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Author Topic: Question about ORIENTATION tag  (Read 11328 times)

Agent_Irons

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Re: Question about ORIENTATION tag
« Reply #30 on: July 29, 2014, 03:06:24 pm »

I know for a fact that it's sex--the data structures have a 5-bit bitfield to represent it, where the last 4 bits are male_lover, male_marry, female_lover and female_marry. The first bit is the only one adventurers have, not sure what it means.
Perhaps it prevents romantic entanglements entirely? So that when you retire an adventurer you don't come back to find he's taken a husband or popped out a bunch of kids or something? (Does that happen?)

So can you have male_marry but not male_lover? What would that mean?

I've got to go make a thread in suggestions for caste-based orientation instead of [MALE] and [FEMALE] tags, which is how it appears to work right now.
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Tabithda

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Re: Question about ORIENTATION tag
« Reply #31 on: July 29, 2014, 04:14:21 pm »

The first bit is the only one adventurers have, not sure what it means.
It is likely the "undetermined" flag that Toady mentioned in this post.
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Dirst

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Re: Question about ORIENTATION tag
« Reply #32 on: July 29, 2014, 04:22:41 pm »

The first bit is the only one adventurers have, not sure what it means.
It is likely the "undetermined" flag that Toady mentioned in this post.
Yeah, and he also specifically mentioned that it was genders (not castes).  Aside from breaking the data structure into something bigger than a byte, I don't quite get the hesitation to target castes with these tags.
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samanato

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Re: Question about ORIENTATION tag
« Reply #33 on: July 29, 2014, 05:36:20 pm »

Might be, because increasing the matrix of possibilities for multi-caste creatures would swell it up in a geometric scale? Toady said something about the optimisation for multi-caste relationships being a nightmare.
« Last Edit: July 29, 2014, 05:44:33 pm by samanato »
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Putnam

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Re: Question about ORIENTATION tag
« Reply #34 on: July 29, 2014, 06:35:16 pm »

AFAIK it would have to be a vector of bitfields (probably two-bit). Problem is the checks, which might in fact be difficult.

male_lover means "will be a lover but not marry"; marry means both.

Dunamisdeos

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Re: Question about ORIENTATION tag
« Reply #35 on: August 01, 2014, 06:21:11 pm »

I have a question! would it be possible to change this value mid-game, or would it require an entirely new worldgen? I have a role-playing fort in which a particular couple was meant to produce heirs, and that cannot happen at present.
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Putnam

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Re: Question about ORIENTATION tag
« Reply #36 on: August 01, 2014, 07:56:18 pm »

Changing it won't change any existing relationships and I'm not sure about what it would do to existing dwarves.

Why can't that happen? One of the dwarves not willing to marry/not interested in opposite sex?

Dunamisdeos

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Re: Question about ORIENTATION tag
« Reply #37 on: August 01, 2014, 08:18:50 pm »

Yeah, I have had these dwarves age 65 and 60 locked away for three years straight in a 2x2 room with similar skills (Brewing and Masonry) and what do not appear to be very different personalities. They are either not hetero or uninterested in love.

I'm not interested in fixing their present relationships, just interested in helping them FIND one. If we aren't certain of the results on existing dwarves, I'll just tinker tonight and report back.
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Dunamisdeos

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Re: Question about ORIENTATION tag
« Reply #38 on: August 01, 2014, 10:27:50 pm »

Would removing the Orientation tag simply make it work like back in 34.11?
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Putnam

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Re: Question about ORIENTATION tag
« Reply #39 on: August 01, 2014, 10:40:01 pm »

You may notice that it's not anywhere in the vanilla raws. By default, they have only a 25% chance to be interested in the same sex and a 95% chance to be interested in the opposite. You need to add it in a certain way.

Also, I don't think changing the raws will help. The orientation of an individual is kept in their soul. I could write a DFHack script to make them both straight... but it might be difficult to you.

Dunamisdeos

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Re: Question about ORIENTATION tag
« Reply #40 on: August 01, 2014, 11:30:56 pm »

You may notice that it's not anywhere in the vanilla raws. By default, they have only a 25% chance to be interested in the same sex and a 95% chance to be interested in the opposite. You need to add it in a certain way.

Also, I don't think changing the raws will help. The orientation of an individual is kept in their soul. I could write a DFHack script to make them both straight... but it might be difficult to you.

I ought to learn such things. Is there information on the wiki to get someone started in learning? I'm willing to learn if it means getting these two good. Is it possible to script something to simply change the relationships? I know Runesmith used to be able to do it way back when.
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FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Putnam

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Re: Question about ORIENTATION tag
« Reply #41 on: August 02, 2014, 12:00:16 am »

Yeah, with DFHack, which isn't fully updated yet.

Codyo

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Re: Question about ORIENTATION tag
« Reply #42 on: December 07, 2014, 02:41:05 pm »

So has anyone figured out how to make your dwarves always heterosexual and will marry?
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ArKFallen

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Re: Question about ORIENTATION tag
« Reply #43 on: December 07, 2014, 04:12:09 pm »

FEMALE caste
[ORIENTATION:MALE:0:0:100]
[ORIENTATION:FEMALE:100:0:0]

MALE caste
[ORIENTATION:FEMALE:0:0:100]
[ORIENTATION:MALE:100:0:0]
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smeeprocket

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Re: Question about ORIENTATION tag
« Reply #44 on: December 07, 2014, 04:21:14 pm »

won't dwarf therapist flat out tell you their sexuality?

Also, isn't possible your two dwarves just aren't interested in each other? I mean, it seems like the science of who a dwarf will find attractive isn't super exact so they may just not be interested in each other specifically. Or perhaps I am giving them credit for more detail than they have.
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