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Author Topic: Melting those thrones  (Read 1787 times)

JonathanCR

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Melting those thrones
« on: July 23, 2014, 06:34:58 am »

I tried reclaiming a world-gen ruin for the first time. Much more fun than starting a fortress from scratch - exploring those weird rooms, wondering what dwarven genius thought that the central stairway should be a sort of corkscrew tunnel winding down and down - and trying to work out just why they needed so many forges made of thrones.

I disassembled most of the forges and set to work melting the thrones down, thinking I'd have a great start with all of this iron and steel. But no bars appeared. Is this a bug? Is it something about the thrones themselves, or about the magma forge (pre-built, and again based on a throne) that I was using? I've searched but can't seem to find any discussion of this here.
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MarcAFK

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Re: Melting those thrones
« Reply #1 on: July 23, 2014, 07:04:38 am »

I don't know, but since when could you use a throne to make a forge?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Meneth

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Re: Melting those thrones
« Reply #2 on: July 23, 2014, 07:10:59 am »

You can't, but worldgen can.
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Reelya

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Re: Melting those thrones
« Reply #3 on: July 23, 2014, 07:31:42 am »

wondering what dwarven genius thought that the central stairway should be a sort of corkscrew tunnel winding down and down
This sounds like a pain in the neck to designate manually, but would have good defense benefits, like not causing mass panic due to a line of sight crundle at the bottom of the stairs. Plus, stuff collapsing though the top of a straight-down stairway would squish all the floors right to the bottom, which could be a problem now with the falling logs from trees.

blue sam3

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Re: Melting those thrones
« Reply #4 on: July 23, 2014, 07:44:13 am »

wondering what dwarven genius thought that the central stairway should be a sort of corkscrew tunnel winding down and down
This sounds like a pain in the neck to designate manually, but would have good defense benefits, like not causing mass panic due to a line of sight crundle at the bottom of the stairs. Plus, stuff collapsing though the top of a straight-down stairway would squish all the floors right to the bottom, which could be a problem now with the falling logs from trees.

I've been using corkscrew ramp entrances for years: I like having my trade depot down on the same z-level as my crafting floor, which tends to be fairly deep down, and this allows me to do it whilst looking nice.
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Quantumtroll

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Re: Melting those thrones
« Reply #5 on: July 23, 2014, 09:20:00 am »

I, also, have been using corkscrew ramp in the central axes of my fortresses. Mainly because they look nice, but they also make it easy to add tracks (the few times I bother to).
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Talvieno

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Re: Melting those thrones
« Reply #6 on: July 23, 2014, 11:18:41 am »

I think it's a bug related to the bug you originally mentioned, where they're thrones instead of anvils. Testing this myself yielded no bars, same as you.
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timotheos

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Re: Melting those thrones
« Reply #7 on: July 23, 2014, 12:07:14 pm »

wondering what dwarven genius thought that the central stairway should be a sort of corkscrew tunnel winding down and down
This sounds like a pain in the neck to designate manually, but would have good defense benefits, like not causing mass panic due to a line of sight crundle at the bottom of the stairs. Plus, stuff collapsing though the top of a straight-down stairway would squish all the floors right to the bottom, which could be a problem now with the falling logs from trees.

I've been using corkscrew ramp entrances for years: I like having my trade depot down on the same z-level as my crafting floor, which tends to be fairly deep down, and this allows me to do it whilst looking nice.

I've been using the corkscrew shaft since I saw that's what worldgen dwarves did. Although i do it two with tracks on opposite sides. And yes channeling the central shaft is a pain if you don't want dead miners. I also get a lot of dead haulers at the bottom when ever a thief or were creature makes it past my guards.
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Thormgrim

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Re: Melting those thrones
« Reply #8 on: July 23, 2014, 01:47:07 pm »

i use corkscrews with a big, central hole all the time and have for quite a while.  along with dodge-em traps along the inside, it makes for a great defense.  wagons go around the outside edges, but invaders can't resist taking the shortest path along the edge of the precipice.  They proceed to jump like lemmings down the pit.

The only real danger is when my idiot guards try to engage the invaders in the corridor and dodge an attack and gib themselves at the bottom of the pit.  It took me quite a while to figure out where all my legendary hammerdwarves were disappearing to.
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Agent_Irons

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Re: Melting those thrones
« Reply #9 on: July 23, 2014, 01:50:51 pm »

The corkscrew is great. I tend to use channeled slanty ramps as much as I can, because they let you travel along the hypotenuse, which is nice.

The shaft in the middle is  always a little questionable. It's hard to dig and super dangerous to have, so I mostly pass on it.
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JonathanCR

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Re: Melting those thrones
« Reply #10 on: July 23, 2014, 03:26:06 pm »

Well, the procedural forts I've seen so far sometimes use the "spiral slope down the inside of a gigantic shaft plunged right down to the magma" method, and sometimes the "one-tile-wide tunnel curling downwards like a giant slinky" method. I can see that the former has obvious defence applications coupled with obvious dangers. The latter just seems inconvenient to make and time-consuming to travel along, at least compared to a direct up-down staircase. So I suppose both are pretty dwarfy. So too are the mess of bedrooms and hallways in the main levels of the fort, which look like the architect dropped his plans and picked them up in the wrong order.

Anyway, it sounds like I'm never going to be able to melt those thrones. Which is a bit of a shame.
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Darkwood71

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Re: Melting those thrones
« Reply #11 on: July 23, 2014, 03:49:50 pm »

Sorry for the silly question (I did try to find the answer on my own, but without much luck). How do you reclaim world-gen ruins? Do you look for them on the world map and embark where they are (if so, what do they look like?), or is there another method?

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FallenAngel

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Re: Melting those thrones
« Reply #12 on: July 23, 2014, 04:17:31 pm »

Press "R" when choosing an embark location.
If any worldgen ruins exist, it'll be enabled.

Darkwood71

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Re: Melting those thrones
« Reply #13 on: July 23, 2014, 04:30:21 pm »

Press "R" when choosing an embark location.
If any worldgen ruins exist, it'll be enabled.

Thanks for the info. I had no idea you could reclaim forts that you didn't create. Very cool. I'll have to give this a try. =)
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JonathanCR

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Re: Melting those thrones
« Reply #14 on: August 05, 2014, 04:26:56 am »

So the thrones bug has now been fixed: the dozens and dozens of forges in procedural forts now contain anvils, as they should.

Unfortunately they still don't produce bars when melted. They just disappear. Does anyone know if this is a bug or a deliberate feature? Is there any way around it?
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