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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 147774 times)

Max™

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No reaction tag to specify handedness, no way to make sure it produces a pair of right and left, so you just get somematerial glove instead of somematerial left glove.
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Random_Dragon

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Basically...yeah. Only two options to unfuck it.

Option one is to use DFHack. More Fun stuff for the player to do in the process of using the mod.

Option two is to remove the LEFT and RIGHT tokens from hands, in the body files. This leads to the borked gauntlets being wearable, and any gauntlets that spawn worn by an adventurer or NPC will be fixed the same. But loose gauntlets lying around in mead halls will still have handedness and be unusable, as will any made in fortress mode.
« Last Edit: December 19, 2015, 12:51:21 pm by Random_Dragon »
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

KillzEmAllGod

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Removing the discipline from dwarfs did make a big difference, goblins attacked and they kept trying to run away.
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Roxfall

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So what do balms of power do exactly? I killed a Roc, made a dozen of them, drank one... it appears I can sprint faster now.

Is there a wiki somewhere or should I look at raws? :)

I'm in a weird camp of "I'm curious what it does but I don't want the game to become ez mode".

EDIT: Found it!

            [SYN_CONCENTRATION_ADDED:100:1000]
            [CE_PHYS_ATT_CHANGE:STRENGTH:150:0:START:0]
            [CE_PHYS_ATT_CHANGE:AGILITY:150:0:START:0]
            [CE_PHYS_ATT_CHANGE:TOUGHNESS:150:0:START:0]
            [CE_PHYS_ATT_CHANGE:RECUPERATION:150:0:START:0]
            [CE_PHYS_ATT_CHANGE:DISEASE_RESISTANCE:150:0:START:0]
            [CE_ADD_TAG:EXTRAVISION:NOEXERT:NOPAIN:NOFEAR:START:0]

If I'm reading this correctly, it adds a bunch of stats permanently. It probably stacks too.

Crap.

If I edit these lines to end in "START:0:PEAK:10:END:2400]" instead of "START:0]" will the current syndrome end as well eventually? Or am I permanently stuck in noexert nopain nofear land?

EDIT 2:

I tried this, it did not work. How do I remove this effect from an existing adventurer? Been running for days now. No fatigue really kills my suspense of disbelief. Damnit, Spock, I need my pain! :)

EDIT 3:

Still experimenting with this. I originally modified the file in the wrong folder.
I feel like this buff should be temporary, and maybe making your adventurer immune to pain and fatigue is a bit much.
Instead, what it should do is maybe have a 20% chance of removing other curses, like mummy curse, vampirism, lycanthropy etc. Then it would be useful and appropriate. Since a lot of the megabeasts have giant hearts with a dozen or so balms coming out of each, that would give you good odds at beating the bad luck from the mummies at least. :)

EDIT 4:

I think I see a way to make the balms of power be a 'contraceptive' before you go to touch a mummy in a bad place, which would make you immune to the curse but not be helpful if you first get cursed and then get a balm, so that would make mummy's curse like AIDS. I'm still digging into making the balm be an all-purpose antidote for removing major curses.
« Last Edit: January 02, 2016, 03:56:47 pm by Roxfall »
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Roxfall

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Found a bug in reaction_adventurer.txt

Breakdown weapons and armor buffs your ARMOR (user) skill instead of FORGE_ARMOR or FORGE_WEAPON. Should be a trivial fix.

Here's the corrected section of the file:

Spoiler (click to show/hide)
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Roxfall

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And one more bug: encrust gem skill does not get leveled when you decorate things with gems. I'm guessing there is no such skill as ENCRUSTGEM. Maybe a spelling error? Should it be ENCRUST_GEM?

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Roxfall

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Alright, the good news is I fixed my adventurer by replacing the last line of the syndrome with
[CE_REMOVE_TAG:EXTRAVISION:NOEXERT:NOPAIN:NOFEAR:START:0]

So now I can feel tired after running again. Phew, it feels good to be alive. Now I can remove this line and be happy with my temporary buff balms.

So the line at the end totally works, you just gotta make sure you modify the file in your save folder!
This works just like scorpion poison, but buffs a thing for a reasonably short duration instead of bringing you pain!!!

These are the temporary buff versions without any long-lasting side effects.

Spoiler (click to show/hide)

The jury is still out on removing curses.
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Random_Dragon

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So basically make megabeast buffs temporary. Since they can already be infinitely refilled by pouring and refilling the container...exactly why I went with that idea already. o3o
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Roxfall

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Well, I guess I see the whole idea of getting a buff from a megabeast as unnecessary. In other words, I'd rather it did something more relevant to my experience of the game. I can already get stat buffs by exercising skills, and I don't feel the need to feel no pain or fear; I would rather have a valid counter to a mummy curse or a temporary buff against dragonfire or spiderwebs or something to that effect. That would be a lot more useful than extra strength and bigger vision circle. :)
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Deon

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Release 17 is out.

- Update to 0.42.04 without new animal_men. If you really want them, you can copy-paste the appropriate vanilla files.
- Changed skills for breakdown/encrusting to FORGE_ARMOR and ENCRUST_GEM (thank you Roxfall; ENCRUSTGEM is a profession token, not skill token :) ).
- Removed default discipline skill from civilized races (kept it at 1 on goblins, they are supposed to be fierce evil buggers).

Megabeast potions are untouched for now, but I do agree with some of your points. I just kept it as a temporary option for alchemy since DFHack has not been updated to make proper poisons/coating and exploding arrows and stuff. I will look into it next.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Roxfall

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Awesome!
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Roxfall

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Error log complains that there is no such skill as ENCRUST_GEM :(
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Deon

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Pfft. Okay, I will figure it out. Maybe ENCRUSTGEM was correct then, and decorating does not raise skill? Which is weird. I will take a look at it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Random_Dragon

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Pfft. Okay, I will figure it out. Maybe ENCRUSTGEM was correct then, and decorating does not raise skill? Which is weird. I will take a look at it.

Hence why I tend to have the wiki close at hand when making changes, I tend to forget things like that all the time. ;A;
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Ariachus

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Is there any chance you could work dfhack into this? I only ask for some of the performance enhancements for my dino computer and for the control r control p method of making macros as it can be very helpful in the adventure mode crafting menus.
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