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Author Topic: Pixel Art Collaboration  (Read 38616 times)

evictedSaint

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Re: Pixel Art Collaboration
« Reply #315 on: August 13, 2014, 09:33:38 pm »

Mageziya

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Re: Pixel Art Collaboration
« Reply #316 on: August 13, 2014, 09:41:06 pm »

Dibs

I should mention that the green star in space is referencing that same thing that the green blob in the underground temple is referencing.
« Last Edit: August 13, 2014, 09:46:59 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #317 on: August 13, 2014, 10:01:10 pm »

dibs
« Last Edit: August 13, 2014, 10:10:40 pm by evictedSaint »
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Mageziya

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Re: Pixel Art Collaboration
« Reply #318 on: August 13, 2014, 11:37:11 pm »

Dibs

I also made the blue star's glow dimmer, to make it closer to the green star and appear more like a glow.
« Last Edit: August 13, 2014, 11:43:27 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

evictedSaint

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Re: Pixel Art Collaboration
« Reply #319 on: August 14, 2014, 12:10:35 am »

dibs


The curious underground structure is now 3/5 finished.

Haspen

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Re: Pixel Art Collaboration
« Reply #320 on: August 14, 2014, 02:15:11 am »

Dibs.

« Last Edit: August 14, 2014, 02:21:53 am by Haspen »
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Morghaine

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Re: Pixel Art Collaboration
« Reply #321 on: August 14, 2014, 02:27:47 am »

I should mention that the green star in space is referencing that same thing that the green blob in the underground temple is referencing.
I also made the blue star's glow dimmer, to make it closer to the green star and appear more like a glow.
Aw, I didn't know that. Anyway, thanks for editing it to make it fit in better. In case you want the green one to stand alone though, the blue one could be replaced by just ordinary stars



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Haspen

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Re: Pixel Art Collaboration
« Reply #322 on: August 14, 2014, 02:30:04 am »

Dibs!

« Last Edit: August 14, 2014, 02:35:00 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Morghaine

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Re: Pixel Art Collaboration
« Reply #323 on: August 14, 2014, 02:41:30 am »

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Haspen

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Re: Pixel Art Collaboration
« Reply #324 on: August 14, 2014, 04:18:11 am »

Dibs.

« Last Edit: August 14, 2014, 04:24:42 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Mageziya

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Re: Pixel Art Collaboration
« Reply #325 on: August 14, 2014, 11:28:22 am »

Dibs

Changed several things. Made the green star larger. Redesigned the other half of the temple to be symmetrical, since the asymmetry was not helping it.
« Last Edit: August 14, 2014, 11:39:33 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Haspen

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Re: Pixel Art Collaboration
« Reply #326 on: August 14, 2014, 11:54:45 am »

Deebs.

« Last Edit: August 14, 2014, 11:58:17 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Mageziya

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Re: Pixel Art Collaboration
« Reply #327 on: August 14, 2014, 12:02:53 pm »

Dibs
« Last Edit: August 14, 2014, 12:06:28 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Haspen

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Re: Pixel Art Collaboration
« Reply #328 on: August 14, 2014, 12:09:45 pm »

Sbid.

« Last Edit: August 14, 2014, 12:11:51 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Mageziya

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Re: Pixel Art Collaboration
« Reply #329 on: August 14, 2014, 12:19:07 pm »

Bleps
« Last Edit: August 14, 2014, 12:24:20 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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