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Author Topic: d20 Modern: Twelvebay Vice: The Meeting  (Read 11735 times)

Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #90 on: July 23, 2014, 02:16:54 pm »

Ok, I will reserve the last spot.
Errrr... :-\
I think all of the slots have been taken. Sorry man.
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #91 on: July 23, 2014, 02:18:04 pm »

Ok, I will reserve the last spot.
Errrr... :-\
I think all of the slots have been taken. Sorry man.
Indeed they have been.

Alev

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #92 on: July 23, 2014, 02:18:20 pm »

Ah. I should have done it last night.
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Tawa

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #93 on: July 23, 2014, 02:36:14 pm »

Updated the OP. Decided on starting equipment, which will be hand-assigned by yours truly based on occupation.

After I reveal the equipment, I'm not going to allow you to change your occupations, OK? I don't want anyone changing to [profession] because I accidentally gave [profession] an overpowered item.
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Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #94 on: July 23, 2014, 02:38:23 pm »

yay~
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #95 on: July 23, 2014, 02:39:30 pm »

Can we purchase things prior to the start of the campaign? I have some things I'd like to acquire.

Tawa

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #96 on: July 23, 2014, 02:44:31 pm »

Yes.

Also, you may all assume you have casual clothing, a handbag or day pack, and a flashlight. You may also sacrifice one wealth level for a PDA, which now additionally accommodates smartphones.
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #97 on: July 23, 2014, 02:46:58 pm »

Tawarochir, I wanted to say;

it does in fact say what Action Points do. They're used for very specific circumstances usually relating to a talent for a specific class, like Second Wind for Tough Heroes with Robust.
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #98 on: July 23, 2014, 02:49:45 pm »

My guess is that they work like Perversity as well, or whatever other fate-influencing abstraction you favor. If you want to get use out of them you can spend them for modifiers and regain them for accomplishments, or use them for rerolls or extra dice or something.

Tawa

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #99 on: July 23, 2014, 02:52:35 pm »

Tawarochir, I wanted to say;

it does in fact say what Action Points do. They're used for very specific circumstances usually relating to a talent for a specific class, like Second Wind for Tough Heroes with Robust.

Oh.

OK then, go ahead and use them.
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #100 on: July 23, 2014, 03:02:08 pm »

So, we can have basically any number of things that have a purchase DC below our Wealth Bonus and below 15, right?

Edit: Ooh, can I make extra income from Bribery?

Not, that, not that I would ever do such a thing, of course...
« Last Edit: July 23, 2014, 03:06:48 pm by Rolepgeek »
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #101 on: July 23, 2014, 03:16:07 pm »

Also damnit you people why do you all have to take bloody Intimidate?

I'm the Bouncer, damnit, I should be the one intimidating people. >.> I'm being forced to take Confident just to keep up.
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #102 on: July 23, 2014, 03:18:09 pm »

Also damnit you people why do you all have to take bloody Intimidate?
As the bard, I'm obligated to have the charisma skills. It's their faults.

Also, as the resident money guy I can provide items that the party may need.

Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #103 on: July 23, 2014, 03:18:18 pm »

Hey, I made my guy unique.
I'm unsure whether the other PC's will want him though. :P

Also, I made this, check it out.
« Last Edit: July 23, 2014, 03:20:10 pm by Again_Dejavu »
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #104 on: July 23, 2014, 03:22:04 pm »

Hey, I made my guy unique.
I'm unsure whether the other PC's will want him though. :P

As long as he's not actually a dick, considering we're supposed to be helping people or something, you should be fine.

No one is bartender. Makes me sad.

Everyone's PCs like going to nightclubs for one reason or another, though, right?

Seriously, it only makes sense for the plot if they already know each other.

And we are being reasonable as to how stat differences work, right? Like, 7 Charisma doesn't mean bat-shit ugly, it just means socially awkward and unremarkable, whereas 14 Charisma doesn't mean model material, it means attractive and smooth-tongued?

And 19 Charisma on the 80 year old means Barney in his old man disguise. Probably runs a strip joint.

EDIT: How does reputation work?
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