Considering I wrote the lore, me and Dejavu agreed it would be better if I abridged it and dropped the result on you.
Abridged Lore Dump: the Things The Average Citizen of Edwardstown Knows
The Edwardstown of 2006 is a city of roughly 60 000 people built around a bend of the Chamsford River - not a large city, certainly, and not a particularly significant one, formerly quite the industrial center with its steel mills and such, though nowadays it's better known for its dairy products, most notably ice cream. There's three main parts of the city, with transition areas between them - the center, where much of the business happens, and that has quite a few upscale apartments and offices, the industrial district further away from the center that's full of old factories, some of which still operate, though most are at least partially abandoned, plus a whole lot of low-income housing, and beyond that are miles and miles of suburbs, where most of the city's residents live. There's more variety to it than that, obviously, but there's not much point providing you with a map. It's a pretty nice place to live, relatively quiet, with decent schools and hospitals and generally wholesome communities in the suburbs.
But you probably want to know more about the parahumans. As a regular citizen, you may have heard of or seen these people at some point.
Project Ed: a group of about five hundred young people led by four parahumans by the name of Ilo (makes pretty lights that stimulate intense pleasant emotions, wears a colorful, goofy-looking suit that blinks with said lights, so he gets lots of pictures in newspapers), Taproot (terrorizes suburbs with her control over plants, sometimes takes the shape of an animate, pissed-off tree to cause destruction), One-Eighty (flips things, including buildings) and Dissent (causes unexpected bad weather in places, rarely with accompanying fire, acid and brimstone, interrupts the good music on Ed FM, one of the less crappy radio stations in town, to rant about something nobody cares about for about two hours or so on roughly a tri-weekly basis). These four and their helpers perform bizarre acts of large-scale vandalism and try to preach some kind of confused non-conformist anti-corporate message that the four leaders can't seem to agree upon fully between themselves, but they all seem to believe showing off their powers in fun ways on objects they personally dislike or find boring with the help of their extended fan club, who provide monetary, logistical, reconnaissance and other support, is the best way to preach it.
Karma, or the Body Snatchers: they sometimes snatch bodies of various establishments to help fight stunts of Project Ed and other troublemakers - they seem to mostly operate in the center, and they look exactly like any wage-slave until they suddenly start beating the crap out of surprised villains. And then when the job's done, they seem to stop possessing people, and they're returned to their normal selves suddenly. They're a tad mysterious, to put it mildly, but heroic.
Skulgrat Unitasus and the Scramjet Kid: he's a giant, thirteen thousand year old ranting alien space warlord made of muscle and skulls wielding a giant jet-assisted axe, being able to fly by virtue of a jetpack and scream so loud you may temporarily or even permanently damage your hearing from being in the vicinity, she's a Tinker who builds amazing jet-propelled things that you really wouldn't like to have flying over your house. Together, they fight crime. Not regular crime, mind you. Big crime. Not much of that in Edwardstown, so they do much of their crimefighting in other towns, and only go after really bad cases or really fun ones locally.
Glazzie: she's a criminal who dresses up in a suit that's painted with eyes and has a giant plastic eye for a helmet. She controls eyes, which apparently is quite effective, and is known to be a giant asshole to anybody she encounters for some reason. Is never a gracious winner, and likes to humiliate people. Seeks out conflict actively.
Birdbrain: he's a man with super strength and endurance, and he lives on rooftops, smells like he hasn't bathed in weeks, never takes off his feathery winged suit that lets him fly, and eats whatever he finds. Kind of funny in the head, apparently, but fights crime nevertheless. Apparently quite hated by Glazzie a whole lot, probably because he always defeats her.
Reel: her superpower lets her swim really, really fast and be able to survive underwater like a fish, so that's where she lives. Sometimes comes out of the river to engage in normal crime. Probably doesn't live in the river, though. Wears a wetsuit and a welder's mask. She's been at this for twelve years, apparently, and still hasn't gotten anywhere.
Bubbles and Triplex: Bubbles thinks he's funny, and Triplex doesn't seem to agree. The former makes bubbles out of things, if you understand correctly, and the latter does some other weird physics thing, and they both wear questionable red latex outfits and leather Nazi hats (but red, so maybe more like M. Bison hats). They also seem to have a crew of normal gangsters working with them.
Kasplortch: her superpower seems to be to explode violently, spraying boiling blood, viscera and bone shrapnel around the vicinity. She's done this several times now, and stated her name is Kasplortch, and seems to be hoping to become a supervillain despite being seemingly no good at any sort of high-profile crime. She's terrible, and dangerous mostly because of it, because a bank robber who explodes dangerously when captured or shot only to return later is just about the worst kind of bank robber.
You've also heard about some kind of serial killer with three names and power over nightmares, but you're sure that's just a rumor, considering nobody's being serially killed in Edwardstown right now as far as you know.
If there are questions, or you think you could benefit from having an encounter with one of these people in your backstory, feel free to ask me for any details, since a lot is not known about them to the average citizen. Or if you're a criminal who may have seen or worked more with supervillains in Edwardstown than the average schmuck, or at least heard more about them.