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Author Topic: Dwarven Dementia: Non-optimal things you do anyway  (Read 25053 times)

Slackratchet

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #90 on: August 27, 2014, 11:06:38 am »

I like to give everyone their own well with fresh water. I've flooded more than a few bedrooms working on that.
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Kerbalrocketry

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #91 on: August 27, 2014, 12:23:02 pm »

Irrigation systems, being able to just plonk farms down feels too easy so i build irrigation systems for them.
It's not much more work as i always aim to have a cistern of water for the hospital and just in case booze runs out.

Obviously careful management of floodgates is needed to avoid too much FUN.


Also minimal engraving and only done by master engravers, typically only as small parts of walls and pillars.
« Last Edit: August 27, 2014, 03:10:47 pm by Kerbalrocketry »
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Fluffy

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #92 on: August 27, 2014, 04:40:55 pm »

  • 5 tiles wide main corridors
  • Personal rooms for useful people (legendary clothiers,weavers,smiths,masons, any other cool crafters)
  • Personal tombs for good soldiers
  • Renaming professions when they hit high skills (Brewer->AlcoMancer, Blacksmith->Whitesmith,Commander->General etc.)
  • If i have enough recources, it is time to masterpiece everything. All other junk get sold\melted.
  • Every thing i don't need and i can sell, i will sell for 1 barrel or just offer away. Only flesh and similar thrown in magma.
  • Baron is treated as baron, not a magma sea explorer.
  • If possible everything from the same material, walls\floors\cabinets. Preferably from steel or clear glass. Gold hurt eyes.
Oh, also. Never sacrifice dwarfs, everyone treated as personal child. Sometimes i dig whole mountains to try and save that drowning idiot.
« Last Edit: August 27, 2014, 04:44:58 pm by Fluffy »
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Sorry for my bad english

SmileyMan

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #93 on: August 28, 2014, 04:50:50 am »

I have a new one - I won't build a kitchen until I've created a nice checkered tiled floor for it to sit on. Black and white for preference, but it depend on available materials.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Baffler

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #94 on: August 28, 2014, 06:44:57 pm »

Also minimal engraving and only done by master engravers, typically only as small parts of walls and pillars.

So much this. I space engravings out instead of covering everything with them, I also tend to put them on the floor so that I can smooth them over and try again if they're badly done or if they have distasteful subject matter.
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pisskop

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #95 on: August 28, 2014, 06:49:55 pm »

-I use 2 tile buffers for all farms, between each plot.
-I refuse the danger rooms
-I usually try to get complete wings of the fort done first, and will have displaced masons and metalsmiths for sometimes over 5 years or more
-I do not build the catacombs until very late in the fort's anticipated growth, leaving me with a dead disposal problem
-I dont use extensive watchtowers or tunnels, preferring a more human way of living for the dwarves (relative to what I assume other b12ers do)
-I hunt.  as much as feasible
-I try to build stockpiles and workshops together, unless it conflicts with the idea of my fort layout.
-minimal traps inside the fort
-long hallways in the dorms

I am sure there is more . . .
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MDFification

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #96 on: August 28, 2014, 08:08:15 pm »

I make my entire fortress on one z-level with some exceptions to maintenance halls running underneath for water and magma.
I don't care that it would be more efficient if the dwarves didn't have to walk as far if I built on multiple levels. Multi level forts looks bad to me and I just can't stand it.

Ooooh, I want to try this now. It's like going back to 2d!
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GavJ

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #97 on: August 28, 2014, 08:10:58 pm »

Well one thing that everybody I've ever seen does is NOT make a spherical fort layout, which means we are all making non optimal pathing designs.

Although it's a little ambiguous, because it's obviously non optimal of your human time and effort, even though it is optimal of dwarven efficiency.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Repseki

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #98 on: August 29, 2014, 04:26:10 am »

I make spherical forts... But I've also begun channeling a 5~ tile ring around the central walled in staircase leading all the way from the surface to the Main Hall (17~ lvls), then connected by bridges, which I finish before really starting anything else in the fort.

It seems to help avoid the significant spreading of vomit, although that might just be hidden under the horribly blood stained surface cap that makes up the military training area/entrance.
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Urist McPanzerbeard

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #99 on: August 31, 2014, 12:48:06 pm »

My fortress can never be completely impenetrable. I may have a drawbridge on the main entrance, but I always have a sally door which routes through my military area. I'm happy with having a well-defended fort, but sealing off the world and cowering, while the invaders just sit around outside having a picnic, just doesn't feel right. It's not the dwarven way.

On a similar note, no traps inside the fort in areas that civilians are likely to be travelling through, including the main entrance.

Also, no atom-smashing, or at least for as long as the framerate is playable. My garbage either gets dumped down a magma chute, or into the elf holding cell landfill room.
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Hey, you sass that hoopy Urist McDwarf? There's a frood who really knows where his booze is.

Illogical_Blox

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #100 on: September 06, 2014, 01:01:00 pm »

I HATE exploits.  I am kind to my dwarves, even nobles.
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Jake

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #101 on: September 06, 2014, 05:50:18 pm »

* I don't use clever tricks like swapping picks and axes for ore and charcoal to scrounge extra embark points.

* I avoid maps with easily accessible magma.

* I try really hard to keep everyone alive, regardless of usefulness.

* I don't use Therapist, DFhack or any other third-party utility.

* I actually don't mind if I have twenty or more dwarves idling in the dining room.

* Further to the above, I build lots of statue gardens and use the display case mod to make them into art galleries.
« Last Edit: September 06, 2014, 05:53:12 pm by Jake »
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

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Danny McNoob

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #102 on: October 06, 2014, 06:14:59 pm »

* I don't use Therapist, DFhack or any other third-party utility.
I am new to dwarf fortress (first fortress going atm). How do you cope without Dwarf Therapist when your fort gets to 100 dwarves?

Seeing as it's my first fort, I imagine that most things are sub-optimal. By deliberate choice I'm trying to build an underground reservoir to draw water for a well - as with above this means that dwarves frequently die in hospital in winter ...

Danny, Danny McNoob
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§k

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #103 on: October 07, 2014, 01:37:59 am »

I build stockpile out of soap, meanwhile I use many QSPs.
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Scruiser

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Re: Dwarven Dementia: Non-optimal things you do anyway
« Reply #104 on: October 07, 2014, 10:53:06 am »

* I don't use Therapist, DFhack or any other third-party utility.
I am new to dwarf fortress (first fortress going atm). How do you cope without Dwarf Therapist when your fort gets to 100 dwarves?
I use the Therapist when possible, but when I am playing a new release, Therapist may not have updated yet.  So I know the basic tricks.  Several things to do:
-Assign Migrants labors as they come in.  Generally turn on masonry for all low skill dwarfs so they can construct stuff.  For highly skilled dwarfs, turn off extraneous labors like hauling.
-Screen the migrants for high military skill and for stats that are good for military.  Reassign them into inactive squads immediately so you don't lose track of them.
-Use workshop profiles to stop all the labors that you mass enabled from being done in the workshop (i.e. so all your low skill construction masons don't decide to start carving doors and chairs and stuff)
-Check your meeting hall for idlers and assign labors to them as necessary.
-Use special nicknames/rename your extremely valuable dwarfs to better keep track of them
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Things I have never done in Dwarf Fortress;

- Won.
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