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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147737 times)

Droggarth

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Now that the crafting categories are possible, I shall include more variety to craft. I was just afraid to clutter up menu too much with not so important things before.

Quote
gauntlets, gloves, mittens

This unfortunately won't work.

Oh, damn. What a silly bug, really hope it gets fixed as crafting your own gauntlets, gloves and mittens is sort of mandatory for an adventurer.

Anyhow, I guess with clothing that goes underneath the chainmail and armor and just clothing in general could have it's own menu entry in the crafting menu like 'Tailoring', cause wearing chainmail without any clothing isn't comfortable, can get cold quickly.

On a side note: Problems like this with clothing and armors in games (lack of coloring them, lack of choices, lack of customization in general to fit my needs) are one of the main reasons lately why I just tend to play a half naked super-barbarian or a fully naked super-demoness so to bypass the need for armor entirely and women in fantasy games tend to have the worst protective "armor" ever anyway.. yes I get that it's for the silly sexy-factor and it is a fantasy after all so one might as well make oneself impervious to damage and just go bare nude into battle with a weapon of choice, better than having some half-arsed heavily aesthetic "armor" bits on IMO.
At least I can color and customize my super-creature's ENTIRE genetic structure in DF! Mwhahah!
« Last Edit: March 14, 2016, 03:30:13 pm by Droggarth »
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Deon

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You can also decorate stuff with bones of your victims. I find it mildly satisfactory.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Droggarth

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You can also decorate stuff with bones of your victims. I find it mildly satisfactory.

Aye, quite useful thing to decorate artifact quality stuff to give them some character and make it easier to find them in the inventory. Since my custom race heals fast and is pretty much unkillable I usually prefer bone gear myself. Also is quite in theme with this Khorne chaos stuff I'm into.
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Random_Dragon

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What, no decorating with gargoyle shell? X3
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Max™

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gauntlets, gloves, mittens

As above, sadly. See issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=6273

There are two notable workarounds though. The first is delicious heretic DFHack magic, apparently there's a utility that unfucks crafted gauntlets.

The second is to remove the
and
tokens from the body definitions for humanoid hands, but this renders normal gauntlets/gloves impossible to wear.
Oh god that tickles me, I thought there was background color text or something and highlighted it before I realized what happened.
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Random_Dragon

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Ow. Faildragon failed as usual. ;w;
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Glatux

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So I crafted a potion of indefatigabillity but my character can eat/drink it only lick it, also I can't use semimegabeast heart to craft balm.
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Deon

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1) You need 2 semimegabeast hearts.
2) Are you sure your character is not carnivore?
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Glatux

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1) You need 2 semimegabeast hearts.
2) Are you sure your character is not carnivore?
1) I had 2 hearts I just can't select them in the menu
2)Yes I played a carnivore
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Droggarth

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indefatigability!?? *looks up the word* Oh.

I have learned more words this month alone, all thanks to DF. Anyhow, why's the bone crown crafting missing? I'm of course still playing the previous v18 version. At least I can make the bone helm look like a crown with encircled spikes of bone.
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Deon

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1) You need 2 semimegabeast hearts.
2) Are you sure your character is not carnivore?
1) I had 2 hearts I just can't select them in the menu
2)Yes I played a carnivore
1) Just tested, cannot do it either. It must be DF being weird here. I have the same reaction class implementation both on semimegabeast and megabeast hearts. First does not work, second works. I will research it, thank you.
2) Carnivores cannot eat plants, which is a substitute for potions :(. I will see what I can do about it.
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Random_Dragon

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1) Just tested, cannot do it either. It must be DF being weird here. I have the same reaction class implementation both on semimegabeast and megabeast hearts. First does not work, second works. I will research it, thank you.
2) Carnivores cannot eat plants, which is a substitute for potions :(. I will see what I can do about it.

Strange. Why not make the potion a LIQUID_MISC and specify that the the product goes into a container, like a waterskin/flask? That works acceptably, only issue is ability to duplicate fluids. Which is still acceptable to me at least, assuming one uses temporary effects.
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Deon

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Yeah, there are many ways to do it. Still unsure why [REACTION:megabeast heart] works, and [REACTION:semimigabeast heart] is not understood :P. Something fishy is going on here.
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Random_Dragon

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Maybe the wrong reaction classes are being given to whatever material the semi-megabeast hearts are using?
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Deon

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I double checked it from work, it is done exactly in a same way. I mean I could make some stupid mistake, but it is unlikely. It literally does the same both to ettins and dragons :). That's why I am interested to check it immediately, just gotta finish my work document.

Checked again, the material definition (slapping REACTION_CLASS after [SELECT MATERIAL:HEART] in creature raw) and reaction reagents are IDENTICAL. Literally no clue how this works for one and does not work for another :P.
« Last Edit: March 15, 2016, 05:00:29 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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