Okay, so part two. (Is this the right subforum for this, by the way?)
So the next closest vault to Whipfortress was Bulwarkquest, just a few world map tiles to the northwest.
So I make my way to the vault, rest outside for a bit, and bust in. I was surprised to be attacked by
even more Beru's Warriors and Protected Puppets. Referring back to the legends, it looks like three out of the four demons in this world collaborated with the same deity, and thus three of the four vaults all had the same creatures guarding them. Well, I was more interested in seeing new things than in conquering the same forces again just for the hell of it, so I made my way back to Problembell. The final
unique vault in the world was about a day west of there. I hopped over the gate, grabbed some provisions, and spent the night in the communal dormitory. I also snatched an artifact golden flask that I forgot existed, because why not. I departed just as the morning snow began falling.
So I trekked out west, stopping along the way at any hamlets I could see along the way. Each one I stopped at was completely abandoned, with one completely overrun by wild boars. At one point I passed through a complex of tombs and had a fun meeting with the mummies inside. Eventually I made it to Coverphlegms, the ancient creation of Bugsud Snotsvomit the Filth of Skulls, a demon associated with blight, death, deformity and disease.
Appropriately, his guardians, known as Kozi's Soldiers, were small humanoids composed of vomit. Alongside them were the Attendants of Kozi, a race of large squirrels twisted into human form and composed of grime and filth. Anthropomorphic shit-squirrels. Both of these guys went down a lot quicker than the folks at the last vault, and I don't think it was just because I went in with legendary axedwarf and fighting skill. Most of them were struck down in a single well-placed hit. An interesting thing is that unlike the Beru's Warriors, the Kozi's Soldiers actually spoke. Mostly "Fighting? What is it this time...". At one point after clearing a room, I heard a conversation between two Kozi's Soldiers from a neighboring room. "At least it doesn't rain down here," one said to the other. There was one lone axelord who even let me have a full conversation with it before attacking me. Apparently they had been having trouble with beasts.
So relatively quickly I made it to the hematite slab at the top of the structure and read its contents, and dragged it outside with me. Bugsud's seat of power was in the dark fortress Oarhell, four world map tiles over to the east, and seeing that I was now legendary skill level in axedwarf, shield user, and fighter, I decided it would be interesting to pay him a visit. I headed out east. By this time I had earned the full name Jacob Netreleases the Earthen Bust-Crusher of Hawks.
Bonus ultra-comfy screenshot A short distance out from the outer edges of the goblin pits, I had to stop and cross a river (the method I've been using is to climb up into overhanging tree canopies and into a tree on the other bank. Much safer than swimming). Immediately on the other side of the river there happened to be a small human army camping out. They scattered in all directions as soon as they saw me, with a few of the marksmen firing bolts my way. My movement was quite slow, and at that point I realized it probably had something to do with the two enormous slabs I had stuffed in my backpack. I don't know for sure whether or not you need the slab physically
with you in order to banish/recruit the demon bound by it, but either way I decided to abandon my slabs there on the river bank and enjoy a quick tussle with this army squad.
In all the chaos I couldn't get my hands on many, but I did manage to slay eight of the soldiers before I gave up on trying to convince them to stop the violence. I would have liked to have asked them why the were travelling, but alas, all they wanted to do was run around in circles and occasionally attack me. I made my way up the hill and soon I was into goblin territory.
Oarhell is a massive sprawling network of towers and trenches where no less than 10,125 goblins live. As soon as I made it inside the territory, I could tell something was going on. Panicked and injured goblins ran around in all directions, declaring "There's fighting!". Most ran right past me without giving me a second look. I darted from tower to tower, seeing dead and half-dead goblins all around, hitting Enter through pages and pages of dialogue on each step. Despite all the chaos, I couldn't make out any clear attackers. It wasn't until I saw combat messages about goblins fighting with other goblins that I realized that I must have stepped right in the middle of some kind of violent civil uprising. All around me,
ten thousand goblins at war with each other as I made my way deeper and deeper into the heart of their territory. Honestly, what other game in the world can deliver this kind of experience?
Eventually my radar told me that I was right above the slade spire, so I hunted around until I found a tower that had a downward staircase into the tunnels. This was my first time exploring the new goblin sites, so I didn't quite know where I was going. I poked around in some pretty claustrophobic sandstone tunnels until I found a door that opened up into the side of a massive pit. Scaling down to the bottom, I found an arrangement of slabs, coffins and goblin skeletons, right next to several deep-looking shafts. A human child stood nearby, presumably a prisoner. Asking him about armies, he just happened to mention to me that an army from Oarhell was getting ready to march on Problembell. Huh. I wonder how much of a fight they'll put up.
I picked a shaft and shimmied down, eventually making it down to the first cavern layer. No signs of a spire that I could see. Just more goblin skeletons. I poked around until I found another downward shaft, this one with some water trickling down it. I wasn't sure if falling water increased the risk of slipping, but I climbed down anyway. The second cavern layer was far more inhospitable than the first. As far as I could tell, all of it was water. All the water was flowing, too, presumably in the direction of more downward shafts that lead to the third layer. I climbed around for a while, trying to see if I could find some dry land, but eventually gave up and just found a shallow spot around one of the downward shafts, and climbed down for the third time.
The third cavern layer, where my adventurer now sits, is quite tall and has a lot of water, but plenty of dry land, too. Climbing along the ceiling, I rounded a corner and the slade block wall of the spire came into my view.
Now here's my dilemma, and the reason I made this thread. I've explored every exposed side of this spire from top to bottom (what I can access from this cavern layer, at least). I have yet to find any kind of entrance. What I'm afraid of is that perhaps you're supposed to enter it from the top, and that it's somehow connected to the goblin pits via a convenient hallways or something which I just missed. Does anyone know? Until then, here's my adventurer frustratedly laying down on top of a nethercap.