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Author Topic: The terrible artifact topic.  (Read 13524 times)

Nyxalinth

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Re: The terrible artifact topic.
« Reply #30 on: July 30, 2014, 02:51:36 pm »



alright nothing inherently wrong with this one, other than the last description. The image is an image of a gem in gems. For more fun, I am pretty sure the gem in the image is the same gem as the one he made the image out of.

also the artifact name is atolkoth, graphics pack is glitching the text so I can't read the translation.

Yo dawg, I heard you like gems...

I got a magnetite harp, with spikes of magnetite.  The only saving grace is yay, epic stoneworker to create stone crap for trade1  Plus, it had a nice image of the founding of my fort on i.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

SalvaXr

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Re: The terrible artifact topic.
« Reply #31 on: July 31, 2014, 01:05:37 pm »

I was scared this would bring a lot of FUN!!, thankfully it didn't.
At the time of its making, it was worth 2x my wealth.


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Agent_Irons

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Re: The terrible artifact topic.
« Reply #32 on: July 31, 2014, 01:09:03 pm »

Adamantine crafts are so annoying. They can't be traded, dwarves don't appreciate them, and they just magnetize your fort for megabeasts. :(
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ArmokGoB

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Re: The terrible artifact topic.
« Reply #33 on: August 02, 2014, 09:48:50 am »

My first artifact in 40.xx was a pig tail fiber shirt.
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Edmus

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Re: The terrible artifact topic.
« Reply #34 on: August 02, 2014, 10:35:42 am »

My first artifact in 40.xx was a pig tail fiber shirt.
At least it's usable.
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HmH

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Re: The terrible artifact topic.
« Reply #35 on: August 02, 2014, 11:06:35 am »

Spoiler (click to show/hide)
It's not a lame artifact, it's a very, very nicely done pop culture reference. "Say hello to my little friend!"
« Last Edit: August 02, 2014, 11:09:00 am by HmH »
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Hatty Hattington

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Re: The terrible artifact topic.
« Reply #36 on: August 02, 2014, 01:12:30 pm »

I got one of the lamest artifacts. A wooden table with a wooden band  ::)
I expected something epic  :-[
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locustgate

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Re: The terrible artifact topic.
« Reply #37 on: August 02, 2014, 01:27:09 pm »

My first artifact, that I can remember, was a mudstone throne with steel spikes.
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Torrenal

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Re: The terrible artifact topic.
« Reply #38 on: August 03, 2014, 10:28:34 pm »

So, first artifact in a new fort.

Mood hit just as I dug the final bit out for getting magma to my forges, and the dwarf took up a position at the forge.  No clue whether he was going to crank out weapons or armor (master miner, no moodable skills), but I had some steel items to melt down for bars...

I actually had to do a bit more digging to get magma to my smelters, and then I melted down some steel anvils for bars, and moody dutifly picked them up.

Some thumb twiddling later, and...





And it was a possession, so no skill gain.  Back to mining, you @#%$ dorf.

//Torrenal

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Nyxalinth

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Re: The terrible artifact topic.
« Reply #39 on: August 17, 2014, 07:13:23 pm »

In one fort, I got a horse bone warhammer.  I guess I can give it to my hammerer.  In the fort I'm playing today, I got a mudstone scepter.  It was a possession, but the hammer led to me gaining a legendary bone carver, at least.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Tacomagic

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Re: The terrible artifact topic.
« Reply #40 on: August 17, 2014, 08:24:00 pm »

Wooden ring encrusted in wax, menacing with spikes of puppy leather.

That's a fashion no-no.
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Dwarf_Fever

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Re: The terrible artifact topic.
« Reply #41 on: August 17, 2014, 08:40:49 pm »

My fortress got its first artifact. "Spasmlocked the Tall Plain-Authority". An olivine toy boat. I was initially quite disappointed at the useless thing the 14 year old made... But then I noticed he carved an image of an elf being killed by a roc onto it based on an event from two years ago, and I decided it wasn't that bad after all. Not bad, kid. Have your own bedroom.

Definitely. Give that kid a cigar.
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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

Niddhoger

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Re: The terrible artifact topic.
« Reply #42 on: August 18, 2014, 02:08:04 am »

A wooden toy axe decorated with 3 different types of gems; to get the last one, I had to wait for a LONG time, while the workshop was occupied by the mad dwarf. I eventually had to build another one.

Then, a green glass toy boat decorated with leather and bones (BTW, I almost lost the legendary glassmaker who was trying to build this because I didn't have any animals, I had to assemble a hunting/butchering industry from scratch, and without any useful skill whatsoever, then wait for 15 minutes for any animal, being in a really "calm" biome).

Then, a bauxite ring, decorated with the ONLY iron bar I had, while I was waiting for the armorsmith to build the forge and make a new pick with it, because i lost all the other picks (and miners) in a mining accident.

After that, I was so mad I just opened the gate and let the goblins in.

R.I.P. Channeledmansions, and every asshole who lived there.

EDIT: Forgot to mention it: in case you're wondering, it was in v0.40.02

You know you can (and should) check what materials a moody dwarf is going after and forbid anything you don't want him to use, right? This way you can steer your dwarves away from useless/priceless materials.  They'll wait most of a season for you to find another material for them... plenty of time for your dwarves to forge a pick, smelt more ore, and find him more bars.  In the first spring of one fort, I had a gem cutter enter a fey mood.  I saw him picking up some worthless spinnel and immediately forbade all gems.  I remembered finding emeralds in the caverns, so I mined those out and he promptly left his workshop to scoop them up.  Then he made a massively valuable emerald statue I placed in my dining room.  Everyone was rejoicing until the goblins showed up next season and killed us all >.>

Anyways, the point is that you can avoid unfortunate accidents like this easily enough.  In this case you had only one bar to forbid.  Although, I suppose you could dump it next to your forge and queue up an iron pick before claiming it... and hope that the weapon crafter picks it up first (try putting him in a burrow with the iron and the mooded dwarf in his own work shop-only burrow?)
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Epthelyn

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Re: The terrible artifact topic.
« Reply #43 on: August 18, 2014, 04:10:25 am »

I've only had one artifact in 0.40.x so far (mostly because I haven't played much DF and when I have it's been mostly adventurer), and it's this:



Value of 3600, but usable and created just as I was placing chairs into my dining room.
However:
1) I'm 99.999% sure it wasn't a possession-based mood but the dwarf gained no skill from doing that as far as I can tell (using DT, so it's fairly obvious when skills go from nothing to mastery)
2) The dwarf used three materials - claystone, pearwood and some pt fiber cloth I had left from embark. The latter two don't appear to have been used but were still used up, if that makes any grammatical sense.

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Larix

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Re: The terrible artifact topic.
« Reply #44 on: August 18, 2014, 04:31:29 am »

Necroish reply:
So, first artifact in a new fort.

Mood hit just as I dug the final bit out for getting magma to my forges, and the dwarf took up a position at the forge.  No clue whether he was going to crank out weapons or armor (master miner, no moodable skills)

Miner is a moodable skill.

But taking over a forge meant a smithing profession was the highest moodable, as can be seen in the screenshot:

"Solon èrithetes, blacksmith"

That's the furniture-smithing profession, which, alas, has access to splints, crutches and (i think) animal traps. If you'd been aware of mooding rules, you would have known that it was going to be a piece of furniture, no weapon or armour.
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