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Zip.

Yes.
- 3 (37.5%)
No.
- 2 (25%)
Spork.
- 3 (37.5%)

Total Members Voted: 5


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Author Topic: Tyward - DEAD.  (Read 9585 times)

Lyeos

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TalonisWolf

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #77 on: August 01, 2014, 09:20:52 pm »

  ((He must hate monkeys...))

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blazing glory

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Alev

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Re: Tyward - Part 1, Turn 1, or: Wonky Systems.
« Reply #79 on: August 01, 2014, 09:23:45 pm »

((Poll.))
((Its locked XD))
((Nope.))
((Nice new avatar, Lyeos.))

((I was thinking of it being downright creepy.))

((I think it's weird.))
((Are you guys kidding me? It's a flying banana man who can shoot fucking bananas out of his nose. ))
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Lyeos

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #80 on: August 01, 2014, 11:16:18 pm »

Weather - Cloudy
Time - Morning
Day - Erdas
Month - Cruach

Money has been dispensed by Nine.
Nine - 81 Ribiks
Jenna + 20 Ribiks
Edmund + 20 Ribiks
Jason + 20 Ribiks
Aerith + 20 Ribiks
Andre + 1 Ribik


Marren's Eve - Meeting Hall

Starn
Before Nine could give out the money, Starn rushed towards the structure at the end of the road. Approaching the building's doors, a vague sense of dread washed over Starn, causing him to involuntarily shudder. As he drew nearer, he could hear voices coming from within, yet remained unable to discern what they were saying. Taking a moment to steel himself for whatever was within, he slowly pushed open the doors,
"And this is what happens to witches in our village!" just in time to watch a woman be thrown into a cauldron of boiling oil, accompanied by cheering from the crowd.
Shocked by what he's seen, he fails to get a good look at the ones who threw her in, but manages to notice that the one who spoke had bright-red hair. The crowd, it seems, has yet to notice him - and, oddly enough, the feeling he got when he drew near vanished as the woman was tossed into the cauldron.


Marren's Eve - Southern Storefronts

Spoiler: Original text (click to show/hide)



Marren's Eve - South Gate
Andre, despite having received an admittedly tiny amount of money from Nine, remains by the gates.  He could go shopping now, or head into the inn with Fae, or take a stroll outsi - a low growling from the direction of the pond grabs his attention whilst he attempts makes up his mind. The children are now staring at him, something slightly off about them... As they begin to approach, he realizes what it is - they have no eyes. Despite his best efforts, he remains unable to move, waiting as they draw nearer - until, with an infernal scowl on their faces, they release an ear-splitting shriek and quickly fade from existence.


Spoiler: Number Nine (click to show/hide)

Spoiler: Handsome Andre (click to show/hide)

Spoiler: Jenna (click to show/hide)

Spoiler: Jase Cadwen (click to show/hide)

Spoiler: Edmund Ture (click to show/hide)

Spoiler: Starn Gunthar (click to show/hide)

Spoiler: Aerith Tethys (click to show/hide)

Spoiler: John Smith (click to show/hide)



Spoiler (click to show/hide)

Edit: Nobody but Andre heard the children, as they were only affecting him at the time.
« Last Edit: August 01, 2014, 11:32:01 pm by Lyeos »
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Lyeos

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #81 on: August 01, 2014, 11:28:16 pm »

((Andre? No, he was the only one because he was the only one affected by them. I would have made note if anyone else heard.

See, WM? I am not a fine GM.))
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Beirus

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #82 on: August 01, 2014, 11:50:15 pm »

((Pretty sure the turn said the Depot was locked too.))

The shops are all closed? Time to go check out what's at the end of that path that goes through the lightly wooded area.
« Last Edit: August 02, 2014, 02:43:47 am by Beirus »
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Cptn Kaladin Anrizlokum

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #83 on: August 02, 2014, 12:05:40 am »

Well, logically I will walk to the north storefronts. I assume that path will take me there?
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blazing glory

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #84 on: August 02, 2014, 12:11:49 am »

Starn feels uncomfortable here,as he may suffer a similar fate if these people learn of his true nature.

Leave,check the stuff at the stalls.
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Playergamer

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #85 on: August 02, 2014, 01:35:03 am »

John continues to look for more people to con.
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BadLemonsXI

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #86 on: August 02, 2014, 02:33:07 am »

Nine looks at the sky. "Only morning why are the shops closed? well I guess" Points at the smaller path. "We'll have a look around."
Follows the smaller path cutting through a lightly wooded area.

((Someone come with me to please.))
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Worldmaster27

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #87 on: August 02, 2014, 08:36:58 am »

((See, WM? I am not a fine GM.))
((I don't see how you've come to this conclusion. What wrong with the update/whole game so far?))

Follow Nine, keep watch for anything dangerous.
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BadLemonsXI

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #88 on: August 03, 2014, 10:03:20 pm »

((Yeah PM Errol because he haven't posted anything since he posted his player sheet so ether he don't care or don't know his playing. Also Lyeos why is there no "Yes" option in your poll?))
« Last Edit: August 03, 2014, 10:05:20 pm by BadLemonsXI »
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Lyeos

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Re: Tyward - Part 1, Turn 2, or: Wonkier Systems.
« Reply #89 on: August 03, 2014, 10:04:28 pm »

((Yeah PM Errol because they haven't posted anything since they posted their player sheet so ether they don't care or don't know they are playing.))
((Actually, I checked one of his threads, and he said he was going to be busy until Monday-ish. I think.))
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