Name: Varkhal Damhöln
Gender: Male
Race: Human
::Resilience 9, Charisma 12, Intuition 11, Intelligence 12, Strength 9, Agility 9, Dexterity 9.
::Social Climber: Interaction Modifiers from social status and groups.
Magical Style: Long Studies of Necromantic Aesthetics and Change, usually shortened to Long Studies of Change.
::This craft uses pain to access power. Beauty, change and necromancy are its most notable aspects. It can only be learned after first studying a variety of academic subjects. Practitioners are typically very friendly.
Inventory:
-Trinket: A tiny, polished black rock with several stylized human eyes engraved on it.
-Leather gambeson armor;
--Simple Buckler;
--Plain Half-Spear;
-Belt pouch;
-Cloth shirt;
-Cloth pants;
-Sandals;
-25 copper coins.
-Strip of Aethen-sized leather gambeson armor x1. (one of them was turned into a resilient, elegant strap and given to Sofia)
Description:
::Looks: His hair is auburn and cut mostly short, with a single braid resting over his back keeping part of his hair longer. His irises are colored light brown and there are rather obvious dark circles underneath his eyes, caused by lack of sleep and nights of reading with only candlelight. His skin has the pale tone of someone who seems to have avoided the sun until recently. His height is above average and his build is slightly thin, though he is more fit for physical exertion than it seems due to some light training he recently undertook. Varkhal still doesn't manage to shake off the general "young bookworm" image and the fact he most often than not drags his feet while walking only reinforces that.
::Personality: Unassuming and usually level-headed, Varkhal displays the signs of the same kind of willpower that was so highly valued among his ascendants. His pursuits, however, are fueled by a passion and thirst for knowledge that will probably begin to decelerate only when he reaches the same point of magical mastery some of his ancestors had. He is aware of the risk behind his ambitions, but he has decided to face them head on with the same calm nature of a traditionally bookish man.
Spells:
-Life Drain, Basic Necromancy: Drains lifeforce from a living being (s) onto a chosen target. The target receiving the lifeforce can also be someone other than the caster.
-Allure, Basic Beauty/Change: Makes the target temporarily more alluring to a certain creature or group of creatures. The allure is not necessarily romantic in nature - it may make the target seem more trustworthy, honest or heroic, for example.
Academic Subjects:
-Knowledge of Common Runes (I);
-Knowledge of Ethical Cabbalistic Experimentation (I);
-Knowledge of Paradoxical Necromantic Writings (I).
Name: Varkhal Damhöln
Gender: Male
Race: Human
Description:
>Looks: His hair is auburn and cut mostly short, with a single braid resting over his back keeping a section of his hair longer than the rest. His irises are colored light brown and there are rather obvious dark circles underneath his eyes, caused by lack of proper nights of sleep and evenings of reading with only candlelight available. His skin has the pale tone of someone who seems to have avoided the sun until recently. His height is above average and his build is slightly thin, though he is more fit for physical exertion than it seems due to some light training he recently undertook. Varkhal still doesn't manage to shake off the general "young bookworm" image and the fact he most often than not drags his feet while walking only reinforces that.
>Personality: Unassuming and usually level-headed, Varkhal displays the signs of the same kind of willpower that was so highly valued among his ascendants. His pursuits, however, are fueled by a passion and thirst for knowledge that will probably begin to decelerate only when he reaches the same point of magical mastery some of his ancestors had. He is aware of the risk behind his ambitions, but he has decided to face them head on with the same calm nature of a traditionally bookish man.
Starting Port: Iseaya
Background:
>Background for the Background: Though already forgotten at this time and age, the Damhöln family was once known and respected further inland. A traditional household established in a region rife with other scholarly-inclined families and organizations, their main claim to fame was the amount of secular Inquisitors they produced. Those were spellcasters who focused manly on counter-magic and conjuration, with individuals adopting slightly different styles focused on other useful aspects of magic, such as healing, defensive spells and elementalism; most were also taught to be effective melee fighters owing to the fact they relied on magic to deal with ranged engagements. Though rather similar to all the other magical organizations as far as pursue of knowledge and power went, their particular talents and studies of both magic's and society's laws - with part of them with proclivities towards either Written or Natural Law - was the reason they were bestowed the name of Inquisitors. Their assistance was part of what maintained a semblance of order and organization between the neighboring spell scholars; they created general guidelines of acceptable behavior within experiments, supervised duties, oaths and investigated deviations and were also responsible for making sure certain magi did not go overboard to sate their power hunger - such as when necromancers attempted to create fresh test subjects.
The Inquisitors' level of resistance to magic, proportioned by their willpower and spell-canceling abilities, as well as complaints of excessive interference and regulations, caused tension to rise to unbearable levels, up to the point a conflict of politics and aggression was waged, after which the Damhöln family was "invited" to leave the region. And so they did, a long time ago, traveling to Iseaya to escape hostility and recover. As their original function was forgotten as time passed thanks to the losses incurred and the traumatic events that had occurred in the mainland, magic was gradually used less and less, with some members of the family turning to non-scholarly pursuits - such as manual labor - while a few adopted more mundane functions.
>Background Proper: Born as the second son to a seamstress mother and artisan father and a family that had no major problems aside from its unambitious way of living, Varkhal could have spent the rest of his life without ever wishing for adventure. His mind was, however, shaped by the teachings of his father's father, a white-haired old man who had some magical talent and a penchant for telling stories. Young Varkhal was entertained day after day by the tales of their family's long-lost power and of what they had been capable of doing once. Taught to read and write by the same man who regaled him with those stories, the boy took to reading in the hopes of emulating the great blood he believed that ran through his veins.
The young man isn't sure to this day how it happened - if the old man taught him basic magic during those lessons and story-telling moments or if he just helped awaken the power within him - but he knows that one day he suddenly discovered himself capable of performing very simple tricks. From then on, he has studied to improve on that and trained his body in between the days assisting his family. Though both his parents were initially against his developing plans of adventuring outside the family's lands in search of adventure, they eventually accepted his decision, partially thanks to some coaxing from his sympathetic grandfather. And so he has recently left his home, traveling light and taking some meager savings with him to Iseaya's major port.
Luckily for him, paying attention to random chatting paid off and the first bit of interesting information he discovered told of an Aethen who allegedly had a relic of an ancient hero in her possession - or at least a part of said relic, which theoretically also made it a relic. Carrying a trinket of his own from the Damhöln family's past and always interested in studying magical and historical matters, Varkhal sought and found the relic's owner on his path to the port town. Captivated by the opportunity to study a relic, he joined the Aethen on the road and both are traveling the rest of the way together.
Interestingly enough, he does not seem to hold any grand dreams of revenge towards the mages that banished his family many ages ago. He's reasonable enough to know it's a slight of a distant past; he's not well-informed nor wise enough to judge what happened so long ago and he's aware he has no right to enact private judgement based on what he knows.
Trinket: A tiny, polished black rock with several stylized human eyes engraved on it.
Equipment:
-Cloth shirt;
-Cloth pants;
-Sandals;
-100 copper coins.