GM Note: The radiation penalty was actually a blessing for several people. I'm thinking that penalties shouldn't apply on a 6.
>Make a sandwich. A cheese one.
(6-1)The sandwich is delicious. You are severely poisoned by radiation; -2 to all actions.
escape from the crater and get to a non radioactive place
(6)You decide to take a plane trip away from the area. Unfortunately, the plane is hijacked by terrorists and bombed. You die.
Respawn with badass magic and immunity to radioactivity.
(3)You respawn with the always-on spell
aura of radioactivity vulnerability. It affects everyone, including you. -2 to all actions.
Get out of the fallout zone.
(5-1)You crawl to the edge of the crater. You escape the radiation zone, but you have severe radiation poisoning. -1 to all actions / 3 turns until death.
Use an extradimensional teleportation spell to avoid the blast and not die.
The blast already happened. You died.
Strengthen myself with radiation
(3)You strengthen your chances of cancer.
Become Radiolad, the superhero that makes your skin fall off!!!
(3)You become Radiolad, the superhero whose skin is about to fall off!
Run to a hospital.
(6-1)You escape the crater and arrive at a hospital.
Respawn in Las Vegas
(3)You respawn in the crater, next to a model of Las Vegas.
Find a blacksmith forge.
(5)You find one in the crater.
Wear an AEP suit, complete with an internal oxygen supply.
(6)You steal one from a SWAT base and put in on. Unfortunately, someone catches you. You are sentenced to death.
I must visit a doctor!
(1)I agree! Especially since the radiation poisoned you more severely than everyone else; you'll die at the end of next turn.