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Author Topic: Worm Based RP [Early Rule Planning] [Now with helpers!]  (Read 27918 times)

Rolepgeek

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #390 on: September 16, 2014, 08:42:01 pm »

I think the pressure suit would get too badly damaged.

Just sayin'.

Anyway, apologies for slowness and still not having trigger event; I'm honestly not too sure how to react to these things, at a certain point, and don't have as much time as I would perhaps like for full participation in these games at a decent pace.

Plus, timezones.
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Unholy_Pariah

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #391 on: September 16, 2014, 09:01:52 pm »

Why would the suit get damaged?
Judging by the description of how i utilise my powers and the fact my powers are meant to protect me from my powers i should carry around a zone of anti G-forces that prevents me from hurting myself or whatever else fits inside the bubble.

Then again.. it doesnt protect me from impact forces so atmospheric friction and temperature differentials could pose a problem...

Hmmm... maybe if i pre-cool the suit and cover it in teflon?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RangerCado

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #392 on: September 16, 2014, 09:32:52 pm »

I plan to experiment with my power soon to see what this slime can actually do, and hopefully not kill everyone in the house or poison the sewer waters... or both.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
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[/quote]

Unholy_Pariah

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #393 on: September 16, 2014, 09:35:21 pm »

Pffft, who cares if you poison the sewers.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RangerCado

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #394 on: September 16, 2014, 10:05:29 pm »

Pffft, who cares if you poison the sewers.
all water is reused. It'll go back to everyones taps and showers eventually. Would rather not leave a parasite from the slime to roam around in it.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

MrVoid

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #395 on: September 17, 2014, 01:07:56 am »

I'm more worried about Selina's new friends, both about and for.  Because if they aren't project ed then they don't stand a chance against her other self, and if they are, then we have a much bigger issue.
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What the fuck is wrong with you guys.

RangerCado

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #396 on: September 17, 2014, 01:21:08 am »

Yeah... I give it about 4-12 in-game hours before something REALLY bad happens.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

MrVoid

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #397 on: September 19, 2014, 01:10:01 pm »

Carrie's exploration can't possibly end in craziness.
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What the fuck is wrong with you guys.

RangerCado

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #398 on: September 19, 2014, 01:30:55 pm »

Carrie's exploration can't possibly end in craziness.
Unless she finds a super villian that can sense her.

Or discovers the house with 5+ squaters in it.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

MrVoid

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #399 on: September 19, 2014, 02:15:31 pm »

Carrie's exploration can't possibly end in craziness.
Unless she finds a super villian that can sense her.

Or discovers the house with 5+ squaters in it.
All of which are likely parahuman.  4 teenage friends, two male, two female, no parents, yeah.  They have to be project ed.
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kj1225

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #400 on: September 19, 2014, 05:21:41 pm »

And I'm just trying to figure out what my other personality, who I'm going to either name Jack or Deadpool, did with my TV.
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Unholy_Pariah

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #401 on: September 19, 2014, 08:22:22 pm »

Err Harry?

I never specified moving... whole point was to blast them from safety like a sniper.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Rolepgeek

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #402 on: September 22, 2014, 07:37:34 pm »

Whoo! Finally making some progress towards my trigger event!
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Harry Baldman

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #403 on: September 23, 2014, 05:24:14 am »

Err Harry?

I never specified moving... whole point was to blast them from safety like a sniper.

Just noticed this!

Hiding implies in all the immediate cases I can think of a bit of cover - cover that in this case would be a building, blasting through which would involve a rather unfortunate loss of energy. So you need to move to actually strike semi-efficiently. That is, unless you can think of some way to have concealment without cover. The moving part mostly refers to needing to aim quickly at a moving target while at the very least changing your posture, which needs quick thinking, good timing and fine motor control, which are things that are prone to occasional failure.

But the main thing to remember is, you don't free your actions of potentially unwanted interpretation by not specifying things, you catch my drift? Hate to be that guy, but I can't really read your exact vision of a set of circumstances if you don't tell me.
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Unholy_Pariah

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Re: Worm Based RP [Early Rule Planning] [Now with helpers!]
« Reply #404 on: September 23, 2014, 06:55:43 am »

Why would i need to move or think quickly at all?

All i needed to do was lean against the corner of the building or sit down in a bus stop shelter and listen for the police to turn up then fire a shockwave into their back wheel the second their slow moving vehicle comes into view.

Chances are they would be either too distracted looking at the unburgled shop to notice me allowing me the freedom to aim accurately, or they will notice me and stop the car to question me which makes hitting the car that much easier.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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