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Author Topic: Pixel Art Collaboration  (Read 38591 times)

SealyStar

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Re: Pixel Art Collaboration
« Reply #195 on: August 07, 2014, 02:31:11 pm »

Dibs.

EDIT: Done.
« Last Edit: August 07, 2014, 02:35:28 pm by SealyStar »
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Morghaine

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Re: Pixel Art Collaboration
« Reply #196 on: August 07, 2014, 02:57:24 pm »

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SealyStar

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Re: Pixel Art Collaboration
« Reply #197 on: August 07, 2014, 03:10:51 pm »

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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Shadestyle

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Re: Pixel Art Collaboration
« Reply #198 on: August 07, 2014, 03:14:22 pm »


Dibbles
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You are now having excessive amounts of fun

Morghaine

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Re: Pixel Art Collaboration
« Reply #199 on: August 07, 2014, 03:19:51 pm »



no idea if that's the way the whole thing was planned but it seemed the right thing to me. In case I was wrong, feel free to edit
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wer6

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Re: Pixel Art Collaboration
« Reply #200 on: August 07, 2014, 04:04:29 pm »

Can I edit tiles that I already did but wanna change?
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Morghaine

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Re: Pixel Art Collaboration
« Reply #201 on: August 07, 2014, 04:07:36 pm »

Sure you can! And it has been done before :)
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SealyStar

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Re: Pixel Art Collaboration
« Reply #202 on: August 07, 2014, 09:11:18 pm »

May as well add another segment to my weird water thing.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Mageziya

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Re: Pixel Art Collaboration
« Reply #203 on: August 07, 2014, 11:45:19 pm »

Dibs

Finishing up the inside of the Temple of Astrologically-related-blunt-refernces-to-one-subject.

I feel like when this is all done, someone could do a forum adventure, using the image as a map.
« Last Edit: August 08, 2014, 06:07:04 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Tombsice

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Re: Pixel Art Collaboration
« Reply #204 on: August 08, 2014, 10:31:20 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #205 on: August 08, 2014, 11:17:54 am »

Dibs

Inside of the temple is complete!
« Last Edit: August 08, 2014, 11:28:26 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Haspen

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Re: Pixel Art Collaboration
« Reply #206 on: August 08, 2014, 12:29:07 pm »

Diiiibs. I gotta finish preparing the ocean for its denizen.

EDIT: The heck is that black floaty thing in the water?

EDITEDIT: Moar ocean done.

« Last Edit: August 08, 2014, 12:32:35 pm by Haspen »
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Tombsice

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Re: Pixel Art Collaboration
« Reply #207 on: August 08, 2014, 01:20:28 pm »

Horrors from beyond? I don't know, I only drew them.
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Morghaine

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Re: Pixel Art Collaboration
« Reply #208 on: August 08, 2014, 04:06:09 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #209 on: August 08, 2014, 06:01:02 pm »

Dibs
« Last Edit: August 08, 2014, 06:06:22 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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