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Author Topic: Reclaiming Blingdenstone: D&D 5th Edition Adventure  (Read 22683 times)

USEC_OFFICER

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Reclaiming Blingdenstone: D&D 5th Edition Adventure
« on: July 21, 2014, 08:39:56 pm »

Background

About a century ago, several thousand svirfneblin called Blingdenstone home. Their former settlement is a mere forty-­five miles from Menzoberranzan, the drow city, but the gnomes used illusion, geomancy, and traps to avoid drow attention. This peaceful existence was shattered, however, when drow came in force to enslave the svirfneblin. Fewer than a thousand gnomes escaped to the surface, finding refuge in city of Silverymoon in the Silver Marches, where most have lived in exile ever since.

In the last four decades, svirfneblin have begun moving back into the ruins to recover their homes, with aid from the folk of the Silver Marches. But developments in the past few years have drawn the attention of surface folk away from Blingdenstone. Efforts to reclaim the ruins have stalled. The gnomes’ supplies and numbers have begun to dwindle. They need help to reclaim what is rightfully theirs.


Opening:

Whether lured by the promise of glory or driven by a desire to help, you and your companions have traveled far to lend aid to the svirfneblin of Blingdenstone. After drow attacked the city to enslave the deep gnomes, the survivors lived in exile for over a century. But some have returned to their home, and they’re embroiled in a battle to rid their caverns of monstrous inhabitants. Your guide is a svirfneblin explorer named Briddick, who is slender with slate-­‐gray skin, a bald head, and wide, gray eyes. He leads the way through secret tunnels and a winding labyrinth. Finally, you reach the ruined city. Work to repair damage the drow dealt continues. The gnomes wear tattered armor and bloody bandages. They carry notched and broken weapons, suggesting that the fighting has been fierce and frequent.

You don't have much time for sightseeing, however. Almost as soon as you step into the city an alarm bell rings throughout the caverns, sending the surrounding gnomes into a panic. Briddick starts to push everyone down one of the many tunnels studding the cavern, his words lost in the din and confusion as everyone scrambles around to grab weapons. The gist of his words are clear however, especially when you hear orcish battle cries from up ahead. Turning a corner, you all come across an ugly sight. Four orcish warriors are charging a barricaded manned by two gnomes fumbling with crossbows. It doesn't take a master tactician to know that without your help, the gnomish defenders will be easily overwhelmed.


Terrain:
Each square is 5 feet by 5 feet. You should know this by now.
Black squares are, of course, impassible.
Grey squares are difficult terrain. It costs twice the amount of movement to move through them.
The orange dashed lines are barricades that the gnomes put up. They count as half cover, and crossing them counts as moving into difficult terrain (so you'll need to spend extra movement to do so).



What I Need From You Guys:

Repost your finalized sheet in this thread, along with your starting position on the combat map (the ones marked 1-7). Additionally, if you're a cleric or wizard, I'll need your prepared spells for the day. Finally, anything else you want to add/do/say/whatever should be posted as well. This is just going to be a quick combat to test out the system and serve as an introduction to the module.

What is This? I Have no Idea What's Going on!

Check out this snazzy thread for an explanation. Basically, we're going to try out the new D&D edition with the free rules on the website and a module I have adapted to the rules. It'll be fun, trust me.

I've Read the Thread and I Still Have no Idea What's Going on!

Then ask questions and I'll try my best to answer them, okay? So let's finally get this thing on the road.



Organizational Stuff:

The rules. Because even the DM will need to look over them from time to time.

