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Author Topic: d20 Modern: Twelvebay Vice: The Meeting  (Read 11848 times)

Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #30 on: July 22, 2014, 07:36:33 pm »

Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #31 on: July 22, 2014, 07:47:17 pm »

How do we choose our starting equipment?
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #32 on: July 22, 2014, 07:50:46 pm »

Haven't gotten to that part, but my guess is you give yourself anything you could logically have with your means and skills, as it is in World of Darkness.

Sheet

Tawa

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #33 on: July 22, 2014, 07:52:20 pm »

HNNNNG

I'll think about that for a while; leave it blank until I notify you.
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Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #34 on: July 22, 2014, 07:59:33 pm »

What do I need to add now? I"m rather unsure of what Is still needed and how we put it in.
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #35 on: July 22, 2014, 11:43:26 pm »

Ooh, I wanna play!

Is there still room?

Also, I'll be the Tough Guy. :D
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Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #36 on: July 22, 2014, 11:44:36 pm »

Yeah, we've got room.
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #37 on: July 22, 2014, 11:47:23 pm »

Hrnnnnnggghhh

Reading these rules and whatnot makes me want to try running an Etherscope game...
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Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #38 on: July 22, 2014, 11:49:21 pm »

I've always wanted to make a game based off Worm. Terrific story, y'all should read it.
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #39 on: July 22, 2014, 11:52:24 pm »

So does the GM roll ability scores for us or what? Yes I read the 3d6, but do we roll that, does he, ?...?

Also, what's the Occupation for being a bouncer/bartender/private security?
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #40 on: July 22, 2014, 11:55:10 pm »

So does the GM roll ability scores for us or what? Yes I read the 3d6, but do we roll that, does he, ?...?

Also, what's the Occupation for being a bouncer/bartender/private security?
I believe we do.

That would be Entrepreneur, Blue Collar, or White Collar, depending on your fluff.

Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #41 on: July 22, 2014, 11:55:36 pm »

He was fine with me rolling my stats, although I'm... dice challenged  :P
I'd say, adventurer, athlete, or blue collar might work.
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Rolepgeek

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #42 on: July 22, 2014, 11:58:37 pm »

Dear god.

I'm...I'm not sure if I should use these...

But I got an 18, so...

Yeah...

Also, how the fuck did Remuthra get a 19 in Charisma?
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Again_Dejavu

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #43 on: July 22, 2014, 11:59:59 pm »

Class bonus etc?
E: it's cause he's really old and a Dilemtte.
« Last Edit: July 23, 2014, 12:02:50 am by Again_Dejavu »
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Remuthra

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Re: d20 Modern: Twelvebay Vice (Sign-ups Imminent)
« Reply #44 on: July 23, 2014, 12:02:01 am »

Age bonuses :D.
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