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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147769 times)

KillzEmAllGod

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Not getting any artifacts in fort mode might this be due to this mod or something else?
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Deon

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I just double-checked, and the setting is [ARTIFACTS:YES].

However the new token STRANGE_MOODS has been added in 0.42.* which I forgot to put in. Thanks a lot, just add [STRANGE_MOODS] to your dwarf creature, and I will fix it for the next update.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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Ah, that's a new token? What used to control it then? Though I could've sworn that nothing controlled it, just being playable. Which does explain why I've had kobold camps get fucked over by a strange mood. -w-
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Teneb

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Ah, that's a new token? What used to control it then? Though I could've sworn that nothing controlled it, just being playable. Which does explain why I've had kobold camps get fucked over by a strange mood. -w-
It used to be in the ini files. It was either artifacts for all fort-mode-playable creatures (and only in fort mode) or none at all. Now you can choose who makes artifacts.
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Deon

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Previously I believe it used to be included in [TRANCES]. It possibly included both strange mood and combat trances.
That, or just being playable. The TRANCES thing was a thingamabob which I remember from some discussion, but I cannot find a proof.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Max™

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That's martial trances.
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Deon

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I know, but there was speculation that in old versions it was also necessary for strange moods. As I mentioned, I cannot find the source now :).

P.S. Like here:

That tag also dictates "industrial trances" - strange moods.

No it doesn't.

Basically it looks like it was a fake rumor.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Random_Dragon

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As, I suspected, yeah. I could've sworn I'd had moods while playing as other creatures in the past, which would've cast doubt on that idea. o3o
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KillzEmAllGod

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I just double-checked, and the setting is [ARTIFACTS:YES].

However the new token STRANGE_MOODS has been added in 0.42.* which I forgot to put in. Thanks a lot, just add [STRANGE_MOODS] to your dwarf creature, and I will fix it for the next update.

I was wondering why the hell there wasn't ever any strange moods, though I think that was really the single most depressing part. I just play this mod for fort mode mainly because of the changes for creatures/combat stuff.

The only thing I request is more secerts/insane megabests and maybe Orcs.
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Deon

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Release 19:
- Added STRANGE_MOODS to dwarves, they should make artifacts now.
- Fixed inconsistency between ASCII/Graphics version (one of them had creature-named leather, the other one generic named leather, stuck to the latter).

- Reworked alchemy:

Removed balm of power.

Added pills:
- Pill of energy, requires brain tissue, will give you temproary NOEXERT.
- Pill of painkiller, requires liver tissue, will give you temporary NOPAIN.

- Added new balms of physical attribute (agility, strength, toughness etc)
- They require 2 semimegabeast hearts each now, and give a permanent +25% buff to that attribute only.

- Added potion of indefatigability, gives permanent NOEXERT, requires a megabeast heart.
- Added potion of extravision, gives permanent EXTRAVISION, requires a megabeast heart.




Basically now you need two of semimegabeast hearts instead of one, and get a buff to 1 attribute only. But the range of possible attributes has been increased.
Balm of Power was removed, and its effects moved to other potions.
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Droggarth

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Nice! But as for me, I'm gonna have to skip this update for now as I've already spent too much time in my current world and would hate to depart from it so soon.

Unless the update has missing craftable gear as follows: Crown, gauntlets, gloves, mittens, maul, whip, chain leggings, socks, shoes, tunic, dress, skirt, thong, loincloth... yikes, so much missing! :o

Must - Craft!


« Last Edit: March 14, 2016, 02:59:00 am by Droggarth »
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Deon

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Now that the crafting categories are possible, I shall include more variety to craft. I was just afraid to clutter up menu too much with not so important things before.

Quote
gauntlets, gloves, mittens

This unfortunately won't work.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Random_Dragon

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gauntlets, gloves, mittens

As above, sadly. See issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=6273

There are two notable workarounds though. The first is delicious heretic DFHack magic, apparently there's a utility that unfucks crafted gauntlets.

The second is to remove the
and
tokens from the body definitions for humanoid hands, but this renders normal gauntlets/gloves impossible to wear.
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Deon

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Your LEFT and RIGHT tokens have become forum formatting :D.

I would use DFHack for this, but I wanted to keep this mod DFHACK-free.
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Random_Dragon

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Glorious token-devouring forum. ;w;

And yeah, same reason I haven't tried implementing it in Adventurecraft.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.
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