How does climbing works in Fortress Mode?
Share your experiences...
My last fort [40.02] I had a perimeter wall made of stone blocks, I even cut any trees that were too close to the walls, I closed it completely and a herb gatherer was left stranded outside, so I thought creatures can't path in or out! great!
I was mistaken... whenever a creature (flyers or from a hill nearby) was spotted all my animals would be panicking and doing some sweet dwarven parkour over my walls (apparently they can't run inside >.< )
When I got a Goblin Siege, I closed my retractable bridge entrance and I though I was safe until I was able to dig a proper trap entrance tunnel to lock the goblins... but again, I was mistaken... a goblin archer climbed on a nearby tree and started shooting one of my horses creating panic... and more animal parkour... the sight of blood/combat also scared some of my dwarves that would climb on a tree inside my walls and then I realized what was going on... the panicking dwarves on the tree would make a 2 tile jump from the tree to the top of my wall and then would try to climb down the wall (I got the message that they lose the grip from the block wall) and lose their grip because stone block walls are supposed to be unclimbable...
Then for extra confirmation on the opposite side of my perimeter wall a goblin maceman climbed a tree outside the walls, I stationed one of my marksdwarves inside the wall thinking they would get easy shoots at the idiot... then the goblin did the same: jumped 2 tiles from the tree to the top of my wall and then climbed (and lost his grip) down the wall into my fort... -_-
Whenever creatures climb trees, it seems a little bugged, they don't seem to path correctly or consistently... at least I haven't noticed a pattern, one of my dwarves panicked and got stuck on top of a tree, even giving him station order would do nothing... he only got down when some goblins made him panic even more...
Seeing this new behaviour a few new security design strategies are needed:
* Leap preventing:
Assuming block walls can't be climbed, safe distance from trees to prevent leaps? 3 tiles?
If they can leap 2 tiles from a branch to a the top of a wall, can they also leap throw a 2-tile dry moat?
* Preventing Climbing Down Outside:
How can we prevent dwarves and animals that get on top of the walls (be by parkour or using a staircase) to climb down the wrong side?
would they still attempt to climb down the wall if it's 2z levels high?
a moat? to rise height outside
fortifications?
* Tree Growth Prevention:
Preventing trees from growing next to the walls?
-do trees need hard undigged tiles bellow them to root? how close? digging bellow could pose other problems with the cave-in branches/grenades puncturing holes on floors and subterranean trees puncturing holes through ceilings/hard wall tiles
-paving some tiles around the wall, how wide can trees grow from the tile the trunk spawns? I'm thinking that quick soil roads may have a good use now to make a buffer to prevent trees from growing close to walls...