Brave Adventurers:

Valour, Human Noble Fighter (LN)
XP: 30/300

Steven Seagal, Human Acolyte Wizard (LE)
XP: 30/300

Nil Govosduthur, Dwarf Soldier (LG)
XP: 30/300

Lothinenn, Elfish Robin-Hood Wannabe (CG)
XP: 30/300

Redoran, Wood Elf Criminal Fighter (LE)
XP: 30/300

Asbjorn, Dwarf Cleric (LN)
XP: 30/300

Dain Sagedirk, Dwarf Sage Warrior (LN)
XP: 30/300
« Last Edit: July 25, 2014, 08:46:48 pm by USEC_OFFICER »
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Varee

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (0/7)
« Reply #1 on: July 21, 2014, 09:13:13 pm »

Go premade sheet I will take 4


Also i call myself Valour
« Last Edit: July 22, 2014, 01:08:07 am by Varee »
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Samarkand

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #2 on: July 21, 2014, 09:41:46 pm »

((Are there any free tools for making sheets? Or should I just format by hand?))
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Orange Wizard

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #3 on: July 21, 2014, 10:00:17 pm »

PUBLIC SERVICE ANNOUNCEMENT
CHARACTERS FOR THIS GAME HAVE ALREADY BEEN CREATED
AND THE SPACES FOR PLAYERS ALREADY FILLED
PLEASE SEE THE ORIGINAL THREAD HERE FOR DETAILS
PLEASE REFRAIN FROM POSTING CHARACTERS UNLESS YOU JOINED THE FIRST THREAD
THE FONT SIZE IS ALSO CASCADING DOWNWARDS
EVER DOWNWARDS
TO INFINITY

...

Steven shall take spot 7. He shall also weep in terror. Orcs usually carry sharp things, and Steven is not a fan of sharp things. Especially when they are being moved with haste in his general direction.
« Last Edit: July 22, 2014, 01:19:00 am by InsanityIncarnate »
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Samarkand

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #4 on: July 21, 2014, 10:11:32 pm »

((Are there any free tools for making sheets? Or should I just format by hand?))
((I think it's a moot point. We've already rolled up characters and the like. USEC should probably have put that in the OP.))

Steven shall take spot 7. He shall also weep in terror. Orcs usually carry sharp things, and Steven is not a fan of sharp things. Especially when they are being moved with haste in his general direction.
((I was misled by the 1/7 at the end of the title! Curses. Oh well. ptw))
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Aseaheru

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #5 on: July 21, 2014, 11:11:00 pm »

I take 3, and prepare to rush to the front of the barricade armed with an axe, with my hammer ready to be drawn.
Also I shout orders for Steven to get frost fired at them and for (insert name of Varee's person here) to come with me.

Spoiler: plan of mine so far (click to show/hide)

Samakand, we will probally need a new person shortly, so get a sheet made. Theres one at the end of the basic rules.
Sheet
« Last Edit: July 21, 2014, 11:15:26 pm by Aseaheru »
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Arcvasti

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #6 on: July 21, 2014, 11:30:02 pm »

PTW
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Rakonas

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #7 on: July 22, 2014, 12:47:24 am »

Here it is.
 I take 2, and run forward towards the barricade and draw my bow. At 7 squares movement I actually think I'll end the round in the difficult terrain, and I'll use my action to take a shot at whatever orc is least blocked by a gnome.
« Last Edit: July 22, 2014, 12:51:04 am by Rakonas »
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Sensei

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #8 on: July 22, 2014, 01:17:20 am »

Spoiler (click to show/hide)

I shall take 1, move forward 35 feet, and loose an arrow at the foul orcs! That being Orc 4, or whichever one I can shoot at without hitting a gnome.
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Orange Wizard

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #9 on: July 22, 2014, 01:17:31 am »

Edit: Sod it, just scroll up a few posts.
« Last Edit: July 22, 2014, 01:20:53 am by InsanityIncarnate »
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Aseaheru

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #10 on: July 22, 2014, 01:37:08 am »

Why is it that almost noone posts in the "do we WNAT a D&D 5th edition game" and we immediately get an extra 4~ people in the game?
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Varee

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #11 on: July 22, 2014, 02:12:09 am »

I kinda like aseharu plan so go left 6 tile?
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Aseaheru

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #12 on: July 22, 2014, 02:43:15 am »

I was planing to be infront of G1, so if you are just below that it might be best.
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highmax28

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #13 on: July 22, 2014, 03:38:49 am »

Asabjorn will take position 5.


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Aseaheru

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Re: Reclaiming Blingdenstone: D&D 5th Edition Adventure (1/7)
« Reply #14 on: July 22, 2014, 03:54:52 am »

You  going right infront of G2 then?
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