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Author Topic: Pixel Art Collaboration  (Read 39113 times)

Tombsice

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Re: Pixel Art Collaboration
« Reply #180 on: August 05, 2014, 03:59:09 pm »

« Last Edit: August 05, 2014, 04:03:50 pm by Tombsice »
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Morghaine

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Re: Pixel Art Collaboration
« Reply #181 on: August 05, 2014, 04:07:17 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #182 on: August 05, 2014, 04:26:04 pm »

Dibs

I think I might redo the center piece in the temple of references again.
« Last Edit: August 05, 2014, 04:30:28 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Tombsice

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Re: Pixel Art Collaboration
« Reply #183 on: August 05, 2014, 04:39:19 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #184 on: August 05, 2014, 04:52:32 pm »

Dibs


That was a pain to redesign.
« Last Edit: August 05, 2014, 05:08:03 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #185 on: August 05, 2014, 06:36:16 pm »

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Tombsice

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Re: Pixel Art Collaboration
« Reply #186 on: August 06, 2014, 05:42:52 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #187 on: August 06, 2014, 10:13:41 am »

Dibs

This was my 50th edit!
« Last Edit: August 06, 2014, 10:19:49 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Haspen

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Re: Pixel Art Collaboration
« Reply #188 on: August 06, 2014, 10:54:37 am »

Half of the fun in this game is trying to spot which tile you guys have edited in :P
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Mageziya

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Re: Pixel Art Collaboration
« Reply #189 on: August 06, 2014, 12:34:54 pm »

There's a "cheaty" way to do so. Copy and paste the "first" image into paint (or whatever program you use) and then, after staring at the first image for a few seconds, paste the second image over the first one.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #190 on: August 06, 2014, 01:33:03 pm »

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Lord_lemonpie

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Re: Pixel Art Collaboration
« Reply #191 on: August 06, 2014, 05:20:52 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #192 on: August 06, 2014, 08:55:57 pm »

Dibs

...---...
« Last Edit: August 06, 2014, 09:02:22 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

wer6

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Re: Pixel Art Collaboration
« Reply #193 on: August 07, 2014, 02:11:14 pm »

Dib's.


DONE!
« Last Edit: August 07, 2014, 02:21:21 pm by wer6 »
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Elfeater

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Re: Pixel Art Collaboration
« Reply #194 on: August 07, 2014, 02:21:04 pm »

ptw
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