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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147766 times)

Deon

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Oh, I was sure I replied to it. Maybe it was late and I forgot to click "send" or closed the response tab by accident. You are always free to take any of my work. A credit would be nice, but I never complain about it :).

@Droggarth it is a common issue from DF which is not even considered an issue. There's no such thing as "right/left handness" or ambidexterity, it always picks the first grasp in the list for the first picked up item. Try changing the hand order in the body definition perhaps?

Have you seen the devlog?
Quote from: Toady One
For adventurers, perhaps the new stone axe will chop down a tree and open up some more jobs that way
Hell, it's about time! No more "hacks" with gathering branches then, and it means the game makes steps towards what Advfort utility does! I am hyped.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

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Huehuehue. Oh wait. Ohgodwut. That gives me an idea.

If you stash a boogeyman corpse to preserve it, can it be raised as a zombie? Or are they except by counting as unliving?
   bogeymen zombies are doable in vanilla you need to kill them Right around the cackling ends then Raise them from dead before the game poofs their corpse
also the game doesn't flip out if a bogeyman exist at daylight.
you can slap the raw token of NIGHTCREATURE_BOGEYMEN on humans and they coexist normally up until you walk alone at night... which they coexist fine with naked humans popping up out of the ether.
it's when you end the cackling, it kills all races with the bogeyman token, even those who existed before you enter the cackling so playing a bogeyman adventurer means you should never Activate the cackling unless you got cursed by god to turn into a werebeast because that bypass vampire/werebeast restriction of supernatural can't get infected
oh and because you can cast interactions on bogeymen now this means you can transform a bogeyman into another race then save them from dying.
sadly their prone to attack others with Fear in their dna means they will maul peasants and wildlife and everyone who not a spider and/or scorpion person.
that said wonder if it's safe to grab wanderer mod for just Advmode Crafting and not the material, creature balance patch?
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Random_Dragon

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EDIT: First issue with the mod: My character is all of a sudden left handed and so shield always goes to the right hand. How do I fix this?

EDIT2: Ugh, not a mod issue but could be. Not sure, damnit. I'm right handed myself and having my character left handed is beyond irritating.

Join the lefty collective. Jooooiiin uuus. owo
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Button

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It's not a mod issue. Drop both the weapon and shield, then pick them up in the order weapon, shield.

I adore that I can make characters left-handed in Dwarf Fortress. I'm a righty myself, but I was super annoyed when I ported a left-handed sword-and-board character of mine into Skyrim and had to play her as right-handed.
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I used to work on Modest Mod and Plant Fixes.

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Random_Dragon

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Basically it's an AI thing. Your character will pick up stuff in a certain order. First available free hand, then the next, and eventually putting things in the backpack once all hands are full. I'm fairly certain which hand is picked first (if both hands are free) is based off which comes first in the body part file. If you look at body_default in the raws, you'll notice that the right hand is defined before the left hand.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Droggarth

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Oh, I was sure I replied to it. Maybe it was late and I forgot to click "send" or closed the response tab by accident. You are always free to take any of my work. A credit would be nice, but I never complain about it :).

@Droggarth it is a common issue from DF which is not even considered an issue. There's no such thing as "right/left handness" or ambidexterity, it always picks the first grasp in the list for the first picked up item. Try changing the hand order in the body definition perhaps?

Have you seen the devlog?

Basically it's an AI thing. Your character will pick up stuff in a certain order. First available free hand, then the next, and eventually putting things in the backpack once all hands are full. I'm fairly certain which hand is picked first (if both hands are free) is based off which comes first in the body part file. If you look at body_default in the raws, you'll notice that the right hand is defined before the left hand.

It's just really odd that all of my previous characters were right-handed and then I go create my character again with the mod in a new realm and surprise, left-hand is the main hand for her ("Huh!? dafuq?" was pretty much my reaction) but it's okay now as I had a backup of the region file before character creation so I just created my character again and got lucky with with the right-hand thing.

I'm now finally adventuring in that world, got enough dingo bones now to craft some bone gear, though I'm a bit bummed about not being able to craft gauntlets. Otherwise, so far so good!
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"I'll make my own way." - Max Rockatansky

Random_Dragon

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It's just really odd that all of my previous characters were right-handed and then I go create my character again with the mod in a new realm and surprise, left-hand is the main hand for her ("Huh!? dafuq?" was pretty much my reaction) but it's okay now as I had a backup of the region file before character creation so I just created my character again and got lucky with with the right-hand thing.

I'm now finally adventuring in that world, got enough dingo bones now to craft some bone gear, though I'm a bit bummed about not being able to craft gauntlets. Otherwise, so far so good!

Derp. Just double-check whether you were holding any other junk. :V
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Deon

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Yep, can't wait myself to see bugs with left/right gauntlets fixed.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Droggarth

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It's just really odd that all of my previous characters were right-handed and then I go create my character again with the mod in a new realm and surprise, left-hand is the main hand for her ("Huh!? dafuq?" was pretty much my reaction) but it's okay now as I had a backup of the region file before character creation so I just created my character again and got lucky with with the right-hand thing.

I'm now finally adventuring in that world, got enough dingo bones now to craft some bone gear, though I'm a bit bummed about not being able to craft gauntlets. Otherwise, so far so good!

Derp. Just double-check whether you were holding any other junk. :V

I did all sorts of testings and tricks yesterday, so about over a dozen-checks were made and couldn't get my previous character in the mod to be right-handed. Besides I got some personality traits of her wrong anyway.

Also I'm noticing that sometimes when picking up something you can hold about 3 extra items in the same hand, what's that about? noticed it yesterday when trying to switch the main hand with futile outcome.
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"I'll make my own way." - Max Rockatansky

Deon

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You can "r"emove as many items as you want, they will all go to random hands. This way you can wield 100 shields and be invulnerable, and stuff like that. It's a game bug with "r"emove of objects which does not check for a free grasp availability.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Droggarth

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You can "r"emove as many items as you want, they will all go to random hands. This way you can wield 100 shields and be invulnerable, and stuff like that. It's a game bug with "r"emove of objects which does not check for a free grasp availability.

Ah, quite amusing actually now that I think about it.
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"I'll make my own way." - Max Rockatansky

Deon

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Quote from: Toady One
Of course, chopping down trees isn't very interesting by itself. The reason we went forward with it now is that next we'll be using the logs for some construction options and finally adventurer-driven site creation to cap adventure mode features for this release.
Woooo! I can't wait to see which new features it will give to the modding community.

I mean a basic rock knapping could be turned into a full fledged adv. mode crafting mode like this one. What a "site creation" can bring?! Hype!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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This is going to be interesting to see, yes. X3
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Glatux

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Is there a way to make the balm of power edible by adventurer because my adventurer can only lick it.
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Max™

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Your species is probably [BONECARN] or something similar.
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