Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 52

Author Topic: Pixel Art Collaboration  (Read 39064 times)

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #15 on: July 26, 2014, 04:38:53 pm »

The end of the bridge.
Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #16 on: July 26, 2014, 04:41:13 pm »

Blep (dibs)

Took a break from the satellite.
« Last Edit: July 26, 2014, 04:46:38 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

InZane

  • Bay Watcher
  • [PIMP_CANE]
    • View Profile
Re: Pixel Art Collaboration
« Reply #17 on: July 26, 2014, 05:03:16 pm »

DIEBS



« Last Edit: July 26, 2014, 05:07:58 pm by InZane »
Logged
I PTW anything that seems interesting

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #18 on: July 26, 2014, 05:12:05 pm »

Added onto the satellite.
Logged

InZane

  • Bay Watcher
  • [PIMP_CANE]
    • View Profile
Re: Pixel Art Collaboration
« Reply #19 on: July 26, 2014, 05:18:56 pm »

DIEBS



All will tremble before the waterfall!
« Last Edit: July 26, 2014, 05:23:02 pm by InZane »
Logged
I PTW anything that seems interesting

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #20 on: July 26, 2014, 05:40:47 pm »

That square was bothering me and needed to be skyed in.
Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #21 on: July 26, 2014, 05:55:45 pm »

Bleps.

Added more to the solar panel.
« Last Edit: July 26, 2014, 06:01:09 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Pixel Art Collaboration
« Reply #22 on: July 26, 2014, 07:04:45 pm »

dibs + edit

Look, is that a mine in the side of the cliff?
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #23 on: July 26, 2014, 07:13:41 pm »

I don't know about any mines, but the tree's done with this whole being cut in half thing.
Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #24 on: July 26, 2014, 07:32:53 pm »

Dips

The mine takes a sudden descent downwards! I also had trouble figuring out what the brown thing in the cavern above was.

I'm also surprised at how coherent the image is so far. The place I found this game from what had an image that could only be described as a beautiful mess.
« Last Edit: July 26, 2014, 07:43:43 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #25 on: July 26, 2014, 08:04:23 pm »

Nice mineshaft. Sure would be a shame if someone were to ... clutter it with ropes.

Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #26 on: July 26, 2014, 08:11:22 pm »

Dips dibs debs

The solar panel is almost done. Two more squares to go for it.
« Last Edit: July 26, 2014, 08:16:05 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: Pixel Art Collaboration
« Reply #27 on: July 26, 2014, 09:14:15 pm »



Dibsedit
Logged
You are now having excessive amounts of fun

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #28 on: July 26, 2014, 09:22:11 pm »

Dibs

A transparent wall stands between the maw of the beast and the strange world.
« Last Edit: July 26, 2014, 09:31:48 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #29 on: July 27, 2014, 11:47:58 am »

The worm looks happy!
Logged
Pages: 1 [2] 3 4 ... 52