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Author Topic: [40.xx] Climbing, Security Design Strategies  (Read 14857 times)

wooks

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Re: [40.xx] Climbing, Security Design Strategies
« Reply #30 on: July 28, 2014, 12:32:33 pm »

I've taken to "bearding" my fortress walls with a cheap, heavy material like cobaltite.
what do you mean by "bearding" your walls?  ???  paving the floor around them? what difference does it make beside preventing tree growth?

When creatures fall, the fall damage depends partly on what they land on. Landing on a featherwood floor might not even bruise, but landing on a slade floor can be deadly (it will at least break lots of limbs) from the same height.
This makes me imagine of a modded-in really really soft really light material that can be used to drop dwarves on without hurting them, for science reasons!
See how far we can make a dwarf fall before, no matter what stats, the dwarf gets injured anyway.

There was a DF 2012 thread about a bug where if you dropped a mob on an upright spike it would gain massive dodge/armor/weapon skill experience, in the magnitude of millions of experience. The way it was explained was by "dodging the planet" because for it to work they had to evade/block the falling damage.
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In a game like Dwarf Fortress, going to the wiki being cheating is like saying bringing a parachute is cheating for skydiving.
"Has it been 4 days? Better check if my penis is still there again."

greycat

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Re: [40.xx] Climbing, Security Design Strategies
« Reply #31 on: July 28, 2014, 01:56:36 pm »

There was a DF 2012 thread about a bug where if you dropped a mob on an upright spike it would gain massive dodge/armor/weapon skill experience, in the magnitude of millions of experience. The way it was explained was by "dodging the planet" because for it to work they had to evade/block the falling damage.

This is known as the shaft of enlightenment.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Agent_Irons

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Re: [40.xx] Climbing, Security Design Strategies
« Reply #32 on: July 28, 2014, 03:52:06 pm »

It's still around, I think. I haven't tested it personally but the SoE thread claims it is, and they should know.
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