Respawn. Kill crater, then absorb the crater's powers.
(3)You start punching the crater. You break your wrist!
Do what craters do in the evening -- read a fine book, sing a sea shantie or two, watch a movie with friends.
(1)No. Craters don't to anything. You fail at being a crater. You vanish, causing everyone to drop down into a massive cavern. Thankfully, they land in a lake.
Throw squirt gun at crater. SABRETOOTH Tiger's gonna get wrecked.
(5-1)The crater no longer exists.
Go on adventures. Defend self from threats with fire breath.
(4-1)There aren't many adventures to go on.
develop a sex addiction
(3-1)You fail.
Stab more people with mechanical pencils.
(3-1)Your pencils are destroyed by a mysterious anti-pencil ray.
There isn't anything in here about me getting a -1. Or dying.
What? Are you not aware of the radiation sickness penalty?
Bah, fine.
>Cast a spell to remove radiation sickness.
(3-1)No. You don't even have magic.
Roll listing for this game, as I understand it. Chances in order of likeliness:
- You die in a horrific fashion.
- You die.
- You either die, or gain a penalty.
- You either gain a penalty, die, or succeed.
- You either succeed, gain a penalty, or die.
- You are hoist by your own petard and die.
Respawn. Complain to the Omniversal Council that this 'verse is way too lethal.
(6)They agree! They decide to make it impossible for anyone to die in this universe, ever.
Obtain a boat and weapons for Kraken hunting.
(5)You obtain a ship, as well as a harpoon launcher and twelve electrified harpoons.
As a zombie, pounder on the meaning of life. While hunting humans, no less!
(6)You get so caught up in the meaning of life that you don't notice the crater disappear! You also don't notice the shark swimming toward you. You are eaten by a shark. But you survive!