixel Art Collaboration
« Reply #380 on: August 15, 2014, 04:56:16 pm »

are we allowed to edit other people's squares?
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evictedSaint

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Re: Pixel Art Collaboration
« Reply #381 on: August 15, 2014, 11:26:46 pm »

with their permission.

Haspen

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Re: Pixel Art Collaboration
« Reply #382 on: August 16, 2014, 03:30:30 am »

Eh, fine, dibs :P

« Last Edit: August 16, 2014, 03:44:26 am by Haspen »
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Shadestyle

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Re: Pixel Art Collaboration
« Reply #383 on: August 16, 2014, 09:49:54 am »

I don't mean to be awkward. but.... uh, someone blasted my little bit of the castle with dragon-fire.
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Haspen

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Re: Pixel Art Collaboration
« Reply #384 on: August 16, 2014, 09:55:36 am »

Well, the castle was mine in the first place :P
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Mageziya

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Re: Pixel Art Collaboration
« Reply #385 on: August 16, 2014, 06:31:16 pm »

Dibs
« Last Edit: August 16, 2014, 06:38:37 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Haspen

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Re: Pixel Art Collaboration
« Reply #386 on: August 17, 2014, 02:21:40 am »

Dibs!

EDIT: Just 5 more boxes... and castle is done.

« Last Edit: August 17, 2014, 02:26:41 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #387 on: August 17, 2014, 06:02:00 am »



six tiles to completing my curious underground structure.

Haspen

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Re: Pixel Art Collaboration
« Reply #388 on: August 17, 2014, 06:15:02 am »

Dibs.

« Last Edit: August 17, 2014, 06:18:07 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Mageziya

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Re: Pixel Art Collaboration
« Reply #389 on: August 17, 2014, 09:24:15 am »

Dibs
« Last Edit: August 17, 2014, 09:28:38 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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