Some of these questions are unrelated, but I don't feel like spamming topics.
1. Unlike in .34.07 I played previously, in .40.03 I couldn't find a place with no access to four major civilizations. Some places had a fifth one - a tower. My world was created with default parameters (250 years etc.), I believe I only changed metals a bit. There are ~8 dwarf civs. Only thing which changes is the order the neighbours are listed - sometimes gobbos are the second one, just after dwarves, sometimes they are at the end, humans can swap with elves and so on, but the number is always four (or five). Does the order matter? Are the ones listed near beginning closer to my site than the ones near end? Is it possible to get a place so isolated that caravans won't come? Or it's a matter of luck?
2. While wiki still states that the first caravan comes late in the season, I got my first dwarven caravan just two weeks after autumn started - too early. I had depot ready, but no items to trade really, so I could buy only an anvil, booze, animals and some seeds. My civilization lies nearby, so does this mean that the time needed to come depends just on distance to it, and there are no other factors?
3. The speed of several actions is changed drastically. I've read that dwarves can't properly haul things and unfortunately it happened to be true, but I also noticed, that things like butchering or tanning are very fast. I was looking after missing skin and fat (expected quickened rotting after food items brought on embark rotted away) only to find out that they were already processed to leather and tallow. By guys with no experience. I don't mind fast workshop, I can live with slow hauling of stones, but is it possible to make dwarves more intelligent when it comes to hauling ordinary items?
For example, two dwarves have mining disabled, they throw their picks to the ground (or water), the job to gather these picks is created. Dwarf with a wheelbarrow rushes to them, but despite the job clearly stating two picks, he picks only one pick (too many picks…), leaves the other one on the ground and returns to the stockpile and puts it in the bin. Then another dwarf picks a bin with a pick and carries it to the pick on the ground to put it inside and return. This is sheer madness. Similar actions with plant gathering leads to cancellations of brewing. I effectively cannot brew till the gathering is finished. Why? How to stop that?
4. Final question is about moats and climbing. I created a one tile wide moat, including a part of brook (probably a bad idea because of ramps leading out of water to my place). But I have doubts about its efficacy. Do enemies climb the wall or tree branches? Can they jump over one tile wide moat? I had these doubts after I seen one of my miners slowly moving along the moat one tile higher than he should, as if floating in the air:
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side view, @= dwarf, #=wall
I don't know if this was a bug, because normally they take a longer route to avoid the moat and other barriers, and he did float while assigned a construction job only, but it was unexpected.