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Author Topic: Pixel Art Collaboration  (Read 38549 times)

Nirur Torir

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Re: Pixel Art Collaboration
« Reply #15 on: July 26, 2014, 04:38:53 pm »

The end of the bridge.
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Mageziya

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Re: Pixel Art Collaboration
« Reply #16 on: July 26, 2014, 04:41:13 pm »

Blep (dibs)

Took a break from the satellite.
« Last Edit: July 26, 2014, 04:46:38 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

InZane

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Re: Pixel Art Collaboration
« Reply #17 on: July 26, 2014, 05:03:16 pm »

DIEBS



« Last Edit: July 26, 2014, 05:07:58 pm by InZane »
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I PTW anything that seems interesting

Nirur Torir

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Re: Pixel Art Collaboration
« Reply #18 on: July 26, 2014, 05:12:05 pm »

Added onto the satellite.
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InZane

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Re: Pixel Art Collaboration
« Reply #19 on: July 26, 2014, 05:18:56 pm »

DIEBS



All will tremble before the waterfall!
« Last Edit: July 26, 2014, 05:23:02 pm by InZane »
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Nirur Torir

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Re: Pixel Art Collaboration
« Reply #20 on: July 26, 2014, 05:40:47 pm »

That square was bothering me and needed to be skyed in.
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Mageziya

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Re: Pixel Art Collaboration
« Reply #21 on: July 26, 2014, 05:55:45 pm »

Bleps.

Added more to the solar panel.
« Last Edit: July 26, 2014, 06:01:09 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Kashyyk

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Re: Pixel Art Collaboration
« Reply #22 on: July 26, 2014, 07:04:45 pm »

dibs + edit

Look, is that a mine in the side of the cliff?
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Nirur Torir

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Re: Pixel Art Collaboration
« Reply #23 on: July 26, 2014, 07:13:41 pm »

I don't know about any mines, but the tree's done with this whole being cut in half thing.
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Mageziya

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Re: Pixel Art Collaboration
« Reply #24 on: July 26, 2014, 07:32:53 pm »

Dips

The mine takes a sudden descent downwards! I also had trouble figuring out what the brown thing in the cavern above was.

I'm also surprised at how coherent the image is so far. The place I found this game from what had an image that could only be described as a beautiful mess.
« Last Edit: July 26, 2014, 07:43:43 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

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Re: Pixel Art Collaboration
« Reply #25 on: July 26, 2014, 08:04:23 pm »

Nice mineshaft. Sure would be a shame if someone were to ... clutter it with ropes.

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Mageziya

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Re: Pixel Art Collaboration
« Reply #26 on: July 26, 2014, 08:11:22 pm »

Dips dibs debs

The solar panel is almost done. Two more squares to go for it.
« Last Edit: July 26, 2014, 08:16:05 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Shadestyle

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Re: Pixel Art Collaboration
« Reply #27 on: July 26, 2014, 09:14:15 pm »



Dibsedit
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Mageziya

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Re: Pixel Art Collaboration
« Reply #28 on: July 26, 2014, 09:22:11 pm »

Dibs

A transparent wall stands between the maw of the beast and the strange world.
« Last Edit: July 26, 2014, 09:31:48 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

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Re: Pixel Art Collaboration
« Reply #29 on: July 27, 2014, 11:47:58 am »

The worm looks happy!
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