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Author Topic: Pixel Art Collaboration  (Read 39208 times)

hops

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Re: Pixel Art Collaboration
« Reply #135 on: August 03, 2014, 10:34:24 pm »

I'm editing in a moaia.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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Alev

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Re: Pixel Art Collaboration
« Reply #136 on: August 04, 2014, 01:05:44 am »

You guys might want to plan for the stream to enter the ocean.
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Morghaine

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Re: Pixel Art Collaboration
« Reply #137 on: August 04, 2014, 02:40:05 am »

A quick question to Morghaine: Could I edit the colors on the astrological symbols? Some of them seem off, notably Scorpio and Gemini. If I do change colors, I would be changing to as close to the source color as possible.
Sure, no problem. That's also what I mentioned in my earlier posts, I think, since I wasn't entirely sure about the colours. You can also edit the symbols themselves, cause some might look a bit weird



« Last Edit: August 04, 2014, 02:49:45 am by Morghaine »
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Haspen

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Re: Pixel Art Collaboration
« Reply #138 on: August 04, 2014, 02:58:35 am »

Welcome back, Mageziya!

Deeeebs.

« Last Edit: August 04, 2014, 03:07:17 am by Haspen »
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Morghaine

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Re: Pixel Art Collaboration
« Reply #139 on: August 04, 2014, 03:26:22 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #140 on: August 04, 2014, 09:51:59 am »

Dibs. Will be color editing.
« Last Edit: August 04, 2014, 09:59:31 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #141 on: August 04, 2014, 10:07:53 am »



Thanks for editing the colours. It does look a lot nicer now :)
« Last Edit: August 04, 2014, 10:10:50 am by Morghaine »
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Furtuka

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Re: Pixel Art Collaboration
« Reply #142 on: August 04, 2014, 10:29:22 am »

dibs

« Last Edit: August 04, 2014, 10:31:59 am by Furtuka »
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It's FEF, not FEOF

Mageziya

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Re: Pixel Art Collaboration
« Reply #143 on: August 04, 2014, 10:38:58 am »

Dibs.

A temple begins
« Last Edit: August 04, 2014, 10:47:28 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #144 on: August 04, 2014, 10:52:16 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #145 on: August 04, 2014, 10:56:10 am »

Dibs

Perspective shenanigans be a'happening
« Last Edit: August 04, 2014, 11:01:23 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #146 on: August 04, 2014, 11:08:53 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #147 on: August 04, 2014, 11:17:04 am »

Dibs
« Last Edit: August 04, 2014, 11:21:13 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #148 on: August 04, 2014, 11:27:49 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #149 on: August 04, 2014, 11:33:21 am »

Dibs
« Last Edit: August 04, 2014, 11:37:07 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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