Well, I just started editing some raw files, I looked up the wiki to find information to help me accomplish what I want to do but to no avail, the wiki is either to complicated for my mind to grasp or it just doesn't have the answers I need.
Anyways, I wanted to start a tiny mod, see if it works and add on to it, the (not unique) idea is to add creatures inspired by (not copied) Monster Hunter and use them to create Armor and Weaponry just like they do in Monster Hunter aswell.
I don't want to start a new public mod, I just want to try this stuff myself and if its enjoyable I will share it, but for now im stuck right at the beginning.
Now to the core issue:
I tried to change the Bone Tissue Material of a dog to iron and used it to craft a spear in adventure mode, then I used the crafted spear and a ready made iron spear to stab a human in copper armor to see if it penetrates or not, well .... the iron spear penetrated pretty well the (iron)bone one didnt do jack.
Now I would like to know if there is a way to check what material my spear is made of, it always says bone spear, because its made of dog bone but the dog bone is supposed to have the properties of iron.
And if that doesnt work, a short guide on how to change bone material in creature raws would be lovely.
Here is a raw snipped of what i tried (thats a lizard not a dog
)
[BODY_DETAIL_PLAN:SCALE_MATERIALS]
[BODY_DETAIL_PLAN:SCALE_TISSUES]
[TISSUE:BONE]
[TISSUE_NAME:wyvernbone:wyvernbones] < Tried to give the tissue that name by adding that, no idea why i did that .... copiet it of the wiki
[TISSUE_MATERIAL:INORGANIC:STEEL] < Tried to change the material of TISSUE:BONE to steel here.
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]