It's in the DMG/monster manual, actually, and it's pretty simple; assume all monsters are made with a base of 11,11,11,10,10,10, and subtract said number from the appropriate ability scores(11 from odds, 10 from evens), if the entry does not say otherwise.
In any case, though, I'd rather not have us be so ridiculous a party as to have a tiny cat-minded dragon character.
We already have a troll, which is strange enough...
ANYWAY.
So far we have...
Two Fighters (...a spare bow? You're trying to fuck with me aren't you Nerjin)
A Troll Warrior(because Remuthra's trying to troll us)
A Barbarian
A Sorceror (...who's somehow Atheist. As in, refuses to worship the gods or actually fails to believe in their existence?)
Possibly a Rogue dude who doesn't have trap-finding
Now, I like this party, other than the troll warrior. I do. It's low-magic, which is pretty frakkin' cool.
However, we will be traveling in the wilderness. A lot. Like, all of the time a lot.
Which means I have a couple options, because we are missing some roles in the party.
A. We are missing a buffer. This could mean a Spellscale Bard, or a White Raven ToB class, or a divine caster of almost any flavor.
B. We are missing a trapfinder and scout. This would mean a Swift Hunter, basically.
C. We are missing a healer. This could mean a divine caster of almost any flavor, or a Devoted Spirit ToB class, or we can all just meatshield up and take weeks to recover like normal people.
I don't feel like playing a bard. I don't feel like playing a Healer. I still really want to play a Warblade/Swordsage(probably a multiclass between the two if I want to get the right mix and shit). I have never really gotten to play a Scout/Swift Hunter before, though.
Which means I have the questions, for Flying Dice.
Swift Hunter related questions:
1. I don't really want to play a Ranger with an animal companion (and, to a lesser degree, spells). It doesn't fit my mental image of my character. Feel free to tell me to suck it up, but would it be alright if I changed those out for class features that aren't the various ACF? I would have to go over it in more detail with you, of course, but it would essentially just be making it so I got some Scout-like class features(maybe just have the levels stack for some more of the class features from Swift Hunter?) or the Ranger features at a better rate. I dunno. Ah, yes, that's right, some more skills, for example, and a wider skill list, would be cool. Like Disable Device/Trapfinding. Ah yes, and a few changes to the normal class features(Manyshot is now useless, compared to Rapid Shot, since Full Attacks are standard actions), perhaps?
2. What are the enemies we could be most likely to fight/deal with? It will be annoying if I choose Outsiders as my favored enemy and then it turns out we never ever fight a single one. Or Undead and the same happens. I understand you don't wanna give everything away and there'll be random encounters etc., but some knowledge of it would be nice so I don't have to make guesses/fuck with my character concept to make the 'best' choices for a Swift Hunter's Favored Enemies. Maybe a better question would be 'what sort of enemies are around this area?' Also on the topic of favored enemies, can we please just make each type it's own favored enemy? I really don't get how a giant eagle, a bear, and an anaconda have more in common in terms of anatomy and habits then gnomes and dwarves do.
3. Could the fast movement from my Scout class apply to flight speed instead, if I have a character with such?
4. Can I take Flyby Attack even if I only have a Glide Speed?
5. Ah, ummm...throwing weapons...if I didn't want to have to fuck about with shuriken, is there any way I could have large numbers of throwable weapons without having to burn through my gold like mad?
Warblade/Swordsage related questions:
1. First, I want to play a character who wields one weapon, in one hand, without a shield. Please, Dice, tell me you have some ways that this isn't an awful idea?!?
2. Does Weapon Aptitude work to change between categories for things like Weapon Focus now?
3. Is Adaptive Style a bonus feat for Swordsages still like I remember it was in one version of those homebrewed rules? It's usually considered a feat tax from what I can tell...
4. Uhhh...how does Discipline Focus interact with the new rules regarding Weapon Focus now? And Weapon Aptitude, for that matter?
5. I...I thought I had more...hmmm...oh yeah, how exactly do Keen and Improved Critical stack? As in, triple the base range(base doubled, then the base doubled again), or as in quadrupled(base doubled, then that doubled again)? I'm guessing the former.
6. How, exactly, does Weapon Finesse work now, specifically? Does the weapon in your off-hand only apply half of your Dex bonus?
7. Since we can become proficient in exotic weapons without the use of a feat, simply by rolling and making a check, can we be assumed to have one free Exotic Weapon Proficiency? Not with the Spiked Chain or anything, mind you. I'm just curious, is all.