The Good alignment is, according to RAW, required for the fey you're in an intimate relationship with, not you. That said, this is one of the feats where I'm going to require you to work it into your backstory if you take it -- it might even come up in-story, depending on what happens.
Not strictly true, actually:
This book introduces a new type of feat: the exalted feat. Only intelligent characters of good alignment and the highest moral standards can acquire exalted feats... A character who willingly and willfully commits an evil act loses all benefits from all his exalted feats. A character with at least one exalted feat radiates an aura of good with a power equal to her character level (see the detect good spell), as if she were a paladin or a cleric of a good deity.
Oh, actually, about the previous
Hey, Dice, hypothetically speaking, what would a Kobold Cleric who doesn't pray to any particular god and gets his powers from the idea that Kobolds are Awesome and Fighting to Defend Kobolds is Even More Awesome get as a favoured weapon for purposes of the War Domain? Just pick one that makes some sense (probably one used as part of traps)?
Probably a Greatpick.
response, I'd forgotten about the change to Weapon Focus:
6. The Weapon Focus line automatically scales with HD. At 4 you are considered to have Weapon Specialization for all purposes, at 8 Greater Weapon Focus, and at 12 Greater Weapon Specialization. Note that it does not matter what class those levels are in. And yes, that does include monsters. All of these extra feats apply to the same weapon type as the original, which must be acquired normally. In addition this line of feats applies to a category of weapons rather than a single type chosen from the following list: Bludgeoning, Piercing, or Slashing. You can still take Weapon Focus more than once, but it must apply to a different category each time.
Would that mean it would be Weapon Focus Piercing rather than Greatpick?
Yeah, sorry. I was strapped for time and just went straight to the feat entry. Also, yes for the Greatpick/Piercing question. So it would apply that feat and those which follow it both to a greatpick and to any other Piercing weapon you happened to use.
Quick question for the DM: Will we ever be able to cross the End of the World? I know you said it's impassable on foot, but what if we use magic?
Or ride giant gorillas?
As far as land travel goes, a flat no. Flight is difficult enough that even with Perfect fly at a good speed you would still be liable to kill yourself if you weren't both prepared and lucky; the mountains increase in height as you go farther in, enough that you'd have trouble breathing, and there's fierce, constant, freezing winds. The Growth is only the newest magical disaster to hit this part of the world. It's bad enough that even the old-as-rocks dragon specifically acclimated to cold mountains doesn't venture too far in. Of course, that's only if you try to go
over them...
There are three major power foci in the Vale: The Leafguard, a loosely organized volunteer militia which shoulders many of the more direct tasks involved with keeping the Brackenreach at bay, though the clear-cutting and controlled fires have become less common in the past two centuries; the Magistry, a meritocratic group of wizards based out of an ancient temple devoted to Valkran (the alligator-headed god of academics and knowledge), who welcome students and knowledge-seekers; and Palax of the End, an Ancient Silver Dragon, the first resident of the Vale since before the Growth, who fled the Dragon War and later guided refugees out of the disastrous attempt to reverse the damage it caused.
What is the Dragon War? Was it the conflict waged between Bahamut and Tiamat?
Also, could I have been a very low level apprentice in the Magistry, and then quit to go and do the business of Bahamut?
Some of that is going to stay out of OOC knowledge for plot reasons. What your characters could reasonably be expected to know would be that it happened about eight and a half centuries ago, lasted for roughly twenty years of open war between two or more factions of dragons and their allies, large swaths of land were rendered virtually uninhabitable, and the Brackenreach forest is a side effect of one of the efforts to fix the damage. The people of the Vale are descended from refugees who fled as far as they could. It's also known that Palax (who was still quite young for a dragon at the time) fled the war early on, which is a substantial part of why she is listed as CG rather than LG (as is usual for Silver dragons). This world had a relatively heavy population of dragons, but a substantial number died. Most of the major mortal civilizations of the time were shattered.
Ordinary people wouldn't know whether Bahamut and Tiamat were directly/indirectly involved, the reasons behind Palax avoiding the conflict, what happened to other dragons that survived, whether anyone else has rebuilt in the wake of the war, what caused the war to begin, or the precise nature of the factions involved. Among the things which could reveal more information would be sufficiently high Know checks, somehow getting information from Bahamut, or convincing Palax to talk -- note that reading up on the general personality types of the various dragons (but Silvers in particular) might be helpful. I'll save a bit of time and let you all know that Elves and Humans will get a +2 racial bonus to Diplomacy checks with Palax, as well as a +2 untyped bonus to the same for being a cleric of Bahamut.
Smashing faces is all well and good, but two of the three major players in the Vale are going to need convincing to keep sending you to smash larger and greater numbers of faces, and the sad part is that the unnaturally reticent dragon is going to be easier than the cabal of CG wizards -- if it helps, imagine them as the Arcane University if they were competent at things other than protecting their jobs.
Also, yes. That looks like it would work out well, especially with your Knowledge domain.
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Pfahaha, called that one. Almost 14 hours on the dot.